workflow
Tertium Organum CollectoREX
Submitted by Tertium Organum on Fri, 2008-07-18 00:45.
TOCollectoREX is utility replacing and supplementing standard Resource Collector.
It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
Utility supports XRefs of all types and processes all scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
Interface:

JJTools
Submitted by jimjagger on Sun, 2007-12-02 03:39.I have used 3DS Max on a daily basis for almost 10 years now and I took an interest in MAXScript almost immediately. The learning process was slow but I was able to pick the brains of my very talented colleagues. I began by studying 3ds Max’s ‘Listener’ and with time and confidence I tentatively created short scripts of my own. Many years later, and with a lot of help from my friends, I am in the fortunate position of being able to create my very own 3ds Max tools.
http://www.jimjagger.com/Pages/Tools/index.htm
Most of my scripts are workflow improvements in an effort to avoid repetitive tasks. With any luck, they may save you some time too.
UnFreeze_All_Skel_Objects.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45."Use this script to unFreeze all "Skel" objects"
Freeze_All_Slice_Objects.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45."Use this script to Freeze all "Slice" objects"
mb_shortcuts
Submitted by Martin Breidt on Fri, 2006-10-20 19:45.Small collections of MacroScripts for 3ds max 6-8 - intended as keyboard shortcuts.Contains two types of actions:1.) Toggles - that will open a dialog upon keypress and also close it2.) MouseOver viewport shortcuts - that work without explicit viewport activation[Inspired by scripts from Roger Hyde and Martijn van Herk]
Attach_DeformRig_From_External
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.Use this script to onload the deformation rig for a selected character from an external file. The character needs to be set up using the naming convention listed in the tutorial section.Required File: TiM_Lib.ms
Toggle_ShowFrozenInGray.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.Toggle ShowFrozenInGray for selected object(s) on/off
UnHide_All_Ctrl_Objects.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45."Use this script to unhide all "Ctrl" objects"
Hide_All_Def_Objects.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45."Use this script to hide all "Def" objects"
UI_ZoomSelected_To_Top_View_ZoomOut2x.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.Use this script to switch to the top view then zoom to the selected objects. Then zoom out 2x
