ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts%3Fpage%3D149/users/scripts/web_upload/Thomas%20Blue/users/syphorlate en refPlane http://www.scriptspot.com/3ds-max/scripts/refplane <p><img src="http://www.scriptspot.com/files/u43328/ref01.gif" /></p> http://www.scriptspot.com/3ds-max/scripts/refplane#comments Scripts drag drop plane Reference viewport Wed, 25 Mar 2015 09:44:26 +0000 Nik 12213 at http://www.scriptspot.com TransformbyStep http://www.scriptspot.com/3ds-max/scripts/transformbystep <p><img src="http://www.scriptspot.com/files/u43328/2018-07-13_00-10-47.png" /><img src="http://www.scriptspot.com/files/u43328/2018-07-13_00-10-39.png" /><img src="http://www.scriptspot.com/files/u43328/2018-07-13_00-10-28.png" /></p> <p>v1.08: Added move vertex by vector of selected edge</p> <p><strong><br /> The script works as an Extended alternative to the buttons Move, Rotate, Scale.<br /> To call the step of transfonmation, press Esc+"W" or "E" or "R" button. Before that, you need to assign scripts to the appropriate buttons.</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/transformbystep" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/transformbystep#comments Scripts move Rotate scale step transform Thu, 12 Jul 2018 20:52:56 +0000 Nik 15341 at http://www.scriptspot.com V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><img src="https://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Align Slice Modifier Gizmo(Plane) to 3 points http://www.scriptspot.com/3ds-max/scripts/align-slice-modifier-gizmoplane-to-3-points <p>The script allows you to pick 3 points in the scene. The slice gizmo of the slice modifier of the selected object will be aligned to the picked points. When you run the script the SNAP will be automatically turned ON.</p> <p>Requested here: <a href="http://www.scriptspot.com/forums/3ds-max/scripts-wanted/align-slice-modifier-gizmo-to-3points" title="http://www.scriptspot.com/forums/3ds-max/scripts-wanted/align-slice-modifier-gizmo-to-3points">http://www.scriptspot.com/forums/3ds-max/scripts-wanted/align-slice-modi...</a></p> http://www.scriptspot.com/3ds-max/scripts/align-slice-modifier-gizmoplane-to-3-points#comments Scripts align gizmo modifier plane points slice Fri, 26 Jun 2015 12:03:52 +0000 miauu 12744 at http://www.scriptspot.com InstantRig http://www.scriptspot.com/3ds-max/scripts/instantrig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/instantrig" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/instantrig#comments Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at http://www.scriptspot.com UniAttach-Detacher http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher <p>v.2.81<br /> After detach Selected current object<br /> Fixed bug of multiattach objects</p> <p><strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher#comments Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at http://www.scriptspot.com PolyUnwrapper http://www.scriptspot.com/3ds-max/scripts/polyunwrapper <p>PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.</p> <p> It contains plenty of features that will greatly help you improve your unwrapping workflow.</p> <p><img src="http://www.polytools3d.com/img/polyunwrapper_4.0.jpg" alt="PolyUnwrapper" height="287" width="700" /></p> <p>&nbsp;</p> <p><strong>Main Features Features<br /></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polyunwrapper" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polyunwrapper#comments Scripts checker checkermap cluster hard edges mapping Model Elements multi stitch normalize pack pack uv Polytools3D PolyUnwrapper Render Edges Render Material IDs Render Smoothing Groups Render UV Template Select Element shell texture tool Unwrap Unwrap UVW UV shell UV Tool UVs UVW Wed, 11 Jul 2012 01:05:03 +0000 PolyTools3D 9107 at http://www.scriptspot.com Advanced UV Normalizer http://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer <p><img src="http://www.polytools3d.com/img/uv_normalizer_2.0.jpg" alt="" />Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.</p> <p>It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.</p> <p>The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.</p> http://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer#comments Scripts mapping normalize Texel Density texture tool Unwrap uv UVW Sun, 14 Apr 2013 15:01:17 +0000 PolyTools3D 10036 at http://www.scriptspot.com PolySmoother http://www.scriptspot.com/3ds-max/scripts/polysmoother <p><img src="http://www.polytools3d.com/img/polysmoother_2.0.jpg" alt="" /><strong>PolySmoother</strong> is a professional tool to efficiently work with Smoothing Groups.</p> <p>It allows you to visualize and manage the Smoothing Groups in a quick and easy way. You can set Hard and Soft edges, select edges by convexity, copy, paste, modify and optimize Smoothing Groups, as well as convert them from and to UV mapping, among many other features.</p> http://www.scriptspot.com/3ds-max/scripts/polysmoother#comments Scripts 3D Modeling 3d plugin 3d tool Architecture Tool Autodesk 3ds Max Color Smoothing Groups game development hard edges Manage Smoothing Groups maxscript Optimize Smoothing Groups Preview Edges Set Hard Edges Set Smooth Edges Set Soft Edges Smooth Edges smooth groups smoothing groups Smoothing Groups Preview Soft Edges Sat, 26 Aug 2017 20:25:19 +0000 PolyTools3D 14282 at http://www.scriptspot.com XFormer http://www.scriptspot.com/3ds-max/scripts/xformer <p><img src="http://www.polytools3d.com/img/xformer_2.0.jpg" alt="" /></p> <p><strong>XFormer</strong> is a tool that will allow you recover the transformation of an object.</p> <p>Some scenarios where you might want to restore an object transformation could be:</p> <ul> <li>After a model transformation matrix was reset (Reset XForm)</li> <li>If you have detached part of an object as another object</li> <li>If you import a model and it is not aligned as you would expect</li> </ul> http://www.scriptspot.com/3ds-max/scripts/xformer#comments Scripts align align pivot align to world pivot alignment recover xform reset xform restore xform tool transform node xform Mon, 08 Sep 2014 14:24:30 +0000 PolyTools3D 11751 at http://www.scriptspot.com