morph
Facial Animation Rig
Submitted by floatingworld on Mon, 2008-07-28 01:36.Create a complete head rig, with facial animation controls as recommended by Jason Osipa in his book 'Stop Staring'. Starting just with a head mesh, create bones for jaw, head,neck and eyelids. Also create a couple of spline controls for the eyes and the chin. Running the 'eyerig' script creates a rollout with pick buttons for all needed bones and meshes, then sets up the eye and head rigs, as well as placing a skin modifier on the mesh, with the required bones added, ready for vertex weighting. The rig also caters for 'fleshy eyelids' that move with the eye.
connectmorphs
Submitted by floatingworld on Mon, 2008-06-16 17:55.A small function script that automates the process of connecting a four way spline control for use in facial animation to four morph shapes placed in any order on a morph modifier and named appropriately. It takes five parameters - four morph shapes and the name of the control handle.
Editable Poly to ADD Edit Poly (vertex transformer)
Submitted by ArtLy on Mon, 2007-10-22 19:29.(vertex) to ADD as Modifier (vertex position) for clone Object
Morphix
Submitted by Martijn van Herk on Mon, 2007-07-16 08:39.Morphix reorders the vertices of one model to match the vertex order of another model. This obviously only works for models which share the exact same number of vertices, edges and faces. Also, the topology of both objects have to be the same.
Automized EyeBlinks
Submitted by aaaaCHoooo on Fri, 2006-10-20 19:45.A really fast method of creating keyframes for Eyeblinks.
Choose from 2 methods:
1. User defined eyeblinks (animate Eyeblinks in real time)
2. Automized Eyeblink patterns (with customizable randomness) over any time range.
