ScriptSpot - 3ds Max - Sort Updated en SnowEffect <p><img src="" width="500" alt="SnowEffect plugin poster" border="0" /></p> <p>The plugin allows you to create a global snow effect for the whole scene. You can cover selected objects with snow with just a few clicks. SnowEffect supports V-Ray, Arnold, Corona, and scanline render natively. All other render engines will see it as standard material that you can modify or replace. You can also change the amount of snow and bump/displacement size.<br /> Watch the trailer for more details.</p> Scripts automatic automation blizard bump displacement effect howling Material plugin render sand script snow wind Tue, 18 Jan 2022 19:30:20 +0000 Crea3D 24047 at VRayProxy Animation Control <p><strong>For the new support for animated deforming meshes to VRayProxy object in VRay 1.50.SP2</strong></p> <p>How to control large numbers of proxy animated objects, randomly altering their values speed, frame offset and scale. Besides controlling all the parameters of VRay Proxy (display, playback, meshfile and selections)</p> <p>Use with copies of proxies and work on selected objects.</p> Scripts Animation playback Proxy random scatter v-ray VRay VrayProxy Tue, 16 Sep 2008 05:17:25 +0000 Leandro Salerno 4665 at Kinetic Wave Sculpture | 3dsMax Tutorial <p><img src="/files/u7004/kinetic_wave_toy_tutorial_cover4.jpg" alt="" width="638" height="359" /></p> <p>In this tutorial I explain how to do in 3ds Max, the animation system or RIG of the "Kinetic Wave Toy" →&nbsp;<a href="" target="_blank"></a></p> <p>A step-by-step tour of all the techniques and tricks, where we also see many important concepts that every 3D animator or generalist should know.</p> <p>From the basic 3D modeling of the RIG to the animation and programming of a User Interface (UI) with MAXScript, which will allow us to easily access all the parameters we need to explore the full power of a small parametric mechanical animation system.</p> <p><strong>How to ativate English subtitles: ️Configuration / Subtitles / Spanish (automatically generated) / Automatic Translation / English </strong></p> </p> <p><a href="" target="_blank">read more</a></p> Tutorials dialog IntersectRay kinetic loop perpetual rollout rotation script controller sculpture tutorial tyflow UI Thu, 20 Jan 2022 22:18:48 +0000 Leandro Salerno 24048 at 3D R.n.D | MaxScript | road offsetter <p><img src="/files/u21026/road_offsetter-cover.jpg" alt="" width="638" height="359" /></p> <p>This Script will Automatically create main road lanes based on selected spline </p> <p><a href="" target="_blank">read more</a></p> Scripts #line #offsetter #outline #road #spline Sun, 09 Jan 2022 21:46:36 +0000 3D R.n.D 24044 at Rolling Ball <p><span class="notion-enable-hover" style="font-weight: 600;" data-token-index="0" data-reactroot=""><img src="/files/u7004/rolling_ball_cover2.png" alt="" width="638" height="359" /></span></p><p>Rolling Ball, is a Script for 3Ds Max that allows the automatic rotation of a ball in any direction and on any surface.</p><p>The Script mathematically calculates how much the ball should rotate and in what direction. Considering the distance traveled and the radius of the ball.</p><p><a href="" target="_blank">read more</a></p> Scripts Animation automatic ball constraint contact ground Ray Intersect roll rolling rotation sphere surface wheel Tue, 18 Jan 2022 17:35:01 +0000 Leandro Salerno 24046 at Library Track / Relink... <p>.<br /><a href="" target="_blank"><img src="/files/u53952/pxm-ltr_v1.01_screen_002_sml.jpg" alt="" width="638" height="314" /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong>&nbsp;or <strong>XRef</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="" target="_blank">read more</a></p> Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at Spline Check <p><img src="" width="100%" /></p> <p>Spline Check is a new free diagnostic plugin: <a href="" title=""></a></p> <p>☑ Identify and display open splines in the viewport<br /> ☑ Detect spline self-intersection<br /> ☑ Display the number of total segments of the spline</p> Plugins Wed, 20 Jan 2021 21:27:08 +0000 Simpolium 23823 at Cityscape Pro <p><img src="" width="100%" /></p> <p>ONE 3DS MAX® PLUGIN TO BRING YOUR ARCHITECTURAL SITE PLAN TO LIFE - <a href=";utm_medium=referral&amp;utm_campaign=cityscapepro"></a></p> <p>• Visualize your project with an immersive, vibrant city environment</p> <p>• Concentrate on creative work by automating repetitive tasks</p> Plugins City Modeling Environment modeling Parametric Road modeling Site modeling Urban areas Wed, 05 Feb 2020 06:27:18 +0000 Simpolium 22340 at Render to Texture Selected <p><img src="" alt="poster" border="0" /></p> <p>Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).