3ds Max | MCG

MCG MorphToUV

4 votes

This MCG will morph your geometry to UV, much like in ZBrush. Please note this is a morpher not an unwrapper. You'll notice in the video that after I applied the mcg, the geo appears faceted. This is the 'ways' of MCGs, it breaks up the verts/normals. I didn't put an mcg Weld in there coz it's a bit slow and crash prone with high res geos. A Welder modifier is also slow. So the best solution I've found is to simply add an Edit Poly on top, select all verts and weld with a very small threshold, say 0.01, then also set your smooth groups here.

MCG Arches

3 votes

REQUIREMENTS: Max 2016 + SP3 +EXT1/2, Max 2017

Installation: Scripting, Install Max Creation Graph...

Creates various types of arches: Circular, Lancet, Trefoil, Ogee, Reverse Ogee, Inflexed and Horseshoe. Please note that I didn't follow any ancient building codec strictly to the letter...only that the curves are derived from perfect circular segments. Using the Curvature adjustment, you could get other arch types like Parabolic, Elliptical ...etc...

MCG Arrange Objects

3 votes

Arrange objects (any) into rows/cols/layers.

ver 1.01: added Ring arrangement

ver 1.02: added Triangle/Pyramid

Please be careful in this mode as 'leftovers' maybe in amongst your heap of objects, so it is best to deactivate, move all your objects away from Origin, then Reactivate and do another pattern.

MCG Path Constraint a.k.a IncrCloneOnCurve

12 votes

This MCG constraints your object motion to a path. The motion can be repeated forever beyond the curve.

It can also be used to incrementally clone object along a curve and there is no need to adjust the distance

between the clones and count when length of curve changes.

 

Ver 1.01.00: You can now use a curve to control scaling of the clones.

MCG GeoMeTry

3 votes

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Geometry>Vu

MCG FFS

14 votes

 Installation: Scripting, Install Max Creation Graph...

Max2017 should work straightaway, for max2016 ensure you have SP3 properly applied then Extension2 (maybe 1 would work too...can't be sure)

FFS...Floor Flux Sake !!! I empower you to take the Red pill or Blue pill....go into the graph and choose your destiny on the far right...Fastest compile time could be a second (Blue pills) or slowest (Red pills), with all functionalities, up to 15 secs !!! But once you've compiled the graph, it should be pretty quick.

MCG Effector Meshes + DCP Sweat Map

0 votes

Yeah 2 in 1. By giving this MCG for free, it may compromise my other products that are for sale...so have a little respect and don't make me lose faith in humanity. The DCP Preset you should use is Vu_SweatMap (video used Vu_MCGSelPAssthru, it's the same...)

Extract Preset to:

C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\plugcfg\DataChannelPresets

Then in your DCM, load it as a Preset.

Set Dimensions Modifier

5 votes

Set real world/local dimensions of the object by axes with scale deformation taking in account.

Fit one object to the other by size.

Build-in Reset Xform/Reset Scale functions.

Populate Drop to Surface

0 votes

By default Populate doesn't allow you to have your characters walking on uneven surfaces. This MCG hacks a way to put them on any surface below. It's not perfect but it'll work for a lot of cases.

Loops from Surface

5 votes

Simple example of growing loops from open-ended surface. As such, it only looks for the first border and expands from there. Here it is shown on Cylinder with caps removed (default advanced sweep output would also work):

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