ScriptSpot - 3ds Max - Sort Updated en Tetrahedral Spline <p>Tetrahedral mesh primitive primitive traced along a picked spline path. The starting direction is controlled by the Seed parameter, after that new tetrahedrons are added in directions resulting to the closest match to the original path. When turbosmoothed, the result is a uniform organic-looking surface.</p> <p><img src="/files/u1362/tetraspline.gif" alt="Tetrahedron Spline" width="500" height="219" /></p> Scripts branch organic Path primitive spline tetrahedra tetrahedron tetraLine uniform Thu, 11 Jan 2018 19:51:58 +0000 Swordslayer 14433 at Drop Box <p>Script copy and paste objects from scene to scene use list of files. Saves objects in one scene and paste them from the list into another scene. You can save objects as fbx or in previous version of 3dmax.<br /> You can assign copy/paste operations on hotkeys like Ctrl+Shift+C and Ctrl+Shift+V.</p> <p>Useful for creating small libraries with objects and scenes.</p> <p><a href=";" title=";">;</a></p> <p>Versions History:<br /> ---------------------------<br /> version 1.5.2 (in developing)<br /> -Added files changing monitoring<br /> -Added merge by layer<br /> ---------------------------</p> <p><a href="" target="_blank">read more</a></p> Scripts copy paste transfer Wed, 02 Aug 2017 13:58:22 +0000 andrfil 14241 at InstantRig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at NGon by Edge <p>NGon spline primitive created by dragging the first edge. Holding shift constraints to ortho, holding ctrl flips the shape. The original idea and implementation comes from Aslan Tamjidi, see the <a href="">discussion thread</a> for further details.</p> <p><img src="/files/u1362/ngonedge.gif" alt="NGon by Edge primitive" width="500" height="315" /></p> Scripts ngon primitive spline Sat, 20 Jan 2018 17:05:45 +0000 Swordslayer 14446 at Library Track / Relink... <p>v0.85:<br />- new - <strong>Demo&nbsp;version</strong> available<br />- new - <strong>Resize bitmaps</strong><br />- new - Favorite folders&nbsp;<br />- new - Multi-Threaded auto-relink for multiple<strong>&nbsp;.max&nbsp;</strong>and<strong>&nbsp;.mat</strong>&nbsp;(material library) files<br />- <strong>Custom Scripts</strong> in Re-Save Options<br />- Batch Proxy Exporter &nbsp;-&nbsp; for multiple max files -<strong> VRay / Corona Proxy</strong><br />- FStorm Converter<br />- Re-Save options: batch convert scenes with CoronaConverter</p> <p><a href="" target="_blank"><img src="/files/u53952/pixamoon-library-track-relink-files_0.75_sml.gif" alt="" width="638" height="309" /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="" target="_blank">read more</a></p> Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at AutoModeller Pro <p><strong>AutoModeller Pro is a brand new, incredibly advanced, game-changing, native and heavily multi-threaded plugin(C++) for 3ds Max (2010-2018). It allows you to apply or paint a group of meshes as "geometry texture" onto your existing 3ds Max scene geometry.</strong></p> <p><img src="" alt="" height="725" width="700" /></p> <p><img src="" alt="" height="237" width="698" /></p> <p><a href="" target="_blank">read more</a></p> Plugins automodeller displacement painter painting texturing Wed, 16 Dec 2015 15:17:20 +0000 Syphorlate 13127 at Color ID Pro <p>Extended maxscript gui for material id/ color id assignment.</p> <p><img src="/files/u1897/coloridmax.png" alt="" width="638" height="349" /></p> Scripts Mon, 22 Jan 2018 09:46:12 +0000 savascetin 14448 at Color ID for Polygons <p>A script aimed for 3ds max 2014 and upper versions, to assign colorID's required by programs like Quixel Suite and Substance Painter. <br />Tool strictly operates on polygons. <br />Make sure to backup your work before using the script.</p> <p><img src="/files/u1897/teacar.png" alt="" width="638" height="359" /></p> Scripts Color ID material ID Multisubobject material quixel Quixel Suite Substance Substance Painter Thu, 11 Jan 2018 05:40:48 +0000 savascetin 14432 at V-RayMtl Converter <p>The useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&amp;Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion to Standard materials (which is very useful for game developers, modelers etc.)</p> <p><img src="" alt="V-RayMtl Converter 3.0" width="729" height="522" /></p> Scripts brazil converter Corona finalrender Material renderer v-ray VRay Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at AvizStudio Tools - ATiles <p><strong>ATiles</strong> is scripted 3ds Max plug-in for creating roof tiles, tiled floors, brick walls, fences, and more.</p> <p><img src="" alt="" /></p> Scripts brick wall fence paving roof tiles Sun, 18 Jul 2010 23:15:25 +0000 atanasbak 6228 at