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<channel>
 <title>3ds Max Scripts</title>
 <link>http://www.scriptspot.com/3ds-max-scripts</link>
 <description>3ds Max Scripts - Default</description>
 <language>en</language>
<item>
 <title>Obj-Selector of obj without materials</title>
 <link>http://www.scriptspot.com/3ds-max/obj-selector-of-obj-without-materials</link>
 <description>&lt;p&gt;This short script allows the user to automatically select all objects in a scene that do not have a material or do have a &#039;Global Architectural&#039; material applied to them.&lt;br /&gt;
This is useful especially for users who work with imported data from AutoCAD.&lt;/p&gt;
&lt;p&gt;Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/obj-selector-of-obj-without-materials#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/3ds-max">3ds max</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/3dsmax">3dsmax</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/autocad">autocad</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/convert">convert</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/import">import</category>
 <enclosure url="http://www.scriptspot.com/files/obj_o_mtl_selector.zip" length="432" type="application/zip" />
 <pubDate>Fri, 29 Aug 2008 07:53:27 +0100</pubDate>
 <dc:creator>toby</dc:creator>
 <guid isPermaLink="false">4642 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Obj-Selector of obj without a UVWMap modifier</title>
 <link>http://www.scriptspot.com/3ds-max/obj-selector-of-obj-without-a-uvwmap-modifier</link>
 <description>&lt;p&gt;This short script allows the user to automatically select all&lt;br /&gt;
objects in a scene that do not have a &#039;UVW Map&#039; modifier applied to them.&lt;br /&gt;
This is useful especially for users who work with imported data from AutoCAD. The imported data contains uvw information, but in most cases the uvw coordinates need an overwork. This script makes it easier to isolate those objects in the scene. &lt;/p&gt;
&lt;p&gt;Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/obj-selector-of-obj-without-a-uvwmap-modifier#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/3ds-max">3ds max</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/3dsmax">3dsmax</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/import">import</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/unwrap-uvw">Unwrap UVW</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/uv">uv</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/uvw">UVW</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/uvw-mapping">uvw mapping</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/uvwmap">uvwmap</category>
 <enclosure url="http://www.scriptspot.com/files/obj_o_uvwmap_selector.zip" length="285" type="application/zip" />
 <pubDate>Fri, 29 Aug 2008 07:58:07 +0100</pubDate>
 <dc:creator>toby</dc:creator>
 <guid isPermaLink="false">4643 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Mass Randomizer</title>
 <link>http://www.scriptspot.com/3ds-max/mass-randomizer</link>
 <description>&lt;p&gt;&lt;a href=&quot;http://www.ardakutlu.com/files/Tik_Mass_Randomizer_v1.8.ms&quot; class=&quot;style23&quot;&gt;Mass Randomizer v1.8&lt;/a&gt;&lt;a href=&quot;http://www.ardakutlu.com/files/Tik_Mass_Randomizer_v1.8.ms&quot;&gt;&lt;img src=&quot;http://www.ardakutlu.com/scriptS_images/mass_randomizer.jpg&quot; alt=&quot;&quot; width=&quot;206&quot; height=&quot;305&quot; align=&quot;right&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;	The ability to Randomize&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/mass-randomizer&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/mass-randomizer#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/edge">edge</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/face">face</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/material-id">material ID</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/random">random</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/randomize">randomize</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/selection-uv-offset-position-scale-rotation-g-buffer-id-parameters">selection uv offset position scale rotation G-Buffer ID parameters</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/subobject">subobject</category>
 <enclosure url="http://www.scriptspot.com/files/Tik_Randomizer.ms" length="8949" type="application/x-troff-ms" />
 <pubDate>Tue, 12 Feb 2008 02:28:24 +0000</pubDate>
