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Batch Camera Render

255 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

ShadedModeEnforcer

5 votes

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ShadedModeEnforcer V1.1a - Stable
Sets the default mode in Nitrous to "Shaded" and disables AO/Shadows/Dual light etc.. by default.
Completly configurable default shading mode and default advanced Nitrous options.
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HISTORY:

Modifier Preset Creator

3 votes

If you find yourself changing modifier parameters to the same same values over and over again, make your life easier and use the same modifier with preset values instead.

PolyModOp

2 votes

Say goodbye to scripts that only work with Editable Poly and not Edit Poly modifier. PolyModOp is a MAXScript struct wrapping the Edit Poly methods using the familiar signatures of the polyop methods. That means you check once at the beginning what kind of object you are dealing with, pick either polyop or polymodop, and the rest of the code will be the same as if you were writing it for Editable Poly.

ID Birlestirici (ID Combiner)

0 votes

Normal Tools

2 votes

Wall Worm's Normal Tools make it easier to work with Normals inside Max. The tools fill the gap with some of the limitations with the current Edit Normals modifier included in 3ds Max.

The Normal Tools give you several way to set the Normals via type in values, using a tape helper for a vector, or pointing normal at a target.

Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Native MDL Loader (3ds Max 2015+)

MotionFX

39 votes

MotionFX is a powerful tool for motion graphics and visual effects in 3D MAX.

Function Sculptor

3 votes

zOffset = x^2-y^2

Function Sculptor is a scripted plugin that deforms meshes, polys or splines according to an arbitrary, user-input function. This allows easy creation of an endless variety of smooth, precisely curved surfaces. It also enables the mathematically precise curving of splines for extrusions, path-deforms and lofts.

It uses the world-x, y, and z coordinates of points to displace those points in world-z.

miauu's Work Plane

10 votes

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