ScriptSpot - 3ds Max - Sort Updated en MCG Simple Branches <p>No....not L-system. Instructions here, don't ask me to hold your hands...the very least you can do is read a bit... <a href="" title=""></a></p> <p>If you're ultra lazy, you can just drag 'n drop the <strong>mcg</strong> into the viewport.</p> <p>(of course, it can be done with 2016/17 too..but I ain't going backwards..)</p> <p><img src="/files/u15473/simplebranches1.jpg" alt="" width="638" height="396" /></p> MCG MCG Simple Branches Mon, 22 May 2017 05:40:15 +0000 vusta 14135 at RPM Controller <p>A RPM rotation contoller with affect multiplier.</p> MCG Fri, 21 Apr 2017 06:29:46 +0000 Ihno 14100 at Loops from Surface <p>Simple example of growing loops from open-ended surface. As such, it only looks for the first border and expands from there. Here it is shown on Cylinder with caps removed (default <a href="">advanced sweep</a> output would also work):</p> <p><img src="/files/u1362/surfaceloops.gif" alt="" width="521" height="303" /></p> MCG Fri, 21 Apr 2017 16:40:43 +0000 Swordslayer 14102 at MCG Animate Visible To Camera <p>Since you can't animate the Visible To Camera property...(well not that I know of a way...) use this to 'control' it. Watch the vid.</p> <p>Eureka !!!!!!!!!!!!!!!!!!!!!!!!!!! At last, an MCG modifier that modifies SELF NODE !!!! This may open a whole giant can of giant worms....</p> <p><img src="/files/u15473/vistocammod1.jpg" alt="" height="398" width="638" /></p> <p><strong>&nbsp;I suggest you use the modifier version, VisToCamMod, IMO is the most userfriendly..</strong></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Animate Visible To Camera Sat, 11 Feb 2017 06:18:56 +0000 vusta 13992 at MCG Quad Angle Selector <p>Tool to select quad faces where the angle of the 2 tris is more than Tolerance level. This is a SELECTOR only, what you do with the result is up to you, it does not auto-alter your geometry.</p> <p><img src="/files/u15473/quadangleselector1.jpg" alt="" height="480" width="638" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Quad Angle Selector Concave Convex Concavity Convexity Mon, 27 Feb 2017 00:04:56 +0000 vusta 14017 at MCG Spline Conform <p>Get your spline to wrap onto a mesh or multi-meshes... Yes it is a bit rough around the edges, so it is what it is...</p> <p><img src="/files/u15473/splineconform1.jpg" alt="" width="638" height="787" /></p> <p><strong>ver 1.01</strong>: bit more stable when tumbling around...</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Spline Conform Fri, 24 Feb 2017 05:25:09 +0000 vusta 14011 at MCG Zoolinderrr <p>Annoyed that the default Cylinder doesn't allow more than 200 in Height/Sides/Caps seg count ? Stooooooopid, Zoolinderrr is waaaay betterrrrrerrrr... (ok, there is a limit of 9999 but who's counting ? Especially male supermodels)</p> <p>Use in cases where you need to stretch your longfellow along a really really long path and you need lots and lots of segs...</p> <p>(The Weld in MCG is crap so use a Welderrr instead)</p> <p>No there's no video !!! Just print out this picture and slap it on your bedroom wall....Zooweet dreams...</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Zoolinderrr cylinder tube box unlimited segments mugatube hugo boxx Tue, 07 Feb 2017 08:32:37 +0000 vusta 13986 at VA Mesh Conform <p><img src="" alt="VA mesh conform" width="725" height="385" /></p> <p>Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.</p> <p>I created this modifier using MCG, it has all sort of options you might want such as:</p> <p>- Projection direction: world axis or source object normals.</p> <p><a href="" target="_blank">read more</a></p> MCG conform mesh modifier Sat, 18 Feb 2017 12:35:46 +0000 Alaa alnahlawi 13999 at MCG AniFake <p>This might get you out of a tight spot when you HAVE to animate some property that's not animatable (usually On/Off), similar to my VisToCamMod...but this is more generalised.</p> <p>Who knows, you could probably even use it as some sort of Pre-Render script...but I'm not a scripter so can't do too advanced explorations there....</p> <p><img src="/files/u15473/anifake1.jpg" alt="" width="638" height="969" /></p> MCG MCG AniFake Animate non-animatable Tue, 14 Feb 2017 03:07:34 +0000 vusta 13996 at MCG Rotating Piston <p>another one that needs video to be watched as a pic can't really illustrate...</p> <p>Thread: <a href=";t=1434497" title=";t=1434497">;t=1434497</a></p> <p><img src="/files/u15473/rotatingpiston1.jpg" alt="" width="638" height="433" /></p> <p><strong>ver 1.01</strong>: choose to shoot ray for collision from Above or Below</p> <p><img src="/files/u15473/rotatingpiston2.jpg" alt="" width="638" height="490" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Rotating Piston Wed, 25 Jan 2017 00:35:11 +0000 vusta 13962 at