Texturing

blendedBoxMapMaker

2
points

Creates a Blended Box Map for your selected objects. Basically, it's box mapping, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams


UVW Aspect Fix

4
points

The script takes existing UVW Elements and scales them relatively to
their proportions in the parent object.

Works only on a single poly or mesh object.


texmapPreview

2
points

Does a render of the currently selected texmap from the material editor on the objects that it's applied to in the scene. Think of it as something similar to the "Show Map In Viewport" function, except it works with all procedurals (Show Map In Viewport does not always produce correct results) and does a full render instead of doing the openGL viewport preview.


RGB Add

0
points

Creates a new texture plugin - RGB Add. it's the opposite of RGB multiply - adding the color values of two maps together. it works by using rgb_multiply with inverted input maps and inverting the output.


BumpReplace

0
points

Replaces all Bitmap-Bumpchannels with a NormalBump.