ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts%3Fpage%3D31%2526Sort%3DName/blog en AfterFX Data Exporter http://www.scriptspot.com/3ds-max/scripts/afterfx-data-exporter <p>3dsMax to After Exporter. </p> <p>Generates a .jsx that must be run from AfterFX&gt;File&gt;Run script. Creates appropriately sized comp and layers.<br /> Exports: Cameras, lights, and planes as AfterFX objects. All others as nulls.<br /> Export size based on smallest HD screen/projector. Optional manual scaling.</p> <p>Update 3.0.0: added support for Physical Cameras, Arnold Lights, 2k and 4k projectors.</p> http://www.scriptspot.com/3ds-max/scripts/afterfx-data-exporter#comments Scripts 3d max camera exporter AfterFx Arnold Lights exporter Multi Screen set Physical Camera Projection Mapping Wed, 23 Jul 2014 17:46:07 +0000 mpowers10000 11411 at http://www.scriptspot.com Viewport Overlay Grid http://www.scriptspot.com/3ds-max/scripts/viewport-overlay-grid <p>Shows an overlay grid with a variable number of horizontal/vertical subdivisions over the active viewport. Safe frames are supported as well. To be able to click-through, freeze its object. Original idea: Changsoo Eun</p> <p><img src="/files/u1362/gridoverlay.gif" alt="Viewport Grid Overlay" width="500" height="380" /></p> http://www.scriptspot.com/3ds-max/scripts/viewport-overlay-grid#comments Scripts Grid manipulator viewport Sat, 09 Feb 2019 23:30:39 +0000 Swordslayer 17476 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp; ++ All Assets ++<br />New -&nbsp;<strong>External Bitmaps&nbsp;</strong>options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg<br />New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef<br />New -<strong>&nbsp;Remove Selected Assets</strong><br />New -<strong> Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)</strong><br />New -<strong> Set Path dialog</strong><br />New - Favorite folder list for Auto-Relink dialog (just drag and drop)<br />.<br />New - SubTree bowser to&nbsp;<strong>Show Materials by</strong>&nbsp;selected bitmap assets - and&nbsp;<strong>drag and drop</strong>&nbsp;to Material Editor:<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" target="_blank"><img src="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" alt="" width="638" height="272" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com AvizStudio Tools - ATree3D http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d <p><img src="http://www.avizstudio.com/images/atree3d_600.png" alt="" width="600" height="200" /></p> <p><strong>ATree3D</strong> is simple to use 3D plants generator for architectural visualizations. With this script for 3ds max you can create trees, bushes, flowers and grass. You can use it for low or high polygon models with precise control of the level of details on each sub-element. Script works inside of the 3ds max viewport and show instant preview of your changes.</p> <p><strong>If you like this script </strong>please share your plants and trees(.at3d files) with the community.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d#comments Scripts tree plant generator Sun, 12 Sep 2010 20:15:09 +0000 atanasbak 6364 at http://www.scriptspot.com TerrainAxe http://www.scriptspot.com/3ds-max/scripts/terrainaxe <p>&nbsp;</p> <p><strong>Recently updated function:</strong>PCloudToMesh,a tool to read points from a text file to create a terrain mesh.</p> <p><a href="https://www.flyingcfx.com/?page_id=1124&amp;tool_id=70" title="https://www.flyingcfx.com/?page_id=1124&amp;tool_id=70">https://www.flyingcfx.com/?page_id=1124&amp;tool_id=70</a></p> <p><img src="https://www.flyingcfx.com/images/featuresShow/Create//PCloudToMesh/PCloudToMesh.jpg" alt="" width="600" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/terrainaxe" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/terrainaxe#comments Scripts game Landscape model polygon Terrain virtual reality Tue, 23 Jun 2015 07:07:37 +0000 flyingc 12728 at http://www.scriptspot.com DenoiseManager http://www.scriptspot.com/3ds-max/scripts/denoisemanager <p>Description:</p> <p>This script is designed to quickly and easily accelerate and distribute denoising jobs on your renderfarm.</p> <p><a href="https://vint26.wordpress.com/scripts/denoise-manager-for-v-ray-denoiser/"><img class=" size-full wp-image-640 aligncenter" src="http://www.scriptspot.com/files/denoisemanager.png" alt="DenoiseManager" width="640" height="360" /></a></p> http://www.scriptspot.com/3ds-max/scripts/denoisemanager#comments Scripts Vint26 Fri, 26 Oct 2018 21:26:43 +0000 Vint26 16448 at http://www.scriptspot.com Mirza Link Manager http://www.scriptspot.com/3ds-max/scripts/mirza-link-manager <p> Import and update models coming from Archicad, Revit, Sketchup, Rhino3d or Autocad while retaining all work done in 3dsmax (applied materials, modifiers, properties and transformations)<br /> Models coming from your CAD/BIM program will be imported, cleaned and reorganized to result in one mesh per material.</p> <p>This script replaces Archicad Importer, Revit Importer and Sketchup Importer.</p> <p>2018 12 16:<br /> -Fixes problem with intempestive disappearing links</p> <p>2018 10 07:<br /> -Support for linking Autocad files<br /> -One click duplicate of Mirzalinks</p> <p>2018 08 16: support for Forest Pack</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/mirza-link-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/mirza-link-manager#comments Scripts archicad archicad to 3dsmax BIM CAD export import link revit rhino sketchup sketchup to 3dsmax update workflow Sun, 18 Dec 2016 00:07:20 +0000 mirza 13900 at http://www.scriptspot.com Mirza Material Converter http://www.scriptspot.com/3ds-max/scripts/mirza-material-converter <p>One button, one click, converts all your imported AutodeskMaterials to Vraymaterials.<br /> Imported Revit scenes are immediately renderable in Vray or Corona after that.</p> http://www.scriptspot.com/3ds-max/scripts/mirza-material-converter#comments Scripts Wed, 06 Feb 2019 22:37:02 +0000 mirza 17469 at http://www.scriptspot.com MMVNF http://www.scriptspot.com/3ds-max/scripts/mmvnf <p>&nbsp;</p> <p>&nbsp;</p> <p><img src="/files/u103906/mirror_normal_fix.jpg" alt="" width="638" height="322" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/mmvnf" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/mmvnf#comments Scripts Face weighted vertex normals mirror vertex normal vertex normal mirror Tue, 29 Jan 2019 21:29:35 +0000 scgstudio 17410 at http://www.scriptspot.com Select By Measuring http://www.scriptspot.com/3ds-max/scripts/select-by-measuring <p>This tool will allow you to select objects by the size of the bounding box, surface area or volume.<br /> <img src="https://bodyulcg.com/wp-content/uploads/select-by-measuring.jpg" width="100%" /></p> http://www.scriptspot.com/3ds-max/scripts/select-by-measuring#comments Scripts bounding box macroscript select surface area utility volume Tue, 05 Feb 2019 16:01:08 +0000 BodyulCG 17448 at http://www.scriptspot.com