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 <title>3ds Max</title>
 <link>http://www.scriptspot.com/3ds-max-main</link>
 <description>3ds Max - Default</description>
 <language>en</language>
<item>
 <title>FilePathFinder</title>
 <link>http://www.scriptspot.com/3ds-max/filepathfinder</link>
 <description>&lt;p&gt;&lt;strong&gt;Updated 03.07.2009&lt;br /&gt;
Current version 2.4.16&lt;/p&gt;
&lt;p&gt;Now you can work with FilePathFinder on any scenes!&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Works with ALL external files.&lt;/li&gt;
&lt;li&gt;Bitmap viewer.&lt;/li&gt;
&lt;li&gt;Choosing objects by their connection with file.&lt;/li&gt;
&lt;li&gt;Open bitmaps in user - selected Editor.&lt;/li&gt;
&lt;li&gt;Renaming the links by mask.&lt;/li&gt;
&lt;li&gt;Elaboration of xRef files in automatic mode.&lt;/li&gt;
&lt;li&gt;Friendly interface.&lt;/li&gt;
&lt;li&gt;Collecting textures and materials which contain indicated files, into Material Editor.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img src=&quot;http://3d-kstudio.com/downloads/maxscripts/fpf_script/FPF_01_Resize_Middle.gif&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/filepathfinder&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/filepathfinder#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/bitmap">bitmap</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/collect">collect</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/file">file</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/find-missing">find missing</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/hdri">hdri</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/ies">ies</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/map">map</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/mentalproxy">MentalProxy</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/organise">organise</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/pointcashe">PointCashe</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/relink">relink</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/select-objects-by-external-file">select objects by external file</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/texture">texture</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/vrayproxy">VrayProxy</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/xref">xref</category>
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 <pubDate>Mon, 15 Jun 2009 11:19:51 -0400</pubDate>
 <dc:creator>Track</dc:creator>
 <guid isPermaLink="false">5252 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>ViewPort Control Mini</title>
 <link>http://www.scriptspot.com/3ds-max/viewport-control-mini</link>
 <description>&lt;p&gt;The original script by Adam Biles “Viewport Controls” was&lt;br /&gt;
altered by othoap on 4-1-07. &lt;/p&gt;
&lt;p&gt;I really like docking all my tools so I made smaller icons then Adam Biles UI and added a docking feature. Also I added buttons&lt;br /&gt;
for all the viewport layouts. &lt;/p&gt;
&lt;p&gt;The button icons are only in 16 pixel size. Sorry&lt;br /&gt;
I don&#039;t use 24 pixel UI setting.&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/viewport-control-mini#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/dock">dock</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/viewport-controls">viewport controls</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/viewport-layouts">viewport layouts</category>
 <enclosure url="http://www.scriptspot.com/files/screenshot1.jpg" length="117203" type="image/jpeg" />
 <pubDate>Sun, 01 Apr 2007 20:24:28 -0400</pubDate>
 <dc:creator>othoap</dc:creator>
 <guid isPermaLink="false">3907 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>HCG Asset Browser PRO</title>
 <link>http://www.scriptspot.com/3ds-max/hcg-asset-browser-pro</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.hermidacg.com/wp-content/uploads/2009/06/hcgabPRO01.jpg&quot; alt=&quot;HCG Asset Browser PRO&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Features:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt; Display thumbnails of your models.&lt;/li&gt;
&lt;li&gt; Library Example to show how to arrange your own libraries.&lt;/li&gt;
&lt;li&gt;Merge as vrayproxy: convert the model and save .vrmesh.&lt;/li&gt;
&lt;li&gt;Merge on references: replace your scene models with other models.&lt;/li&gt;
&lt;li&gt;Paint mode over surfaces good to vegetations.&lt;/li&gt;
&lt;li&gt;Render Thumbnail of your models.&lt;/li&gt;
&lt;/ul&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/hcg-asset-browser-pro#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/asset">asset</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/browser">Browser</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/library">Library</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/manage">manage</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/meshs">meshs</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/models">models</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/thumbnail">thumbnail</category>
 <pubDate>Mon, 29 Jun 2009 17:02:53 -0400</pubDate>
 <dc:creator>Chico Hermida</dc:creator>
 <guid isPermaLink="false">5280 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>DEngine ( Featuring SuperMaxscriptBrothers )</title>
 <link>http://www.scriptspot.com/3ds-max/dengine-featuring-supermaxscriptbrothers</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.EricDLegare.com/DTools/promo/DEngine.jpg&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;97&quot; /&gt;&lt;/p&gt;
