3ds Max | MCG

Extrude Plus (MCG tool)

4 votes

Just a humble contribution on my journey to master MCG, I really sweated trying to find my way around MCG :p, sorry the setup is a bit messed up.
This tool as the name tells allows you to extrude any shape with some added capabilities over the normal extrude modifier.

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Regards

Alaa Al Nahlawi

Filter Array by another Boolean array:

1 vote

If you have two arrays with the same amount of items and one of them contains boolean values, you can filter the second array using those boolean values by using this compound.

Regards

Alaa Al Nahlawi

Framer Modifier

4 votes

3dsMax topology based frame modeling modifier. Procedural tool for frame like structure creating. Useful for creating facades, structures, grids, furniture, patterns and more.

HyperClone

10 votes

Inset Chamfer

8 votes

A pair of modifiers, the InsetBySmoothingGroup mcg modifier will inset mesh polygon groups by their smoothing groups, which helps to keep flat surfaces flat smoothed when chamfered instead of the usual mess. Keep in mind that for it to work, the smoothing groups should not be shared, i.e. no polygons that have both smoothing group 1, 2 etc. set. Note that the smoothing group edge borders are split afterwards, if you don't want that, you need to apply a Vertex Weld modifier.

Inset/Bevel/Extrude Poly

7 votes

BevelPoly Compound enables you to extrude, outline and inset the provided Poly (TriMesh). It can keep or delete the original surface, which might be used to create only the border quadstrips. The package includes all the compunds it depends on and an example modifier shown in the gif:

KIN Selection modifier tools

1 vote

2 modifier, setselection, invert selection, support soft selection, vertex, edge or poly, can animate.

(note: you need to add edit poly modifier before this 2 modifier.)

 

Loop Mesh Animation Modifier

1 vote

This MCG modifier allows you to create a looping mesh animation by referencing a duplicate of the mesh and the modifer will use this copy to blend the mesh back to the first frame by the end of the animation.

Loops from Surface

5 votes

Simple example of growing loops from open-ended surface. As such, it only looks for the first border and expands from there. Here it is shown on Cylinder with caps removed (default advanced sweep output would also work):

louver generator

2 votes

this is a free tool that can be a good time saver for your modeling workflow

for installation go to 3dsmax menu > Scripting> Install Max Creation Graph (.mcg) Package > select MGH louver generator_v0.0.325.mcg file then "MGH louver generator" will be available in your modifier list

try to use the last version of program (native version: 2022)

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