</p> Scripts automation batch Engine game mass modifier render script selected texture to Unwrap uv Tue, 03 Aug 2021 20:19:47 +0000 Crea3D 23940 at Project Manager <div><div><a href=";utm_medium=website&amp;utm_campaign=21592">3rd version of Project Manager</a> gains a lot of new features to manage 3D Assets.&nbsp;</div><div>There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for material and, of course, assign&nbsp;<strong>categories to&nbsp;</strong><strong>materials</strong>.</div></div><div>&nbsp;</div><div><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="">Project Manager version 3.17.26</a></strong></div><div><ul><li>Drastically <strong>speeds up opening directories</strong></li><li>Speeds up file search</li><li>Speeds up showing files from sub-folders</li><li>You can now <strong>Batch Archive 3Ds Max files and Material Libraries</strong>&nbsp;with assets</li><li>Adds the ability to paste and drag&amp;drop multiple directories</li><li>Move to Top Level command now supports multiple directories</li><li>Move Above/Below command now supports multiple directories</li><li>Adds <strong>support for animated FBX models</strong> (experimental)</li><li>Speeds up caching of JPG and PNG images</li><li><strong>Assign Material dialog</strong> box is now shown when dragging/dropping a material onto multiple nodes</li><li>Adds partial support for paths longer than 256 characters</li><li>Adds a new API callback - #PreProcess</li><li>Fixes an issue with searching for assets in Categories</li><li>Fixes an issue with converting 3D models to Final Render proxies</li><li>Fixes a minor issue with merging some Max files</li><li>Fixes an issue displaying embedded thumbnails for Revit, SketchUp, and some other 3D formats</li><li>Fixes an issue with previewing of Substance SBSAR files</li><li>Fixes a bug that caused Max to crash when trying to render corrupted IES photometric files</li><li>Fixes an issue with assigning HDRs to light by dragging them to the viewport</li><li>Fixes an issue with renaming links to xRef scenes using Advanced Asset Renamer</li><li>Fixes a bug during relinking and collecting assets</li><li>Fixes an issue with relinking paths longer than 256 characters</li><li>Fixes an issue with opening a preview window for files using UNC path</li><li>Fixes some minor interface issues</li><li>Performance optimizations and speed improvements</li></ul></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong><a href="" target="_self">Project Manager version 3.15.78</a></strong></h4><ul><li>Adds an ability to <strong>batch rename Materials</strong></li><li>Allows to setup desired view for studios without a camera on rendering previews for models</li><li>Adds support to MySQL databases that installed on Linux</li><li>Some optimizations on plugin activation</li><li>Fixes an issue with <strong>creating material on dragging bitmap to Multi-Material</strong></li><li>Fixes an issue with adding <strong>comments and assign Categories to materials</strong></li><li>Fixes an issue with <strong>relinking OSLMap</strong></li><li>Fixes an issue with colorizing sub-directories</li><li>Fixes other some minor issues</li></ul></div><div>&nbsp;<strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="" target="_self">Project Manager version 3.15.31</a></strong></div><div><ul><li>Adds an ability to <strong>create a dome light on drop HDRI files</strong> onto viewport for Redshift, Octane, Final, FStorm and Arnold renderers (VRay dome already supported)</li><li>Uses a <strong>spherical type as default</strong> for texture maps that are used in an environment or dome light</li><li>Adds an ability to <strong>convert images to TX format</strong> [Convert Images tool]</li><li>Extends the <strong>search options in the Categories</strong>. (See the "Categories" option in the "Search options")</li><li>Some other optimizations and speed improvements</li></ul></div><div>&nbsp;</div><div style="clear: both;"><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><iframe style="color: #000000; font-size: 12px;" src="" frameborder="0" width="680" height="460"></iframe></h4></div><div style="clear: both;"><iframe style="float: left;" src="" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href=""> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="" target="_blank">read more</a></p> Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at