&lt;p&gt;An open source project using the double bitmap buffer technique to render a 2D game in a MaxScript dialog. Feel free to make your own game with this and release it, and most important, have fun with it :P. Of course this script is in early developpment stage, so it`s more of a template to a game than a game.&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/dengine-featuring-supermaxscriptbrothers#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/bitmap-buffer">Bitmap Buffer</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/dtools">DTools</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/engine">Engine</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/game">game</category>
 <pubDate>Sat, 27 Jun 2009 14:34:59 -0400</pubDate>
 <dc:creator>EricDLegare</dc:creator>
 <guid isPermaLink="false">5276 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>renderSorter</title>
 <link>http://www.scriptspot.com/3ds-max/rendersorter</link>
 <description>&lt;p&gt;&lt;img src=&quot;/files/rendeSorter.jpg&quot; alt=&quot;&quot; width=&quot;732&quot; height=&quot;736&quot; /&gt; &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/rendersorter&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/rendersorter#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/maya">maya</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/render">render</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/render-frame">render frame</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/sorter">sorter</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/vfb">vfb</category>
 <enclosure url="http://www.scriptspot.com/files/RenderSorter 0.2.ms" length="4517" type="application/x-troff-ms" />
 <pubDate>Fri, 19 Jun 2009 11:29:14 -0400</pubDate>
 <dc:creator>Marco Brunetta</dc:creator>
 <guid isPermaLink="false">5259 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Relink Bitmaps</title>
 <link>http://www.scriptspot.com/3ds-max/relink-bitmaps</link>
 <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: small&quot; class=&quot;Apple-style-span&quot;&gt;Max&#039;ers,&lt;br /&gt;&lt;span style=&quot;-webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px&quot; class=&quot;Apple-style-span&quot;&gt;&amp;quot;Relink Bitmaps&amp;quot; is a script to easily relink missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.  This script will save you time and money.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;-webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px; font-family: verdana&quot; class=&quot;Apple-style-span&quot;&gt;&lt;span style=&quot;font-size: small&quot; class=&quot;Apple-style-span&quot;&gt;I&#039;m also looking for full-time/part-time work in Game Development or ArchVis, please check out my portfolio at &lt;/span&gt;&lt;a style=&quot;color: #6481bb&quot; href=&quot;http://www.colinsenner.com/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-size: small&quot; class=&quot;Apple-style-span&quot;&gt;http://www.colinsenner.com&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: small&quot; class=&quot;Apple-style-span&quot;&gt; and resume &lt;/span&gt;&lt;a style=&quot;color: #34518b&quot; href=&quot;http://www.colinsenner.com/wp-content/uploads/2009/06/Colin_Senner_Resume.pdf&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;font-size: small&quot; class=&quot;Apple-style-span&quot;&gt;here&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: small&quot; class=&quot;Apple-style-span&quot;&gt; (PDF).&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small&quot; class=&quot;Apple-style-span&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;img src=&quot;http://www.colinsenner.com/wp-content/uploads/2009/06/Relink-Bitmaps_screenshot.jpg&quot; alt=&quot;Screenshot&quot; width=&quot;381&quot; height=&quot;258&quot; /&gt; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: 13px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px; font-family: verdana&quot; class=&quot;Apple-style-span&quot;&gt;&lt;strong&gt;Relink Bitmaps webpage:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style=&quot;color: #6481bb&quot; href=&quot;http://www.colinsenner.com/scripts/relink-bitmaps&quot; target=&quot;_blank&quot;&gt;http://www.colinsenner.com/scripts/relink-bitmaps&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: 13px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px; font-family: verdana&quot; class=&quot;Apple-style-span&quot;&gt;&lt;strong&gt;T&lt;/strong&gt;&lt;strong&gt;ested thoroughly with (32-bit and 64-bit):&lt;/strong&gt; Max 2010, Max 2009, Max 2008, Max 9 (service pack 1+)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Features:&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;								[*] All 3dsmax supported Bitmap Texture types&lt;br /&gt;								[*] &lt;strong&gt;(new)&lt;/strong&gt; Relinks Mental Ray Proxy files&lt;br /&gt;								[*] &lt;strong&gt;(new)&lt;/strong&gt; Relinks VRay Proxies (.vrmesh)&lt;br /&gt;								[*] &lt;strong&gt;(new)&lt;/strong&gt; Relinks VRayHDRI files&lt;br /&gt;								[*] &lt;strong&gt;(new)&lt;/strong&gt; Relinks IES files (including VRayIES files)&lt;br /&gt;								[*] &lt;strong&gt;(new)&lt;/strong&gt; Automatically checks for script updates and new versions&lt;br /&gt;								[*] 250% speed increase from previous versions&lt;br /&gt;								[*] Command-line mode available for automating repetative tasks (see documentation on the website)&lt;br /&gt;								[*] Configurable default user options saving button clicks and wasted time&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/relink-bitmaps&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/relink-bitmaps#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/arnold-imaging">arnold