modifiers

Modifier Instancer

7
points

This simple scripts allows you to instance some or all modifiers of an object into large number of objects.

- just pick the source object

- select the modifiers that are going to be instanced. Press CTRL for multiple selection.

- select target objects

- Hit to the INSTANCE MODIFIERS

version history:

version 0.5

-Selected objects automatically will be added to the target list.


Modifier Modifier Zorb

18
points

Modifier Modifier Zorb offers a handful of functions that can be done to multiple modifiers/ objects and materials in the scene including mass editing and randomizing of ALL values. Supports all modifiers and objects. Material and controller suppport limited.

Functions include Enable, Disable, Disable in Viewport, Disable in Render, Collapse to Modifier, Remove Instances and Delete. Now includes support for base objects and "Limited" support for maps/materials

Also includes a full toolset for instance/reference creation/removal for modifiers and objects 

 ***Just found a bug where the relative spinner multiplies its value when you are using it with materials and controllers. Will be fixed in version 2.5

Added relative spinners and "Effect specific values only" (for noel_d3) spinners to the'get property' rollout.

updated to v2.10:

--v2.10 13/11/2008
--Added "Relative" and "Effect Value" spinners in the 'get property' rollout
--Hooked up some random spinners that werent working
--v2.04 10/9/2008
--Fixed crashing on get properties of morpher modifier
--v2.03 2/9/2008
--Added StandardXYZGen support
--v2.02 20/8/2008
--Added PointCache: Flush Path

 


Morpher Update

3
points

This script was developed where morph targets are to be updated in between the animation phase. This script lets you to update a desired morph from another max file retaining it's animation. Also new morph targets can be added without having to merge and delete them by the user


Smooth Manager

4
points

This script helps you to manage Mesh/Turbo Smooth modifiers in the scene for all as well as selected objects in the scene