ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts...sort-modified en Octopus http://www.scriptspot.com/3ds-max/plugins/octopus <p>&nbsp;<img src="https://rapidmxs.com/wp-content/uploads/2019/05/Octopus_Menu_ScriptSpot.png" alt="" width="638" height="239" /></p> <p>I have released Octopus, which is a really cool menu system. It is highly customizable and gives you huge flexibility whatever you are doing inside 3dsmax. For further informations, go and check my website, where you can get it. Current features: :)</p> <p>NEW VIDEOS and CHANGE LOG</p> <p>Here you can download <a href="https://rapidmxs.com/store/">DEMO VERSION</a>&nbsp;of Octopus!</p> <p><a href="http://www.scriptspot.com/3ds-max/plugins/octopus" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/plugins/octopus#comments Plugins hotbox marking menu pie radial Tue, 01 May 2018 12:19:19 +0000 pi3c3 14576 at http://www.scriptspot.com DropBox http://www.scriptspot.com/3ds-max/scripts/dropbox <p>Script for copy and paste objects from scene to scene use list of files. You can save objects in one scene and paste them from the list into another scene or max window. Paste is possible by whole scenes, by objects or layers. Also you can save objects as fbx or in previous version of 3dmax.<br /> You can assign copy/paste operations on hotkeys like Ctrl+Shift+C and Ctrl+Shift+V.</p> <p>Useful for creating libraries of objects and scenes.</p> <p><img src="http://www.scriptspot.com/files/u47486/dropbox9.png" /></p> <p><a href="https://www.youtube.com/watch?v=IITd6vuSvIE" title="https://www.youtube.com/watch?v=IITd6vuSvIE">https://www.youtube.com/watch?v=IITd6vuSvIE</a></p> <p>Versions History:<br /> ---------------------------</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/dropbox" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/dropbox#comments Scripts copy Library management paste Tools transfer Wed, 02 Aug 2017 13:58:22 +0000 andrfil 14241 at http://www.scriptspot.com Library Track / Relink... http://www.scriptspot.com/3ds-max/scripts/library-track-relink <p><a href="http://www.previews.pixamoon.com/preview/Pixamoon-Library-Track-Relink-files_0.75.gif" target="_blank"><img src="/files/u53952/pixamoon-library-track-relink-files_0.75_sml.gif" alt="" width="638" height="309" /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong>&nbsp;or <strong>XRef</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/library-track-relink" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/library-track-relink#comments Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp; ++ All Assets ++<br />New -&nbsp;<strong>External Bitmaps&nbsp;</strong>options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg<br />New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef<br />New -<strong>&nbsp;Remove Selected Assets</strong><br />New -<strong> Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)</strong><br />New -<strong> Set Path dialog</strong><br />New - Favorite folder list for Auto-Relink dialog (just drag and drop)<br />.<br />New - SubTree bowser to&nbsp;<strong>Show Materials by</strong>&nbsp;selected bitmap assets - and&nbsp;<strong>drag and drop</strong>&nbsp;to Material Editor:<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" target="_blank"><img src="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" alt="" width="638" height="272" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com PolyUnwrapper http://www.scriptspot.com/3ds-max/scripts/polyunwrapper <p>PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.</p> <p> It contains plenty of features that will greatly help you improve your unwrapping workflow.</p> <p><img src="http://www.polytools3d.com/img/polyunwrapper_4.0.jpg" alt="PolyUnwrapper" height="287" width="700" /></p> <p>&nbsp;</p> <p><strong>Main Features Features<br /></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polyunwrapper" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polyunwrapper#comments Scripts checker checkermap cluster hard edges mapping Model Elements multi stitch normalize pack pack uv Polytools3D PolyUnwrapper Render Edges Render Material IDs Render Smoothing Groups Render UV Template Select Element shell texture tool Unwrap Unwrap UVW UV shell UV Tool UVs UVW Wed, 11 Jul 2012 01:05:03 +0000 PolyTools3D 9107 at http://www.scriptspot.com miauu's Script Pack vol.1 http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-1 <p><img src="/files/u16042/miauuscriptpackvol1_1350x450_forscriptspot.jpg" alt="" width="638" height="213" /></p> <p><em><strong>miauu's Script Pack</strong></em> is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.