imaging</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/bitmap">bitmap</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/bitmap-relinking">bitmap relinking</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/bitmap-repathing">bitmap repathing</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/bitmaps">bitmaps</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/colin">colin</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/colin-senner">colin senner</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/find-bitmap">find bitmap</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/finding-bitmaps">finding bitmaps</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/ies-files">ies files</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/missing-bitmaps">missing bitmaps</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/missing-maps">missing maps</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/missing-textures">missing textures</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/mr-proxies">mr proxies</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/proxy">Proxy</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/recursive-bitmap">recursive bitmap</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/relink">relink</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/vray-meshes">vray meshes</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/vrayies">vrayies</category>
 <enclosure url="http://www.scriptspot.com/files/Relink-Bitmaps-v2.0.mzp" length="68079" type="application/octet-stream" />
 <media:content url="http://youtube.com/v/6mxfqodWjd4" fileSize="984" type="application/x-shockwave-flash"> <media:thumbnail url="http://img.youtube.com/vi/6mxfqodWjd4/0.jpg" />
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 <pubDate>Fri, 13 Jul 2007 18:34:23 -0400</pubDate>
 <dc:creator>colinsenner</dc:creator>
 <guid isPermaLink="false">4078 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>MatManager</title>
 <link>http://www.scriptspot.com/3ds-max/matmanager</link>
 <description>&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/files/MatManagerDemoSample.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;MatManager is a collection of tools created to help&lt;br /&gt;
you, the artist, control your materials and allow you to make the most of&lt;br /&gt;
them. It was designed to complement 3D Studio, keeping a clean and&lt;br /&gt;
streamlined interface where every action takes as few clicks as&lt;br /&gt;
possible.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/matmanager&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/matmanager#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/-mat">.mat</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/manage">manage</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/manager">manager</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/material">Material</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/material-manager">material manager</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/materials">materials</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/tools">Tools</category>
 <enclosure url="http://www.scriptspot.com/files/MatManagerDemoSample.jpg" length="100939" type="image/jpeg" />
 <media:content url="http://youtube.com/v/3QFIt9z-qc0" fileSize="975" type="application/x-shockwave-flash"> <media:thumbnail url="http://img.youtube.com/vi/3QFIt9z-qc0/0.jpg" />
</media:content>
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 <pubDate>Wed, 07 May 2008 10:48:36 -0400</pubDate>
 <dc:creator>Marco Brunetta</dc:creator>
 <guid isPermaLink="false">4441 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Batch Camera Render</title>
 <link>http://www.scriptspot.com/3ds-max/batch-camera-render</link>
 <description>&lt;p&gt;&lt;img src=&quot;/files/u431/batchcamera.jpg&quot; alt=&quot;Batch Camera Render interface&quot; width=&quot;257&quot; height=&quot;439&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Shortest description - this is another reincarnation of the Batch Render manager, so if you are happy with bundled one I can&#039;t guarantee you the strong impession. It imitates the Houdini&#039;s Output Node&#039;s way to bind render preset with lighting state.&lt;/p&gt;
&lt;p&gt;Bug fix release - 1.5.1 &lt;/p&gt;
&lt;p&gt;Full description and discussion: &lt;a href=&quot;http://forums.cgsociety.org/showthread.php?f=98&amp;amp;t=729386&quot;&gt;http://forums.cgsociety.org/showthread.php?f=98&amp;amp;t=729386&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/batch-camera-render&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/batch-camera-render#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/batch-render">Batch Render</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/render-cameras">Render Cameras</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/rendering">Rendering</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/rendering-manager">Rendering Manager</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/vray">VRay</category>
 <pubDate>Thu, 12 Feb 2009 06:29:44 -0500</pubDate>
 <dc:creator>sergo</dc:creator>
 <guid isPermaLink="false">4958 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Mr.Studio</title>
