ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max en Sweep Profile http://www.scriptspot.com/3ds-max/scripts/sweep-profile <h3><span style="color: #000000; font-size: 12px;"><span style="color: #000000;"><span style="font-size: 12px;">The new version of </span></span><a style="color: #000000; font-size: 12px;" href="https://3d-kstudio.com/product/sweep-profile/?refferal=scriptspot">Sweep Profile PRO</a><span style="color: #000000;"><span style="font-size: 12px;">&nbsp;has been released</span></span><br /></span></h3><p style="font-size: 12px;"><strong>version&nbsp;1.01.30</strong></p><ul style="font-size: 12px;"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to 3Ds Max 2025</li></ul><p><strong>version&nbsp;1.01.27</strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds the "Assign" button</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds German and Japanese localizations</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Better zooming to profile on rendering preview</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to add multiple directories with profiles using the checkbox "Include Subfolders"</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with changing profile dimensions in 3ds Max 2023-2024</li></ul><p>The main functionality of the Sweep Pro lies in its ability to offer a quick and convenient way to build architectural profiles using the Sweep modifier.</p><p>The pack includes pre-made architectural profiles (10 for the free version and 37 for PRO version), providing users with a solid base to start from.</p><p>However, the functionality doesn’t stop there; users also have the option to add new profiles from the scene or add profiles from a specific folder.</p><p>Also, the tool has a very convenient option for changing the profile size on the fly.</p><p><img style="float: left;" src="/files/u793/sweep_profile_pro.jpg" alt="" width="450" height="450" /></p><div style="clear: both;">&nbsp;</div><p><a href="http://www.scriptspot.com/3ds-max/scripts/sweep-profile" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/sweep-profile#comments Scripts architecture Design Molding profile shape sweep Sweep Profile Wed, 28 Apr 2010 12:48:11 +0000 Kstudio 6010 at http://www.scriptspot.com V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.</p><p>Current version: 4<strong>.0036</strong></p><p>Supported for conversion:</p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong>&nbsp;(<em>v9 or higher</em>)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) material/maps</li></ul></div></div><p><a href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank">See full list of supported conversions.</a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from supported renderers to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple *.max files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com 3DS Max [BUG] - V Ray Sun Created Randomly In The Scene http://www.scriptspot.com/3ds-max/tutorials/3ds-max-bug-v-ray-sun-created-randomly-in-the-scene <p>In this video, I will recreate the issue/bug in 3DS Max, that will cause a V-Ray Sun to appear in your scene randomly, explain why this is happening, and then explain how to deal with it.</p> <p>Note: At minute 3:00 I wanted to say: "...And this file has a V-Ray Sky..." not V-Ray Sun, and just after it at minute 3:06 I wanted to say: "...there is a V-Ray Sun in the scene..." anyway, it's fixed in the video caption if you turn it On.</p> http://www.scriptspot.com/3ds-max/tutorials/3ds-max-bug-v-ray-sun-created-randomly-in-the-scene#comments Tutorials 3dsmax 3dsmax how to 3dsmax tips 3dsmax troubleshooting 3dsmax tutorials 3dsmax workarounds autodesk autodesk 3dsmax learn 3dsmax vray for 3dsmax vray sky vray sun Mon, 03 Jun 2024 08:44:55 +0000 miledrizk 24575 at http://www.scriptspot.com miauu's Statistica http://www.scriptspot.com/3ds-max/scripts/miauus-statistica <p><img src="https://us.v-cdn.net/5021068/uploads/editor/6p/iqtavmv1uid7.jpg" alt="" width="600" height="306" /></p> <p><strong>miauu's Statistica</strong> offers you a lot more statistics information related to your current selection and entire scene. </p> <p>The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface. </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-statistica" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-statistica#comments Scripts Sun, 02 Jun 2024 11:15:24 +0000 miauu 24572 at http://www.scriptspot.com Favorite Scripts http://www.scriptspot.com/3ds-max/scripts/favorite-scripts <p>.<br />v1.39<br />New:<strong> Recent / History </strong>of last picked scripts (only Full version)<br />.<strong><br /></strong>.