 <dc:creator>masquerade</dc:creator>
 <guid isPermaLink="false">4316 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>wireBundler</title>
 <link>http://www.scriptspot.com/3ds-max/wirebundler</link>
 <description>&lt;p&gt;Creates a number of wires that travel through various target objects. Useful for making bundles of wires for robots or other mechanical devices in a few simple clicks.&lt;/p&gt;
&lt;p&gt;Tutorial:&lt;br /&gt;
Make 3 spheres anywhere in the viewport. Select all 3 spheres. Run the UI version of the script. In the wirebundler interface, click on &quot;Add select to target list&quot;. Click Apply. It will make 10 splines, each the vertex of each spline will exist inside one of the 3 spheres. Play with the settings to get different effects.&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/wirebundler#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/objects">Objects</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/wire">wire</category>
 <pubDate>Sat, 21 Oct 2006 04:45:42 +0100</pubDate>
 <dc:creator>Neil Blevins</dc:creator>
 <guid isPermaLink="false">2809 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Polygon Edge Summary</title>
 <link>http://www.scriptspot.com/3ds-max/polygon-edge-summary</link>
 <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://img145.imageshack.us/img145/4218/polygonedgesummaryus6.jpg&quot; alt=&quot;The info box will show when you press the corresponding button.&quot; width=&quot;532&quot; height=&quot;508&quot; align=&quot;middle&quot; /&gt; &lt;/p&gt;
&lt;p&gt;Here is a little script that displays how many x-edged faces you have in your editable polygon object, where x ranges from 3 to the maximum number of edges bordering a face that can be found in your object.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/polygon-edge-summary&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/polygon-edge-summary#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/counter">counter</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/info">info</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/n-gons">n-gons</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/polygon">polygon</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/quads">quads</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/summary">summary</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/triangles">triangles</category>
 <enclosure url="http://www.scriptspot.com/files/PolyExaminerUtility.mcr" length="2550" type="application/octet-stream" />
 <pubDate>Sun, 03 Aug 2008 16:54:08 +0100</pubDate>
 <dc:creator>Megamorph</dc:creator>
 <guid isPermaLink="false">4590 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Animation Ranger</title>
 <link>http://www.scriptspot.com/3ds-max/animation-ranger</link>
 <description>&lt;p&gt;&lt;a href=&quot;http://www.ardakutlu.com/files/Tik_Animation_Ranger_v0.9beta.ms&quot; class=&quot;style23&quot;&gt;Animation Ranger&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This script intended to simplify changing time range values inside max.&lt;/p&gt;
&lt;p&gt;I tried to make it similar to Mayas timeslider. &lt;/p&gt;
&lt;p&gt;There are four spinners and two sliders.&lt;/p&gt;
&lt;p&gt;At the far right and far left spinners are maximum and minimum values of range. &lt;/p&gt;
&lt;p&gt;Other two spinners and two sliders are for zooming in and out to the timeslider.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/animation-ranger&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/animation-ranger#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/animation-range-timeslider-timeline-maya-style">animation range timeslider timeline maya style</category>
 <enclosure url="http://www.scriptspot.com/files/Tik_Animation_Ranger_v0.9beta.ms" length="3673" type="application/x-troff-ms" />
 <pubDate>Thu, 28 Aug 2008 00:18:11 +0100</pubDate>
 <dc:creator>masquerade</dc:creator>
 <guid isPermaLink="false">4637 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>L Pass Manager</title>
 <link>http://www.scriptspot.com/3ds-max/l-pass-manager</link>
 <description>&lt;p&gt;
&lt;img src=&quot;http://www.lukashi.com/files/LPM/LPM.jpg&quot; alt=&quot;&quot; /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.lukashi.com/LPM.php&quot;&gt;L Pass Manager&lt;/a&gt; is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI&#039;s Pass Mananger. To learn its capabilities and how to install it, please check out the &lt;a href=&quot;http://www.lukashi.com/files/LPM_Videos/LPM.html&quot;&gt;Video Tutorial&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://forums.cgsociety.org/showthread.php?f=6&amp;amp;t=623141&quot;&gt;