 <link>http://www.scriptspot.com/3ds-max/mr-studio</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.ardakutlu.com/scriptS_images/MR_Studio.jpg&quot; alt=&quot;mrStudio&quot; width=&quot;401&quot; height=&quot;451&quot; align=&quot;right&quot; /&gt;Mr.Studio is a tool to simulate studio lighting with Mental Ray. It has some features to simplify the control of lights and provide previews.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/mr-studio&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/mr-studio#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/light-control">Light Control</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/light-rig">Light Rig</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/mental-ray">mental ray</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/mr-studio">Mr. Studio</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/preset">preset</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/studio-light">Studio Light</category>
 <enclosure url="http://www.scriptspot.com/files/Tik_Mr.Studio_v1.4(MAX_9).ms" length="32672" type="application/x-troff-ms" />
 <pubDate>Tue, 12 May 2009 22:27:30 -0400</pubDate>
 <dc:creator>masquerade</dc:creator>
 <guid isPermaLink="false">5186 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>FumeFx Preset Tool</title>
 <link>http://www.scriptspot.com/3ds-max/news/fumefx-preset-tool</link>
 <description>&lt;p&gt;Hello!&lt;/p&gt;
&lt;p&gt;Not too long ago I decided to start tackling some Max script to speed up my work flow, after doing a simple tool for cracking geo (just like rayfire by mirvadim.....which IS far more stable, and integrated into reactor/PhysX), I decided to tackle something which extends the &quot;preset&quot; functionality in FumeFX.&lt;/p&gt;
&lt;p&gt;Basically what I have made is something that takes the auto pilot out of the initial set-up, (which I have now found to save me anywhere from 15 -30 mins of intial set-up on effects, this is great as I am just making my fx&#039;s library at work, so there&#039;s nothing to go from.)&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/news/fumefx-preset-tool&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/news/fumefx-preset-tool#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/news">News</category>
 <enclosure url="http://www.scriptspot.com/files/kobfx_FumeFX_Preset_Rollout.jpg" length="132980" type="image/jpeg" />
 <pubDate>Tue, 30 Jun 2009 11:24:34 -0400</pubDate>
 <dc:creator>kogden</dc:creator>
 <guid isPermaLink="false">5282 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Streamline tools</title>
 <link>http://www.scriptspot.com/3ds-max/streamline-tools</link>
 <description>&lt;p&gt; &lt;img src=&quot;/files/u11682/img.jpg&quot; alt=&quot;&quot; width=&quot;474&quot; height=&quot;75&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Streamline tools is a set of tools to accelerate the work in 3DS MAX.&lt;br /&gt;
There is nothing fundamentally new. But they were made exclusively for quick access to&lt;br /&gt;
routinely necessary tools.&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/streamline-tools#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/attach-selected">attach selected</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/box-proxy">box proxy</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/hide-proxy">hide proxy</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/interpolation">interpolation</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/random-rotate">random rotate</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/random-scale">random scale</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/scatter">scatter</category>
 <enclosure url="http://www.scriptspot.com/files/Scripts V1.zip" length="25726" type="application/zip" />
 <pubDate>Wed, 01 Jul 2009 08:37:57 -0400</pubDate>
 <dc:creator>Streamline</dc:creator>
 <guid isPermaLink="false">5285 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Timeline Addon</title>
 <link>http://www.scriptspot.com/3ds-max/timeline-addon</link>
 <description>&lt;p&gt;&lt;img src=&quot;/files/u5830/Timelin_Addon_2_0_0-41.jpg&quot; alt=&quot;&quot; width=&quot;228&quot; height=&quot;61&quot; align=&quot;middle&quot; /&gt; &lt;/p&gt;
&lt;p&gt;Adds more functionality to the 3ds Max timeline. This version is a public beta version, open for testing&lt;br /&gt;
and because I don&#039;t wan&#039;t to keep you waiting any longer. Note that this script is free for non commercial use. &lt;/p&gt;
&lt;p&gt;Happy maxin&#039;! :o)&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/timeline-addon#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/addon">addon</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/andreas">andreas</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/animation">Animation</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/animationrange">animationrange</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/bookmark">bookmark</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/bookmarks">bookmarks</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/frame">Frame</category>
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 <category domain="http://www.scriptspot.com/3ds-max-script-tags/key">key</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/keys">Keys</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/mei-ner">meißner</category>
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 <category domain="http://www.scriptspot.com/3ds-max-script-tags/timeline">timeline</category>
 <pubDate>Fri, 20 Mar 2009 09:55:13 -0400</pubDate>
 <dc:creator>Real08121985</dc:creator>
 <guid isPermaLink="false">5070 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Modifier Modifier Zorb</title>
 <link>http://www.scriptspot.com/3ds-max/modifier-modifier-zorb</link>
 <description>&lt;p&gt;
v2.5.3: Added ObjectProperties to the right click menu, eg Renderable, Cast Shadows etc
&lt;/p&gt;
&lt;p&gt;
v2.5.2: 400% faster for materials and controllers!  
