map
Relink Assets
Submitted by relief7 on Sat, 2008-12-27 19:10.Hi this is my version of a tool for relinking (missing) bitmaps which can not be found for whatever reasons (changed paths, moved files etc.). It is pretty straightforward and works with almost any type of asset (maps, HDRIs, IES files) as long as it can be referenced and seen in the asset browser. Due to copyright restrictions I can not publish the code right now but I hope that it can help you anyways until max itself has a better management for assets.
Instructions
Check_Bitmap_N-th_power_2
Submitted by cgplusplus on Fri, 2008-12-19 04:44.Created by: feilang
This can check all of the bitmaps in your scene if their sizes can be divided end by 2.
Usually, game developers may like this.
V-Ray Irradiance Map Pre Calc
Submitted by Teriander on Tue, 2008-09-02 10:54.This is a script I created to automatically setup your Irradiance Map for V-Ray. Basically you select what camera you want to render from, select what frame range, the path where you want your Irradience Maps to Generate to and the information automatically goes into your Irradiance settings. It will even create the file for you.
This is useful for companies that send many animations via network rendering by saving time in setting up your irradiances.
Map Loader
Submitted by colinsenner on Fri, 2008-08-15 14:26.1. Run script
2. In Max goto "Customize->Customize User Interface...->Toolbars
tab->Category: ColinScripts->Map Loader" and drag "Map Loader" to a toolbar, click to run.
Loads maps into the material editor that exist in the scene. Very straightforward. Support for special Mental Ray Maps and VRay Maps included.
VertexMapDisplayer
Submitted by Neil Blevins on Thu, 2008-05-22 05:31.Toggles or turns on or off the vertex map viewport display for all scene or selected objects.
Tutorial:
Select a bunch of objects that already have vertex maps. Run the UI version of the script. Choose "Selected". Hit Do. It will toggle the vertex map display in the viewport on or off.
Raytrace Map Remover
Submitted by Nir sullam on Wed, 2008-04-16 05:22.A simple script to remove the raytrace maps from the scene's material library(diffuse and reflection map slots). This is for people using Mental ray as raytrace maps may (and will) slow down rendering times considerably.
VrayColorTool
Submitted by grabjacket on Thu, 2008-04-03 13:39.The vrayColorTool will insert vraycolormaps into every available textureslot in the diffusechannel of a material. The new vraycolormap will hold the appropriate colorvalue. This wil enable artists to convert materials to a gamma-oriented workflow. The script will also remove the vraycolormaps if needed.
mental ray .Map Converter v1.1
Submitted by maxplugins on Mon, 2007-05-07 06:06.This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.