</p> <p><em><strong>miauu's Script Pack include:</strong></em></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-1" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-1#comments Scripts clone coord Distance edge file Grid Length measure modeling pivot plane Reference save system work Sun, 05 Feb 2012 21:49:10 +0000 miauu 7838 at http://www.scriptspot.com FumeFX to VrayVolumeGrid miniscript http://www.scriptspot.com/3ds-max/scripts/fumefx-to-vrayvolumegrid-miniscript <p>Fumefx 2 VrayVolumeGrid -FFX2VrayVG miniscript v0.1 -- 8/9/2019<br /> Created by David Aviles. <a href="mailto:3deville@gmail.com">3deville@gmail.com</a> . </p> <p> FFX2VrayVG is a small script that creates vrayvolumegrid/s from two or<br /> more selected and already simmed FumeFX grids.<br /> It will align the created VrayVolumeGrids to the FumeFx ones and rename<br /> them accordingly as well as loading the cache files from the master FumeFx grids.</p> <p> It was inspired by Fumefx VZim v1.4 script -- 8/5/2019 .<br /> Created by Ronnee Swenton and Property of White Wizard Entertainment, LLC.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fumefx-to-vrayvolumegrid-miniscript" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fumefx-to-vrayvolumegrid-miniscript#comments Scripts 3ds max atmospherics FFX Fume FumeFX fx scripts v-ray V-ray volume grid VrayVolumeGrid Fri, 09 Aug 2019 10:36:31 +0000 DavidAviles 18992 at http://www.scriptspot.com FS Scene Converter (FStorm) http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm <p>FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.</p> <p>This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.</p> <p>It's not a simplicity converter, it's keep all the compatible settings...<br /> Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...</p> <p>Convert all the scene or only selected Object... See how many instance it's necessary to convert...</p> <p>Real time informations for the convertion state.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm#comments Scripts 3ds max materials converter convertor Corona Fstorm fstorm renderer redshift renderer VRay Sat, 11 May 2019 16:55:32 +0000 3dmaxscript 17986 at http://www.scriptspot.com SplineTrace http://www.scriptspot.com/3ds-max/scripts/splinetrace <p>SplineTrace is a MaxScript that can be used to:</p> <p>- convert a 2D Image into spline shapes, where each spline corresponds to an interior or exterior contour (outline) in the image. Works best on Black/white images but can be used on Colour images by adjusting threshold value.</p> <p>- create a flat 2D object which corresponds to the "black" areas of the image. Any internal "white" areas are removed from the object.</p> <p>- quickly turn a plain 2D image into a solid 3D object.</p> <p>- create a flat 2D shape or 3D Object from an existing spline (not just those created by this script)</p> <p>ChangeLog:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/splinetrace" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/splinetrace#comments Scripts 2d image spline Trace Tue, 24 May 2011 12:33:56 +0000 Nick 7081 at http://www.scriptspot.com Spline-2-Poly http://www.scriptspot.com/3ds-max/scripts/spline-2-poly <p>SPLINE-2-POLY v2.3 HAS BEEN RELEASED</p> <p>Spline-2-Poly v2.x is a UI-driven MaxScript for Autodesk 3DS Max which can be used to create editable polygon meshes from closed loops of 3- or 4-splines.</p> <p>The video previews show the basic functionality of Spline-2-Poly:</p> <p>The first shows how meshes are created, modified, imported etc.<br /> The second show additional right-click functionality which was added after the initial video was uploaded.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/spline-2-poly" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/spline-2-poly#comments Scripts Fri, 29 Apr 2011 21:49:31 +0000 Nick 6995 at http://www.scriptspot.com