ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/all/sort-submitted/feed/users/users/files/u15505/scripts/web_upload en InstantRig http://www.scriptspot.com/3ds-max/scripts/instantrig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/instantrig" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/instantrig#comments Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at http://www.scriptspot.com Substance and Element 3D material preparation tool http://www.scriptspot.com/3ds-max/scripts/substance-and-element-3d-material-preparation-tool <p>This script creates an standar material per object and puts the same object name on the<br /> material. This is ideal if you plan sending your model to substance painter or Element 3D plugin for after effects.</p> <p>Instructions:<br /> Drag the script<br /> Go to Customize &gt; Customize User interface<br /> Toolbars<br /> Category: Substance</p> <p>Drag the tool to an empty space on any toolbar, or create a new one.</p> <p>Before using the tool make shure thares nothing selected on the scene, the scripts selects all for you.</p> <p>ES:<br /> Este script crea un material estándar por objeto y pone el mismo nombre de objeto en el</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/substance-and-element-3d-material-preparation-tool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/substance-and-element-3d-material-preparation-tool#comments Scripts Mon, 18 Jun 2018 05:00:15 +0000 diegoev 15006 at http://www.scriptspot.com Delete Unselected http://www.scriptspot.com/3ds-max/scripts/delete-unselected <p>Delete all non-selected objects in 3dsMax scene, including hidden and frozen ones, leaving just the ones you need in the scene.</p> <p>This simple script is very handy when you need to re-save only one or a few models from a complex scene, but keeping all the scene setups. It’s also good for exporting objects to external software that requires scene data from 3dsMax.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/delete-unselected" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/delete-unselected#comments Scripts 3dsmax delete Objects script selected Fri, 15 Jun 2018 14:54:39 +0000 rode3d 14959 at http://www.scriptspot.com Delete View tabs in slate material editor http://www.scriptspot.com/3ds-max/scripts/delete-view-tabs-in-slate-material-editor <p><strong>General Info:</strong> This script is meant to be used with "Show Materials for selected. Just 1 click!" (<a href="http://www.scriptspot.com/3ds-max/scripts/show-materials-for-selected-just-1-click" title="http://www.scriptspot.com/3ds-max/scripts/show-materials-for-selected-just-1-click">http://www.scriptspot.com/3ds-max/scripts/show-materials-for-selected-ju...</a>) script by rode3d.&nbsp;</p> <p><strong>Script action: </strong>Script goes through existing view tabs in the slate material editor and if tab name contains "View" text - script deletes it.&nbsp; &nbsp;"Show Materials for selected. Just 1 click!"&nbsp; generates lots of new tabs, so my script helps to clear them automatically with one push of a button.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/delete-view-tabs-in-slate-material-editor" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/delete-view-tabs-in-slate-material-editor#comments Scripts Thu, 21 Jun 2018 13:48:11 +0000 aleksey.sheremetov 15064 at http://www.scriptspot.com Snake AutoRig Tool-HPK http://www.scriptspot.com/3ds-max/scripts/snake-autorig-tool-hpk <p>this is a maxscript tool i made to speed up the process of ribbon Setup by making a simple ribbon rig via maxscript and extend it later , be aware this is just a beta version and it's not completed yet</p> http://www.scriptspot.com/3ds-max/scripts/snake-autorig-tool-hpk#comments Scripts auto autorig character Ribbon Rig Setup snake Tue, 19 Jun 2018 02:17:38 +0000 hamed1100 15018 at http://www.scriptspot.com Octopus http://www.scriptspot.com/3ds-max/plugins/octopus <p><img src="/files/u48463/octopus_logo.png" alt="" width="638" height="239" /></p> <p>I have released Octopus, which is a really cool menu system. It is highly customizable and gives you huge flexibility whatever you are doing inside 3dsmax. For further informations, go and check my website, where you can get it. Current features: :)&nbsp;</p> <p>Here you can download <a href="https://rapidmxs.com/store/">DEMO VERSION</a>&nbsp;of Octopus!</p> <p><a href="http://www.scriptspot.com/3ds-max/plugins/octopus" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/plugins/octopus#comments Plugins hotbox marking menu pie radial Tue, 01 May 2018 12:19:19 +0000 pi3c3 14576 at http://www.scriptspot.com MCG Wave Slates http://www.scriptspot.com/3ds-max/mcg/mcg-wave-slates <p>This MCG creates panels/slates based on sine wave.</p> <p><strong>Installation:</strong></p> <p><strong></strong> <a href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html">https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html</a></p> <p>Then can be found in Create&gt;Geometry&gt;Vu</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-wave-slates" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-wave-slates#comments MCG MCG Wave Sine Slates Wall Panel Sat, 23 Jun 2018 06:44:53 +0000 vusta 15090 at http://www.scriptspot.com V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><img src="https://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com AutoModeller Pro http://www.scriptspot.com/3ds-max/plugins/automodeller-pro <p><strong>AutoModeller Pro is a brand new, incredibly advanced, game-changing, native and heavily multi-threaded plugin(C++) for 3ds Max (2010-2019). It allows you to apply or paint a group of meshes as "geometry texture" onto your existing 3ds Max scene geometry.</strong></p> <p><img src="http://media.automodeller.com/sliders/slider1/images/texadd2.jpg" alt="" height="725" width="700" /></p> <p><img src="http://media.automodeller.com/gifs/feature2s.gif" alt="" height="237" width="698" /></p> <p><a href="http://www.scriptspot.com/3ds-max/plugins/automodeller-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/plugins/automodeller-pro#comments Plugins automodeller displacement painter painting texturing Wed, 16 Dec 2015 15:17:20 +0000 Syphorlate 13127 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp; ++ All Assets ++<br />New -&nbsp;<strong>External Bitmaps&nbsp;</strong>options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg<br />New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef<br />New -<strong>&nbsp;Remove Selected Assets</strong><br />New -<strong> Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)</strong><br />New -<strong> Set Path dialog</strong><br />New - Favorite folder list for Auto-Relink dialog (just drag and drop)<br />.<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon_BTR_screen_AllAssets_1.64.gif"><img src="/files/u53952/pixamoon_btr_screen_allassets_1.64_sml.gif" alt="" width="638" height="342" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com