Link To Forum&lt;/a&gt;
&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/l-pass-manager#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/3ds-max">3ds max</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/manager">manager</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/mental-ray">mental ray</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/pass">pass</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/render">render</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/vray">VRay</category>
 <pubDate>Tue, 22 Apr 2008 06:48:47 +0100</pubDate>
 <dc:creator>lukashi</dc:creator>
 <guid isPermaLink="false">4411 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Copy/Paste transforms</title>
 <link>http://www.scriptspot.com/3ds-max/copypaste-transforms</link>
 <description>&lt;p&gt;Copies the transforms of selected objects to a&lt;br /&gt;
buffer and then pastes them onto a new or existing selection.&lt;br /&gt;
It has the option to paste the position and/or the&lt;br /&gt;
rotation&lt;br /&gt;
and can paste it flipped around a world or custom object&#039;s&lt;br /&gt;
axis.&lt;br /&gt;
Handy for mirroring poses or animation rig components.&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/copypaste-transforms#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/animation">Animation</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/rigging">rigging</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/transform">transform</category>
 <pubDate>Wed, 27 Aug 2008 14:23:19 +0100</pubDate>
 <dc:creator>Brad Noble</dc:creator>
 <guid isPermaLink="false">4635 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Quick tangents</title>
 <link>http://www.scriptspot.com/3ds-max/quick-tangents</link>
 <description>&lt;p&gt;This will set the tangents of your selected keys&lt;br /&gt;
in the trackbar.  It&#039;s pretty easy&lt;br /&gt;
to use,&lt;br /&gt;
select your&lt;br /&gt;
keys in the trackbar or trackview&lt;br /&gt;
(however the whole point of it is to change your keys without opening&lt;br /&gt;
your trackview) and click on the tangent you want. That&#039;s it.&lt;br /&gt;
It also has options to choose whether you want to change only&lt;br /&gt;
the&lt;br /&gt;
incoming or outgoing tangents.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/quick-tangents&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/quick-tangents#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/animation">Animation</category>
 <enclosure url="http://www.scriptspot.com/files/Brad_Noble_Quick_tangents.zip" length="11702" type="application/zip" />
 <pubDate>Thu, 11 Oct 2007 11:36:13 +0100</pubDate>
 <dc:creator>Brad Noble</dc:creator>
 <guid isPermaLink="false">4173 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>VRay path cleaner</title>
 <link>http://www.scriptspot.com/3ds-max/vray-path-cleaner</link>
 <description>&lt;p&gt;Hi, sometimes we may save maps(ie. irradiance map) when rendering with VRay, and then load them. But, the load and save path will be visible forever, untill you restart your max.Someone may feel not well for that, like me. So I have created this script to clean them,it&#039;s time to say goodbay to the unusable paths.Enjoy it!&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/vray-path-cleaner#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/vray">VRay</category>
 <enclosure url="http://www.scriptspot.com/files/VRay path cleaner.ms" length="3874" type="application/x-troff-ms" />
 <pubDate>Wed, 27 Aug 2008 12:25:47 +0100</pubDate>
 <dc:creator>feilang</dc:creator>
 <guid isPermaLink="false">4634 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>subSelection</title>
 <link>http://www.scriptspot.com/3ds-max/subselection</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://andye.info/img/subselection_ui.gif&quot; width=&quot;168&quot; height=&quot;174&quot; align=&quot;left&quot; /&gt;Random select objects in a selection. For example , you have to make  different color bricks among hundreds of bricks. So all bricks could be  a selection, then adjust the parameters to random select certain of  bricks.&lt;br /&gt;
*Put the file in &amp;quot;Scripts\Startup&amp;quot; , then restart 3DS MAX.&lt;br /&gt;
