3ds Max | All

BonesPro 3 to Skin

3 votes

BonesPro 3 to Skin will convert the selected BonesPro3 modifier to a Skin modifier - translating vertex assignments.

Posture_Temp_Copy.ms

3 votes

Use this script to copy a posture. Use this with the other Hotkey scripts...Posture_Temp_PastePosture_Temp_Paste_Opposite

FileIO_Save_Increment_Move_Current_To_WIP.ms

3 votes

This Script will save the current max scene as an increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

LockUnlock_Scale_Z_UnLock.ms

3 votes

Disable Z Scale Lock for the selected objects

Toon Edge

3 votes

This script copies the selected object and then hides its edges based on certain criteria. Open edges - silhouette edges - edges that have different material id's on each face and edges that has faces with angles greater that the specified threshold are left visible - the rest get hidden. This gives the effect of toon outlining - it then applies a Lattice to it.

Rigging_Paste_Biped_or_Envelope_or_Mirror_Paste.ms

3 votes

This script will either (based on the object selected and its' subobject mode) paste a biped posture opposite or paste a skin envelope or mirror paste a skin envelope.

materialInfoDisplayer

3 votes

Displays various pieces of information regarding material properties of selected objects or the active material (such as the name of the Material on the selected object - the used MatIDs on the selected object - the map channels the active material is currently using - etc).

IndigoLink

3 votes

Found this nice little free 'unbiased' renderer a week ago named Indigo. Real fun to play around with and as such I scripted up a 3dsmax interface for it. Give it a shot in case youre bored ;)

project on surface

3 votes

Hello,
just a tool to project JUST selected vertexes on picked object.
Workflow:
-select vertex
-run script
-click two vertex as a vector projection
-pick an object
-done

be carefull to have the vector intersect the object (in good direction)
Hope thet help

Max Render Layer

3 votes

Simple and Powerful

Max Render Layer will save you a lot of time when rendering passes. You will be able to intuitively set different materials, object properties, light properties, render setup and more without duplicating objects. With one click you fire the render of all passes at once, just like magic!

Passes

 

 

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