materials
alyScripts_v1.04
Submitted by AlexY on Thu, 2008-10-23 05:03.
Hello!
This scriptpack contains some simple scripts, which can optimize your workflow.
Version 1.04 includes 7 scrips grouped into following categories:
- object scattering
- maps and materials
- landscape modeling
I hope you find them useful.
Let me know if you find any bugs.
Best regards.
MatManager
Submitted by Marco Brunetta on Wed, 2008-05-07 06:48.
MatManager is aimed at improving the material workflow inside of 3ds Max . The script creates a Tree of custom material libraries, the user can then add as many libraries and materials to the tree as he wants. The materials will be automatically stored on exit, and when the MatManager is opened again they will still be there, ready for use. This makes recycling of old materials A LOT faster and easier.
Not Anonther Bitmap Path Checker
Submitted by Marco Brunetta on Tue, 2008-03-11 09:56.You know when you leave an animation test rendering at night so that you can see what the camera work looks like, and then the next morning you find that the scene had a bitmap with a bad path and nothing happened?
Rise your hand if that has ever happened to you!! How many times have you wished there was a way to avoid this?? WELL NOW THERE IS!!!
Copy/Paste Material to File
Submitted by futuregeist on Thu, 2008-02-07 08:24.This script was inspired by Copy/Paste Obects v0.2 by Christopher Grant .
Modifier Modifier Zorb
Submitted by Jordan Walsh on Mon, 2007-08-13 22:15.Modifier Modifier Zorb offers a handful of functions that can be done to multiple modifiers/ objects and materials in the scene including mass editing and randomizing of ALL values. Supports all modifiers and objects. Material and controller suppport limited.
Functions include Enable, Disable, Disable in Viewport, Disable in Render, Collapse to Modifier, Remove Instances and Delete. Now includes support for base objects and "Limited" support for maps/materials
Also includes a full toolset for instance/reference creation/removal for modifiers and objects
***Just found a bug where the relative spinner multiplies its value when you are using it with materials and controllers. Will be fixed in version 2.5
Added relative spinners and "Effect specific values only" (for noel_d3) spinners to the'get property' rollout.
updated to v2.10:
--v2.10 13/11/2008--Added "Relative" and "Effect Value" spinners in the 'get property' rollout
--Hooked up some random spinners that werent working
--v2.04 10/9/2008
--Fixed crashing on get properties of morpher modifier
--v2.03 2/9/2008
--Added StandardXYZGen support
--v2.02 20/8/2008
--Added PointCache: Flush Path