*It is in Utilities drop list.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://andye.info/img/subselection.gif&quot; width=&quot;153&quot; height=&quot;132&quot; /&gt;&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/subselection#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <pubDate>Wed, 27 Aug 2008 10:02:55 +0100</pubDate>
 <dc:creator>andy.e</dc:creator>
 <guid isPermaLink="false">4632 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>verticalPlane V1.1</title>
 <link>http://www.scriptspot.com/3ds-max/verticalplane-v1-1</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://andye.info/img/verticalplane_ui.gif&quot; width=&quot;168&quot; height=&quot;418&quot; align=&quot;left&quot; /&gt;&lt;br /&gt;
To create a standing Plane, and load transparent image to this plane directly.&lt;br /&gt;
*Functions are based on Standard Primitive Plane.&lt;br /&gt;
*Load PNG、TGA、 TIF file format with alpha channel.&lt;br /&gt;
*It is in [Create&amp;gt;Geometry&amp;gt;Scripted   Primitives].&lt;br /&gt;
*Put the file in &amp;quot;Scripts\Startup&amp;quot; , then   restart 3DS MAX&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://andye.info/img/verticalPlane.gif&quot; width=&quot;153&quot; height=&quot;132&quot; /&gt;&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/verticalplane-v1-1#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <pubDate>Wed, 27 Aug 2008 09:52:10 +0100</pubDate>
 <dc:creator>andy.e</dc:creator>
 <guid isPermaLink="false">4631 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Map Loader</title>
 <link>http://www.scriptspot.com/3ds-max/map-loader</link>
 <description>&lt;p&gt;1. Run script&lt;/p&gt;
&lt;p&gt;2. In Max goto &amp;quot;&lt;strong&gt;Customize-&amp;gt;Customize User Interface...-&amp;gt;Toolbars&lt;br /&gt;
tab-&amp;gt;Category: ColinScripts-&amp;gt;Map Loader&lt;/strong&gt;&amp;quot; and drag &amp;quot;Map Loader&amp;quot; to a toolbar, click to run.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Loads maps into the material editor that exist in the scene.  Very straightforward.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/map-loader#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/finding">finding</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/loader">loader</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/map">map</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/maps">maps</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/procedural">procedural</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/scene">scene</category>
 <enclosure url="http://www.scriptspot.com/files/MapLoader v1.2.ms" length="3058" type="application/x-troff-ms" />
 <pubDate>Fri, 15 Aug 2008 23:26:11 +0100</pubDate>
 <dc:creator>colinsenner</dc:creator>
 <guid isPermaLink="false">4609 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>PFlow Baker</title>
 <link>http://www.scriptspot.com/3ds-max/pflow-baker</link>
 <description>&lt;p&gt;Bakes particle flow particles into meshes and/or helpers.&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/pflow-baker#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/particle-flow">Particle Flow</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/particles">Particles</category>
 <pubDate>Tue, 26 Jun 2007 22:51:19 +0100</pubDate>
 <dc:creator>Ofer Zelichover</dc:creator>
 <guid isPermaLink="false">4057 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Biped Manipulator</title>
 <link>http://www.scriptspot.com/3ds-max/biped-manipulator</link>
 <description>Biped Manipulator - MAX script, allows fast select biped bones and also the whole arms, legs and spine. Unlike other similar scripts Biped Manipulator doesn&#039;t occupy much screen place. If there are several bipeds on the scene it is possible to use for convenience several Biped Manipulators.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center&quot;&gt;
&lt;img style=&quot;width: 400px; height: 280px&quot; src=&quot;http://veda3d.com/edu/img/bipedmanip_1_2_0.gif&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;400&quot; height=&quot;280&quot; /&gt;&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/biped-manipulator&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/biped-manipulator#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/biped">Biped</category>
 <category domain="http://www.scriptspot.com/3ds-max-script-tags/manipulators">Manipulators</category>
 <pubDate>Sun, 14 Jan 2007 07:15:49 +0000</pubDate>
 <dc:creator>Royal Ghost</dc:creator>
 <guid isPermaLink="false">3628 at http://www.scriptspot.com</guid>
</item>
</channel>
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