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Realtime Spring

188 votes

After watch a few rigging reel using xsi or maya,I think that it would be much easier in animating if the rig has realtime delay effect.

BonyFace 2.5

188 votes


BonyFace 2.5

BonyFace 2.5 for 3ds max 2011 (also works in 3ds max 2008, 2009, 2010)
BonyFace is a professional solution for rigging and animating facial expressions on 3D Faces with ease and flexibility.

Version 2.5.1 - Fixed some minor bugs, added tips. Sample scene was added on site.

Version 2.6 was released - check offsite (see below) for details.

activeType

173 votes



Summary of changes for activeType 0.36

- removed spacewarp mods query (it was causing a bit of slowdown)
- disabled subobject, pflow and slate modes
(More detailed info on changes at the History notes below)

Key Transfer

170 votes

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.

V-RayMax Converter PRO converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.

Current version: 4.0032

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Render
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (Default Scanline) materials/maps
  • Corona Render (v9 or higher)
From Corona (materials/maps) to:
  • Standard (Default Scanline) material/maps

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Book Rigger

166 votes

 

BOOK RIGGER V3.0

Book Rigger is the "one click" Page Turn solution for 3ds Max.

With Book Rigger it is extremely easy to make complex and accurate page and book animations inside 3ds Max in a few minutes if not seconds.

 

 

 

 

 

 

Main Features:

Kitchen Cabinet Creator

156 votes

 

Kitchen Cabinet Creator is a script for 3ds Max which is intended to automate process of making kitchen cabinets.

Version 1.01 is available.

Cabinet Creator
Albero Art Studio

Wave Generator

156 votes

I'm currently working on a wave generator.

I ll give asap a dl link

 

 

New Shader test

 

 

Some foam tests

 

Lele's Vray Tools

155 votes

A set of tools to aid in the daily VRay work.

Updated to install with Max 2014.

WARNING: there is NO guarantee than any of the tools will work as intended, that they won't break your scenes in dramatic fashion, or skin your cat while you aren't looking.
This update comes purely because i needed the Physcam Autofocus for a personal test, and noticed they didn't install or run.
Having lost the source code for the encrypted parts, all i could do was to patch fix the (very ugly, with hindsight) installer and individual script launchers.
At least the autofocus routines still work in vray 3.0.
Feel free to let me know of issues, but also know that without a complete rewrite (quite unlikely), the fixes won't be forthcoming.

Updated for VRay 1.5 SP2.

The installer from V. 1.4ss - SP2 onward now has an option to automatically add the scripts to a ctrl+shift+alt quadmenu.
Notice it should append the scripts to whatever is already in the quadmenu (nothing, by default).
Please report any odd behavior, or undesired effect: it's a first attempt at the code, and may contain issues.

Anything to Physcam v.1.4: converts max standard cameras and viewports to VRay Physical Cameras, along with FoV animation.V.1.4 corrects a bug with camera views conversion, copies across clipping planes' ranges , and allows for individual camera naming at creation, rather than later by hand.

Matrix-Weighted Exposimeter V. 1.21 : very similar in principle to that of dSLR, it allows for different weighting of each slice/square in which the image is divided, as well as allowing a different range of pixel brightnesses to be chosen for the exposure (akin to real world lens filters).
Entirely customisable for behaviour.Now with auto-white balance and preset manager!

From V. 1.16 it supports exposure / White Balance animation through the script.
Please note this is not meant to be a frame by frame tool: doing so will result in flickering (like for standard dSLRs) and will likey lead to max crashes due to maxscript memory heap overload.
Keep previews small, Nth frame at around 1 second, and go in and refine by hand activating "Auto Key" from the max interface and exposing the problematic areas.

The Sample Rate calculator, new with 1.19, is an early attempt at DMC AA optimisation.
It will render a sample pass with whatever DMC AA (ONLY!) settings you have, analise the sample rate, and guestimate a new threshold value (AA noise threshold only) so that the BIAS setting may be met (+- 2.5%).
The BIAS indicates the pixel brightness average in the sample pass (where ~0 is min sampling, and ~1 is max sampling).
V.1.21 fixes the inconsistencies in vray versions when using QMC (now brute force) as a method for exposure GI.

BG Switcher

153 votes

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