3ds Max | All

UV Puppy

1 vote

Cheetah!
Cheetah!
Cheetah!

Octopus

17 votes

 

I have released Octopus, which is a really cool menu system. It is highly customizable and gives you huge flexibility whatever you are doing inside 3dsmax. For further informations, go and check my website, where you can get it. Current features: :)

NEW VIDEOS and CHANGE LOG

Here you can download DEMO VERSION of Octopus!

FS Scene Converter (FStorm)

5 votes

FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.

This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.

It's not a simplicity converter, it's keep all the compatible settings...
Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...

Convert all the scene or only selected Object... See how many instance it's necessary to convert...

Real time informations for the convertion state.

Math Float Controller

4 votes

My first MCG Controller, this is a super simple Math Float Controller, it allows you to mix controller types together without having to use a list controller. 

If you want to do something simple like have an object in a position and then add a noise controller to that position you can use this.

DropBox

4 votes

Script for copy and paste objects from scene to scene use list of files. You can save objects in one scene and paste them from the list into another scene or max window. Paste is possible by whole scenes, by objects or layers. Also you can save objects as fbx or in previous version of 3dmax.
You can assign copy/paste operations on hotkeys like Ctrl+Shift+C and Ctrl+Shift+V.

Useful for creating libraries of objects and scenes.

https://www.youtube.com/watch?v=IITd6vuSvIE

Versions History:
---------------------------

Bitmap Tracking / Resizing ....

51 votes

New  -  ++ All Assets ++
New - External Bitmaps options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg
New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef
New - Remove Selected Assets
New - Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)
New - Set Path dialog
New - Favorite folder list for Auto-Relink dialog (just drag and drop)
.
New - SubTree bowser to Show Materials by selected bitmap assets - and drag and drop to Material Editor:

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

PolyUnwrapper

35 votes

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

Save & Restore Views

6 votes

A simple script that is pretty similar to max's own "Save active perspective view" and "Restore active perspective view" functionality just that there are 5 slots with preview images. Un-comment the first 2 lines to install it as a macroscript. Click the little lock symbol to save a view, click the image button to restore it. 

miauu's Script Pack vol.1

13 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

FumeFX to VrayVolumeGrid miniscript

0 votes

Fumefx 2 VrayVolumeGrid -FFX2VrayVG miniscript v0.1 -- 8/9/2019
Created by David Aviles. [email protected] .

FFX2VrayVG is a small script that creates vrayvolumegrid/s from two or
more selected and already simmed FumeFX grids.
It will align the created VrayVolumeGrids to the FumeFx ones and rename
them accordingly as well as loading the cache files from the master FumeFx grids.

It was inspired by Fumefx VZim v1.4 script -- 8/5/2019 .
Created by Ronnee Swenton and Property of White Wizard Entertainment, LLC.

Syndicate content