ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/mcg en MCG Simple Branches http://www.scriptspot.com/3ds-max/mcg/mcg-simple-branches <p>No....not L-system. Instructions here, don't ask me to hold your hands...the very least you can do is read a bit... <a href="http://area.autodesk.com/learning/mcg-whats-new-2018--sample-pack" title="http://area.autodesk.com/learning/mcg-whats-new-2018--sample-pack">http://area.autodesk.com/learning/mcg-whats-new-2018--sample-pack</a></p> <p>If you're ultra lazy, you can just drag 'n drop the <strong>mcg</strong> into the viewport.</p> <p>(of course, it can be done with 2016/17 too..but I ain't going backwards..)</p> <p><img src="/files/u15473/simplebranches1.jpg" alt="" width="638" height="396" /></p> http://www.scriptspot.com/3ds-max/mcg/mcg-simple-branches#comments MCG MCG Simple Branches Mon, 22 May 2017 05:40:15 +0000 vusta 14135 at http://www.scriptspot.com RPM Controller http://www.scriptspot.com/3ds-max/mcg/rpm-controller <p>A RPM rotation contoller with affect multiplier.</p> http://www.scriptspot.com/3ds-max/mcg/rpm-controller#comments MCG Fri, 21 Apr 2017 06:29:46 +0000 Ihno 14100 at http://www.scriptspot.com Loops from Surface http://www.scriptspot.com/3ds-max/mcg/loops-from-surface <p>Simple example of growing loops from open-ended surface. As such, it only looks for the first border and expands from there. Here it is shown on Cylinder with caps removed (default <a href="http://www.scriptspot.com/3ds-max/scripts/advanced-sweep">advanced sweep</a> output would also work):</p> <p><img src="/files/u1362/surfaceloops.gif" alt="" width="521" height="303" /></p> http://www.scriptspot.com/3ds-max/mcg/loops-from-surface#comments MCG Fri, 21 Apr 2017 16:40:43 +0000 Swordslayer 14102 at http://www.scriptspot.com MCG Animate Visible To Camera http://www.scriptspot.com/3ds-max/mcg/mcg-animate-visible-to-camera <p>Since you can't animate the Visible To Camera property...(well not that I know of a way...) use this to 'control' it. Watch the vid.</p> <p>Eureka !!!!!!!!!!!!!!!!!!!!!!!!!!! At last, an MCG modifier that modifies SELF NODE !!!! This may open a whole giant can of giant worms....</p> <p><img src="/files/u15473/vistocammod1.jpg" alt="" height="398" width="638" /></p> <p><strong>&nbsp;I suggest you use the modifier version, VisToCamMod, IMO is the most userfriendly..</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-animate-visible-to-camera" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-animate-visible-to-camera#comments MCG MCG Animate Visible To Camera Sat, 11 Feb 2017 06:18:56 +0000 vusta 13992 at http://www.scriptspot.com MCG Quad Angle Selector http://www.scriptspot.com/3ds-max/mcg/mcg-quad-angle-selector <p>Tool to select quad faces where the angle of the 2 tris is more than Tolerance level. This is a SELECTOR only, what you do with the result is up to you, it does not auto-alter your geometry.</p> <p><img src="/files/u15473/quadangleselector1.jpg" alt="" height="480" width="638" /></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-quad-angle-selector" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-quad-angle-selector#comments MCG MCG Quad Angle Selector Concave Convex Concavity Convexity Mon, 27 Feb 2017 00:04:56 +0000 vusta 14017 at http://www.scriptspot.com MCG Spline Conform http://www.scriptspot.com/3ds-max/mcg/mcg-spline-conform <p>Get your spline to wrap onto a mesh or multi-meshes... Yes it is a bit rough around the edges, so it is what it is...</p> <p><img src="/files/u15473/splineconform1.jpg" alt="" width="638" height="787" /></p> <p><strong>ver 1.01</strong>: bit more stable when tumbling around...</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-spline-conform" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-spline-conform#comments MCG MCG Spline Conform Fri, 24 Feb 2017 05:25:09 +0000 vusta 14011 at http://www.scriptspot.com MCG Zoolinderrr http://www.scriptspot.com/3ds-max/mcg/mcg-zoolinderrr <p>Annoyed that the default Cylinder doesn't allow more than 200 in Height/Sides/Caps seg count ? Stooooooopid, Zoolinderrr is waaaay betterrrrrerrrr... (ok, there is a limit of 9999 but who's counting ? Especially male supermodels)</p> <p>Use in cases where you need to stretch your longfellow along a really really long path and you need lots and lots of segs...</p> <p>(The Weld in MCG is crap so use a Welderrr instead)</p> <p>No there's no video !!! Just print out this picture and slap it on your bedroom wall....Zooweet dreams...</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-zoolinderrr" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-zoolinderrr#comments MCG MCG Zoolinderrr cylinder tube box unlimited segments mugatube hugo boxx Tue, 07 Feb 2017 08:32:37 +0000 vusta 13986 at http://www.scriptspot.com VA Mesh Conform http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform <p><img src="https://static.wixstatic.com/media/ec9ef1_c700ec5aee894282afee941fee03bfe0~mv2.jpg?dn=MCG+Mesh+Conform.jpg" alt="VA mesh conform" width="725" height="385" /></p> <p>Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.</p> <p>I created this modifier using MCG, it has all sort of options you might want such as:</p> <p>- Projection direction: world axis or source object normals.</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform#comments MCG conform mesh modifier Sat, 18 Feb 2017 12:35:46 +0000 Alaa alnahlawi 13999 at http://www.scriptspot.com MCG AniFake http://www.scriptspot.com/3ds-max/mcg/mcg-anifake <p>This might get you out of a tight spot when you HAVE to animate some property that's not animatable (usually On/Off), similar to my VisToCamMod...but this is more generalised.</p> <p>Who knows, you could probably even use it as some sort of Pre-Render script...but I'm not a scripter so can't do too advanced explorations there....</p> <p><img src="/files/u15473/anifake1.jpg" alt="" width="638" height="969" /></p> http://www.scriptspot.com/3ds-max/mcg/mcg-anifake#comments MCG MCG AniFake Animate non-animatable Tue, 14 Feb 2017 03:07:34 +0000 vusta 13996 at http://www.scriptspot.com MCG Rotating Piston http://www.scriptspot.com/3ds-max/mcg/mcg-rotating-piston <p>another one that needs video to be watched as a pic can't really illustrate...</p> <p>Thread: <a href="http://forums.cgsociety.org/showthread.php?f=6&amp;t=1434497" title="http://forums.cgsociety.org/showthread.php?f=6&amp;t=1434497">http://forums.cgsociety.org/showthread.php?f=6&amp;t=1434497</a></p> <p><img src="/files/u15473/rotatingpiston1.jpg" alt="" width="638" height="433" /></p> <p><strong>ver 1.01</strong>: choose to shoot ray for collision from Above or Below</p> <p><img src="/files/u15473/rotatingpiston2.jpg" alt="" width="638" height="490" /></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-rotating-piston" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-rotating-piston#comments MCG MCG Rotating Piston Wed, 25 Jan 2017 00:35:11 +0000 vusta 13962 at http://www.scriptspot.com