3ds Max | All

QuickMaterial

2 votes

Just a quick 1 button solution for getting some commonly used materials (well - material I use commonly) without the need for a default material library - like an all black material - all white - face mapped smoke - etc.

makeLODs - 3D Studio Max automatic LOD creation script

2 votes

Script i wrote to automate one of tasks i spent too much time on:
Automatic LOD creation, with customisable reduction percentages and nice naming sheme.

Any feedback / suggestions are welcome.

After running this script, you can find it under category _Piro_Tools, with name makeLODs 0.3.

Presentation on how it works: https://www.youtube.com/embed/D33Shhms5O8

csMergeBy

2 votes

One of the hidden gem of the new 3dsMax 2019 feature is the Custom Scene File Data Streams. This allows uses attach custom strings to your max and access from outside of 3dsmax. It is not only eliminate the need of copanionexternal file for such data but also opens up accesingof ,msx file realted data to any program or language.

For more details, check the help.

CustomFileStream Interface
CustomSceneStreamManager Interface

Revit to Max Importer

2 votes


The Revit To Max script will instantly clean and organise the model for you, convert materials, and display textures. It also paths bitmaps to the FBM folder, all in one click!

This will save you HOURS and streamline your workflow with ease.


Available to buy at https://vizguy.com/revit-to-max-pro/

All these features run with a single click:

  • Detaches objects by material/object ID

Quick Environment Script

2 votes

This tool was written for internal use at Moso Studio, with the purpose of streamlining the process of working with HDR files.
QES will allow you to streamline your lighting  process and many additional things very quick like:

extrudeFaceZero

2 votes

a simple script, that extrudes selected faces of an editable poly by zero, ready to move them (no mess with extrude tool). use a hotkey like alt_E for it.

PolyLattice3 - Use EPoly as FFD deformers

2 votes

UVW Mapping Paste Channel Switcher

2 votes

Adds a map channel switcher spinner to the currently selected UVW Mapping Paste modifier.

Select Next-Previous Bone

2 votes

Right now you can use the Page UP and Page Down keys to go up and down a heirarchy in Max. You can also set up hotkeys to navigate up and down the envelopes within Skin. You CAN'T use the same hotkeys for both - until now.

ModMac Script - Modelling Macros and Modifier Presets

2 votes

This is a collection of macros that quickly assigns modifier presets to objects to speed up initial modelling workflows. It also simplifies Boolean operations. 

Features

- Quickly Bool with Objects and Splines.

- Assign Symmetry to multiple Objects with the Gizmo set to certain positions.

- Modifiers get assigned as instances exceptions are mCloth and Unwrap, at least for now.

- Chamfer Objects and Splines.

- Assign mCloth with pinned Vertexes.

- Assign some basic materials.

- Quick Radial Modifier

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