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FilePathFinder Pro & Light versions

411 votes

FilepathFinder - most power tool for working with Asset Files in 3ds Max.
With FilepathFinder you can easy find and collect asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such tools, FilepathFinder really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
Also the FilePathFinder can help you quick find objects or materials and textures by asset links.

 

 

FilepathFinder PRO v3.70.19

  • Redesign the interface.
  • Increase the size of thumbnails up to 512px.
  • Adds support to different screen dpi settings.
  • Adds an ability to display thumbnails for 3ds Max scenes saved in 3ds Max 2017.
  • Updates for Unique Asset Tracking System what allows to working with assets which unsupported by default 3Ds Max Asset Tracking System.
  • Fixes the bug with crash of 3Ds max when Corona interactive rendering is active.
  • Fixed a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized").
  • Fixes a bug with asset files when path contains invalid characters.
  • Fixes a bug when viewport displays a scene in black when use a Nitrous Direct3D Display Driver.
  • Adds the ability to rendering previews for models using all cameras present in rendered scene.[Batch Render&Relink].
  • New option "Fit view to nodes" - to disable/enable fitting view to objects in rendered scene. [Batch Render&Relink].
  • New methods and properties for API: PostScriptInfo.FitCameraFov and "BeforeRender" property for PostScriptInfo.BatchMode. [Batch Render&Relink].*
  • Adds a new property to 'Batch Render&Relink' API - BatchMode (return the string Unknown, Render, Relink, Test). [Batch Render&Relink]*
  • Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio. [Batch Render&Relink].
  • Fixes an issue with stopping batch mode with message dialog about read-only files. [Batch Render&Relink]
  • Fixes a minor issue with rendering models using the Batch Render&Relink. [Batch Render&Relink]
  • Adds an ability to rendering preview for materials used in .vrmat files. [Batch Render&Relink]
  • Fixes a bug with relinking Material Library files using the Batch Render&Relink tool. [Batch Render&Relink]

MXSPyCOM

1 vote

A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.

In 2005 Simon Feltman released the first MXSCOM, a small Visual Basic 6 application that took commands and sent them to Autodesk's
3ds Max's internal COM server. This allowed users to choose their own external code editor for editing MaxScript and to be able to
have their MaxScript code execute in 3ds Max by way of having the code editor utilize MXSCOM to send the file into 3ds Max and have it

Spline Cleaner

3 votes

Clean, repair and organize thousands of splines in no time!

 

Description

Spline Cleaner is an advanced batch processing tool for cleaning, repairing and managing spline curves in Autodesk 3ds Max.

Select, attach, detach and delete multiple shapes using smart filters: by size, by length, by proximity, by similarity, by wirecolor, by layer, etc.

Cleaner

73 votes

Problem: The filesize of scenes suddenly increases dramatically. This slows down the workflow since every manual-save and autobackup-save takes long and it fills your fileserver with maxfiles that are very big.

Reason: 3ds max adds notetracks and reactor-collisions to the scene. A common workaround for this problem is ctrl+N (New Scene: Keep Objects and Hierarchy) or to merge your scene into an empty new scene.

Batch Material Editor

4 votes

This script allows you batch edit multiple materials and bitmaps.

Biped Helper

2 votes

A companion interface for use alongside Biped. PDF guide below and accessible in the About rollout.

Features include:
- Supports multiple Bipeds in the same scene (picked via a dropdown list)
- Limited selection
- Hiding/Unhiding Biped
- Trajectory toggling
- Key all, key selected, delete all keys, and delete frame keys
- Setting TCB continuity values on a selection at the current slider time, or over the full time range (if keys exist)
- Adding or modifying limb Body/Object spaces (set Free or Planted keys)
- Toggle limb spaces

Achitecture to Standard Material Converter

2 votes

- Upon running the script, it will ask for confirmation. (the script overwrites existing materials)
- Reports unconvertible materials in the output window
- Using the log, fix the remaining materials manually

v0.8 - original names should stick around on all materials now.

Poly Flow

19 votes

Poly Flow is a set of scripts designed to help the modeler with the everyday boring task of rearranging edges. It makes predictable changes to the topology giving you want you want.

Helper Manager

1 vote

A useful tool containing many methods for adding point or dummy helpers to the scene, as well as duplicating existing hierarchies using helpers, or replacing them with a Bones System.


Features include...

- Various methods of helper creation such as: origin, surface, object pivots, picked points, sub-object faces.

- Ability to add helpers to a selection of objects including; linkage, constraints or baked keys.

Mirza Link Manager

1 vote

Import and update models coming from Archicad, Revit, Sketchup and Rhino3d while keeping applied materials, modifiers and properties. The meshes are linked through their material's names to the original.

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