ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/mcg en MCG Mesh Contours http://www.scriptspot.com/3ds-max/mcg/mcg-mesh-contours <p>What's there to say really...</p> <p>Installation for Max 2016/17: (2018 can be just drag+drop)</p> <p><a href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html" title="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html">https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...</a></p> <p>Then can be found in Create&gt;Shapes&gt;Vu.</p> <p><a href="https://www.paypal.me/vusta"><img src="/files/u15473/paypal-donate.png" alt="" width="200" height="46" /></a></p> <p><img src="/files/u15473/meshcontours1.jpg" alt="" width="638" height="475" /></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-mesh-contours" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-mesh-contours#comments MCG MCG Mesh Contours Wed, 14 Jun 2017 00:13:23 +0000 vusta 14164 at http://www.scriptspot.com MCG TextOnPath a.k.a Stiff PathDeform http://www.scriptspot.com/3ds-max/mcg/mcg-textonpath-a-k-a-stiff-pathdeform <p><strong>Installation</strong>: Scripting, Install Max Creation Graph...</p> <p>at last...put your text on path with absolutely no warping, distortion whatsoever...unlike the PathDeform. What's more...it works for multi curves...but wait there's more...it works for any font including Right to Left languages...but waaaaiiiiit...there's still more, it can reverse your text in a jiffy too...and yes there's still more it's an environment friendly MCG too...it recycles your text !!!!!!!</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-textonpath-a-k-a-stiff-pathdeform" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-textonpath-a-k-a-stiff-pathdeform#comments MCG MCG Text On Path Reverse Cycle Stiff Path Deform Flutter Flap Tue, 30 Aug 2016 05:59:42 +0000 vusta 13665 at http://www.scriptspot.com MCG Lightning http://www.scriptspot.com/3ds-max/mcg/mcg-lightning <p><img src="/files/u15473/vu_lightning1.jpg" alt="" width="638" height="711" /></p> <p>&nbsp;</p> <p><a href="http://1drv.ms/1OkwWsL" title="http://1drv.ms/1OkwWsL">http://1drv.ms/1OkwWsL</a></p> <p>...bring out the Dead</p> <p><strong>Ver 1.03:</strong> you got free Forking...but not for the Arcing mode. I was going to release a 'for sale' version with......Farking....but eh...I feel good with humanity today so everyone should get free Farking...</p> <p>Also added Recycle option as your Lightning grows..it lags....so use Recycle to help...</p> <p><img src="/files/u15473/lightning.jpg" alt="" width="472" height="1000" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-lightning" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-lightning#comments MCG MCG Lightning Spark Fri, 25 Dec 2015 04:41:27 +0000 vusta 13140 at http://www.scriptspot.com MCG StopMotion http://www.scriptspot.com/3ds-max/mcg/mcg-stopmotion <p>This MCG takes any vertex animated object and turns it into StopMotion/Claymation. You can also use it on non-vertex animated, ie. Transformed object.</p> <p><strong>Update note:</strong> Because it is based on <strong>Vertex animated</strong> objects, please use <strong>Skin</strong> and not Link, ie. if you transform a 'bone' object across the screen, then create your hero and Skin it to the bone object, not Link, then put StopMotion on your hero.</p> <p><img src="/files/u15473/stopmotion1.jpg" alt="" width="638" height="484" /></p> <p>&nbsp;</p> <p>&nbsp;</p> http://www.scriptspot.com/3ds-max/mcg/mcg-stopmotion#comments MCG MCG StopMotion Claymation Tue, 08 Sep 2015 07:35:18 +0000 vusta 12933 at http://www.scriptspot.com MCG MeshXForm http://www.scriptspot.com/3ds-max/mcg/mcg-meshxform <p><strong>Installation:</strong></p> <p><a href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html" title="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html">https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...</a></p> <p>Then can be found in modifier dropdown list.</p> <p>Modifier can be instanced to control multi objects at once.