3ds Max | All

Mesh Surface

13 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

Bitmap Tracking / Resizing ....

33 votes

New  -  ++ All Assets ++
New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef
New - Remove Selected Assets
New - Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)
New - Set Path dialog
New - Faster multitreated Auto-Relink
New - Favorite folder list for Auto-Relink dialog (just drag and drop)
New - MyLocations - super fast check for file status - skips unknown network paths
New - support for FStorm Bitmaps 
.

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

SteamRoller

8 votes

Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly for helping out people doing texture baking.

 

Rollout Screenshot

Object Properties 2.0

5 votes

A non-modal Object Properties window, very simliar to the original one in 3dsmax but this allows you to change selection with the dialog open!  It also has the VRayProperties window included so you don't have to switch dialogs when setting up passes. (Needs updating for VRay 3.0+) There is also a MaxScript tab which shows you loads of information about the object you have select and this is really powerful for learning to script!

Fountain Animation Tools (F-Tools)

214 votes

 

About FTools.script in English:
http://www.fountain-tools.com/en/service/ftools-script-info/

Manual in English:
http://www.fountain-tools.com/downloads/6

Rectangle by Edge

10 votes

Spline primitive that creates a rectangle based on the direction of clicked point:

Rotated Rectangle

See also NGon by Edge.

InstantRig

12 votes

 

Pose Manager

Auto Overlap

Auto Skin

Populate:Terrain

34 votes

Populate:Terrain assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it.

Fast Housing

3 votes

Fast Housing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a house at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.

This script creates a FA_House primitive object which works as any 3ds Max object: any deformer can be applied, animatable parameters, can be converted to mesh etc ...

Inset Chamfer

7 votes

A pair of modifiers, the InsetBySmoothingGroup mcg modifier will inset mesh polygon groups by their smoothing groups, which helps to keep flat surfaces flat smoothed when chamfered instead of the usual mess. Keep in mind that for it to work, the smoothing groups should not be shared, i.e. no polygons that have both smoothing group 1, 2 etc. set. Note that the smoothing group edge borders are split afterwards, if you don't want that, you need to apply a Vertex Weld modifier.

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