&lt;/p&gt;
&lt;p&gt;
Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a &amp;quot;Class-centric&amp;quot; way rather than a per object way. Edit thousands of object&#039;s perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!
&lt;/p&gt;
&lt;p&gt;
&lt;u&gt;General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):&lt;/u&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;MASS EDIT&lt;/strong&gt;: Mass edit one property on all nodes at once, You can specify n absolute value, a relative value or apply an absolute value to  
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;MASS RANDOMIZE&lt;/strong&gt;: Randomize one property on all nodes at once
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;SELECT/DELETE BY CLASS&lt;/strong&gt;: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;FULL INSTANCE/REFRENCE TOOLS&lt;/strong&gt;: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.
&lt;/p&gt;
&lt;p&gt;
&lt;u&gt;Specific Features (Can be done to All or selected)&lt;/u&gt;:
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Modifiers&lt;/strong&gt;: Enable, Disable, Enable in viewport, Disable in viewport. 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;PointCache Modifiers&lt;/strong&gt;: Set ranges, Set path, Flush path, Reload, Record.
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;FumeFX&lt;/strong&gt;: Simulate, Load settings 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Lights&lt;/strong&gt;: Turn all, selected, selected classes on or off. Multiply all light vlaues. 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Xref Object&lt;/strong&gt;: Merge object 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Materials: Show/Hide In Viewport&lt;/strong&gt;:  Shows the material in the viewport. Doesnt work with texture maps yet. 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Spring Controller&lt;/strong&gt;: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript. 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Merge Xref Controller&lt;/strong&gt;:  Merges All/Selected controllers
&lt;/p&gt;
&lt;p&gt;
&lt;img src=&quot;/files/u439/ModMod2_5_Main.gif&quot; alt=&quot;Main UI&quot; width=&quot;298&quot; height=&quot;293&quot; /&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/modifier-modifier-zorb&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/modifier-modifier-zorb#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/edit">edit</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/materials">materials</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/modifiers">modifiers</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/objects">Objects</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/tools">Tools</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/zorb">zorb</category>
 <enclosure url="http://www.scriptspot.com/files/ModifierModifierZorb_v2_B_0.32 max8.rar" length="19949" type="application/octet-stream" />
 <pubDate>Tue, 14 Aug 2007 02:15:16 -0400</pubDate>
 <dc:creator>Jordan Walsh</dc:creator>
 <guid isPermaLink="false">4105 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Tape Annotate</title>
 <link>http://www.scriptspot.com/3ds-max/tape-annotate</link>
 <description>&lt;p&gt;Displays tape-length information in the viewport.&lt;/p&gt;
&lt;p&gt;Effects all tapes currently visible.  Displays the user defined tape length at the base of the tape and the distance to the target at the target.  Updates in real-time.&lt;/p&gt;
&lt;p&gt;Simple!&lt;/p&gt;
&lt;p&gt;note:&lt;br /&gt;
I work in inches, so displaying &quot;in.&quot; is hard-coded.  Change that part (&quot;+&quot; in.&quot;&quot;)of the code, or remove it to make it go away.&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/tape-annotate#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/annotate">annotate</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/helper">helper</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/tape">tape</category>
 <enclosure url="http://www.scriptspot.com/files/TapeAnnotate_1.00.ms" length="1141" type="application/x-troff-ms" />
 <pubDate>Tue, 30 Jun 2009 13:58:59 -0400</pubDate>
 <dc:creator>onitreb</dc:creator>
 <guid isPermaLink="false">5283 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Rename Objects Extended</title>
 <link>http://www.scriptspot.com/3ds-max/rename-objects-extended</link>
 <description>&lt;p&gt;It&#039;s like Multi-Rename Tool in Total Commander.&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/rename-objects-extended#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/object">object</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/objects">Objects</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/rename">rename</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/tool">tool</category>
 <pubDate>Mon, 27 Apr 2009 10:18:54 -0400</pubDate>
 <dc:creator>AShim</dc:creator>
 <guid isPermaLink="false">5141 at http://www.scriptspot.com</guid>
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