Texturing
blendedBoxMapMaker
Submitted by Neil Blevins on Thu, 2008-02-21 05:44.Creates a Blended Box Map for your selected objects. Basically, it's box mapping, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams
UVW Aspect Fix
Submitted by nikolay tashev on Mon, 2007-02-12 08:22.The script takes existing UVW Elements and scales them relatively to
their proportions in the parent object.
Works only on a single poly or mesh object.
texmapPreview
Submitted by Neil Blevins on Fri, 2006-10-20 19:45.Does a render of the currently selected texmap from the material editor on the objects that it's applied to in the scene. Think of it as something similar to the "Show Map In Viewport" function, except it works with all procedurals (Show Map In Viewport does not always produce correct results) and does a full render instead of doing the openGL viewport preview.
RGB Add
Submitted by Raducu Benea on Fri, 2006-10-20 19:45.Creates a new texture plugin - RGB Add. it's the opposite of RGB multiply - adding the color values of two maps together. it works by using rgb_multiply with inverted input maps and inverting the output.
BumpReplace
Submitted by Andreas Tawn on Fri, 2006-10-20 19:45.Replaces all Bitmap-Bumpchannels with a NormalBump.