<img src="/files/u53952/pixamoon-favorite-scripts_1.37_001.png" alt="" width="638" height="440" /><strong></p> <p>Automatic Scripts Menu for .ms and .mse scripts.</strong> <br />.<br />From Office Network location, Local or Dropbox ( same scripts on every machine and all max versions )</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/favorite-scripts" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/favorite-scripts#comments Scripts favorite favorites my script scripts menu quick simple folder subfolder user userscripts run start evaluate install macroscript category maxscript maxscripts sort search look find free Fri, 24 Apr 2015 05:58:42 +0000 pixamoon 12318 at http://www.scriptspot.com Group to EditablePoly http://www.scriptspot.com/3ds-max/scripts/group-to-editablepoly <p>This script is intended to convert group into editable Poly.if you have multiple groups selected it will create multiple editable poly objects ( one editable Poly per group). It support nested groups (group within group).the script has no interface, it's just a button, here is the default icon <img src="/files/u116275/group2poly.jpg" alt="" width="23" height="23" />, once installed you just need to have one or multiple groups selected and click the button and that's it, no fancy options.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/group-to-editablepoly" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/group-to-editablepoly#comments Scripts 3ds max EditablePoly group Wed, 31 May 2023 17:12:07 +0000 SimonBourgeois 24370 at http://www.scriptspot.com Save Selected With Maps http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps <p><img src="/files/u116275/save-selected_v1-5.jpg" alt="" width="232" height="190" /></p> <p>It will collect/relink all selected objects bitmaps to the chosen folder, even if the bitmaps are just flagged "found" in the asset tracker, and it will save your selected objects to that same folder. If you don't want to change your scene bitmap paths, Save it before applying the script then reload the scene.</p> <p>If path are missing or unsolved those maps will keep their missing or unsolved path, it will be easier to try to find them.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps#comments Scripts bitmap collector maps relink save selected Fri, 23 Jun 2023 21:04:07 +0000 SimonBourgeois 24386 at http://www.scriptspot.com Mesh Cleaner http://www.scriptspot.com/3ds-max/scripts/mesh-cleaner <p><img src="/files/u16144/mesh_cleaner.png" alt="" width="638" height="361" /></p> <p>A 3dsMax Script for Cleaning Objects Topology.</p> <p><strong>*Important Note:&nbsp;</strong><strong>The Script has no Undo</strong><strong>, Please Save your Work before using it.</strong></p> <p>How to Install and How it works are Explained in the Video.</p> http://www.scriptspot.com/3ds-max/scripts/mesh-cleaner#comments Scripts 3dsmax clean maxscripts mesh Retopology script Sun, 26 May 2024 18:25:03 +0000 obaida 24568 at http://www.scriptspot.com Lesson 18 - 3DS Max - Total Beginners - Lathe Modifier 2 http://www.scriptspot.com/3ds-max/tutorials/lesson-18-3ds-max-total-beginners-lathe-modifier-2 <p>This is another example of using the Lathe modifier in the Total Beginners series, you can watch the first part for a deeper explanation.<br /> Here we will create a bottle of water with a geometry representing a label(without a texture).<br /> In addition to what we've learned in the first video, at minute 7:05, we will see how we can add an Edit Poly modifier, and subdivide polygons to create the label part.</p> <p><a href="http://www.scriptspot.com/3ds-max/tutorials/lesson-18-3ds-max-total-beginners-lathe-modifier-2" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/tutorials/lesson-18-3ds-max-total-beginners-lathe-modifier-2#comments Tutorials 3d tutorials 3dsmax 3dsmax beginners 3dsmax lathe modifier 3dsmax modeling 3dsmax tutorials autodesk autodesk 3dsmax learn 3dsmax Fri, 24 May 2024 10:10:45 +0000 miledrizk 24567 at http://www.scriptspot.com Biped Helper + Picker http://www.scriptspot.com/3ds-max/scripts/biped-helper-picker <p>Biped Helper is a support interface designed to be used in conjunction with the main Biped panel.</p> <p>It is intended to provide both quick access to existing Biped panel tools, as well as functionality that is not supported by the Biped panel.</p> <p>&nbsp;</p> <p><strong>See online guide in links section.&nbsp;</strong></p> <p>&nbsp;</p> <p><strong>Features include:</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/biped-helper-picker" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/biped-helper-picker#comments Scripts align Animation bake Biped helper picker selector Mon, 15 Sep 2014 06:51:24 +0000 lbrooks 11773 at http://www.scriptspot.com