3ds Max | All

Include/Exclude Selected Objects From Lights

Description:
Include/Exclude Selected Objects From Light

Directions:
1. Select objects
2. Run Script
3. Select lights you wish the objects to be exclude/included from
4. Right click when finished

Script Features:
-Applies selected objects to chosen light's exclude/include list
-Automatically deselects invalid objects
-Prints list of chosen lights

Let me know if anything can be improved or cleaned up!

FragNoiser

This tool is for adding details for your fractured model's internal faces , cracks and so on. It offers a built in solution for doing so without the need of external plugins by using 3ds max default modifiers in a clever and systematic way.

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This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

Pflow to Splines

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.

ghostTown Lite

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


Condense by Material

This script condense objects with the same material, convert them into Editable Meshes, optimize the geometry and rename it as its material. If you select a large number of objects (+5k) it can take some time but it is crash-proof (so far). Specially useful in case you import architectural files from .3ds or other format and the file contains Material information. At the end you will have the same number of objects as the materials you had (e.g. Brick, Glass, Frames, Wood, etc.) Enjoy :)

v1.25 -Objects without material now receive a "Default_Material".

Material ID Condense

What it does:
Condenses material ID's Based on the texture name or material name.

How to use it:
Under Utilities Tab, hit the MAXScript button
then push run script, locate CondenseMaterialIDs.mcr and hit open.
Now in the Utilities drop down, choose Condense material ID's.

Here you may choose to
A:
condense it from the material name i use a script i found on Scriptspot called "OS3D_SetMaterialName_v01.ms" i cant seem to locate it again but it sets all material names to the Image names.

B:
Condense by the diffuse texture name eg Image1.jpg

Render Node Manager

Render Nodes Manager allows user to remotely start / restart / stop VRaySpawner on all servers / nodes.

It uses Windows Remote Desktop connection. There is no need to install any server software.

It works similar to PSTools but it start VRaySpawner as desktop application with access to all Network Mapped Drives ( Z: etc. )

Please let me know what you think.

 

MotionFX

MotionFX is a POWERFUL script for Motion Graphics and Visual Effects in 3D MAX.

HCG Asset Browser PRO

Ver 1.2 - Check the New Video

HCG Asset Browser now FREE!

Current version:1.3.2

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