</p> <p><img src="/files/u15473/meshxform1.jpg" alt="" width="638" height="535" /></p> <p><strong></strong><a href="https://www.paypal.me/vusta"><img src="/files/u15473/paypal-donate.png" alt="" width="200" height="46" /></a></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-meshxform" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-meshxform#comments MCG MCG MeshXForm Transform Thu, 21 Dec 2017 21:17:03 +0000 vusta 14407 at http://www.scriptspot.com MCG Wave Slates http://www.scriptspot.com/3ds-max/mcg/mcg-wave-slates <p>This MCG creates panels/slates based on sine wave.</p> <p><strong>Installation:</strong></p> <p><strong></strong> <a href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html">https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html</a></p> <p>Then can be found in Create&gt;Geometry&gt;Vu</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-wave-slates" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-wave-slates#comments MCG MCG Wave Sine Slates Wall Panel Sat, 23 Jun 2018 06:44:53 +0000 vusta 15090 at http://www.scriptspot.com MCG DNA http://www.scriptspot.com/3ds-max/mcg/mcg-dna <p>Simple DNA structure.</p> <p>Includes a Max scene file with colour coded nucleotides (pls extract Max file from ver 1.00)</p> <p><img src="/files/u15473/dna1.jpg" alt="" /></p> <p><strong>ver 1.01:</strong> Fixed lookat. Now if the DNA strand is moved around, the letters will adjust to lookat target.</p> <p><strong>ver 1.02:</strong> the DNA strands are now quads</p> <p><strong>Donations:</strong> <a href="https://www.paypal.me/vusta">paypal.me/vusta</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-dna#comments MCG MCG DNA Tue, 23 Feb 2016 04:42:17 +0000 vusta 13264 at http://www.scriptspot.com MCG Sweep Scale http://www.scriptspot.com/3ds-max/mcg/mcg-sweep-scale <p>You can use a Sweep to loft on multi-curve spline....but you lose the Scale functionality of the normal Loft. Enter this....MCG Sweep Scale.</p> <p><strong>Installation:</strong></p> <p><a href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html" title="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html">https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...</a></p> <p>Then can be found in modifier list (naturally, you should add a Sweep first)</p> <p><img src="/files/u15473/sweepscale1.jpg" alt="" width="638" height="477" /></p> <p><strong><br /></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-sweep-scale" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-sweep-scale#comments MCG MCG Sweep Loft Multi Curve Scale Thu, 07 Sep 2017 00:57:28 +0000 vusta 14298 at http://www.scriptspot.com MCG Mirror Morph http://www.scriptspot.com/3ds-max/mcg/mcg-mirror-morph <p>This MCG will mirror the form of your geometry across an axis for creating morph targets. The <strong>Form/Shape</strong> is mirrored, not the geometry itself or vert IDs as this would render the targets useless. The geometry's form/shape should be symmetrical (pivot centred) but vertex distribution does not have to be symmetrical, as can be seen with model with one eyebrow. Modify your target and the mirrored result is updated live, not like some static, dead end mirror/skinwrap method.</p> <p><strong>Requirements:</strong> Max 2016/17/18</p> <p><strong>Installation: </strong></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-mirror-morph" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-mirror-morph#comments MCG MCG Mirror Morph Mon, 05 Mar 2018 08:19:01 +0000 vusta 14522 at http://www.scriptspot.com MCG Fit BBox http://www.scriptspot.com/3ds-max/mcg/mcg-fit-bbox <p>This MCG will auto fit one mesh to the BBox of another. A simple usage would be a toy soldier and the plastic container. Either object could be the 'controller', ie. the toy should be a tiny bit smaller than the container...or the the container should be slightly bigger than the toy.</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-fit-bbox" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-fit-bbox#comments MCG MCG Fit BBox Fri, 02 Mar 2018 00:06:14 +0000 vusta 14517 at http://www.scriptspot.com