ScriptSpot - 3ds Max - Sort Updated en MCG Wave Slates <p>This MCG creates panels/slates based on sine wave.</p> <p><strong>Installation:</strong></p> <p><strong></strong> <a href=""></a></p> <p>Then can be found in Create&gt;Geometry&gt;Vu</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Wave Sine Slates Wall Panel Sat, 23 Jun 2018 06:44:53 +0000 vusta 15090 at MCG DNA <p>Simple DNA structure.</p> <p>Includes a Max scene file with colour coded nucleotides (pls extract Max file from ver 1.00)</p> <p><img src="/files/u15473/dna1.jpg" alt="" /></p> <p><strong>ver 1.01:</strong> Fixed lookat. Now if the DNA strand is moved around, the letters will adjust to lookat target.</p> <p><strong>ver 1.02:</strong> the DNA strands are now quads</p> <p><strong>Donations:</strong> <a href=""></a></p> MCG MCG DNA Tue, 23 Feb 2016 04:42:17 +0000 vusta 13264 at MCG Sweep Scale <p>You can use a Sweep to loft on multi-curve spline....but you lose the Scale functionality of the normal Loft. Enter this....MCG Sweep Scale.</p> <p><strong>Installation:</strong></p> <p><a href="" title=""></a></p> <p>Then can be found in modifier list (naturally, you should add a Sweep first)</p> <p><img src="/files/u15473/sweepscale1.jpg" alt="" width="638" height="477" /></p> <p><strong><br /></strong></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Sweep Loft Multi Curve Scale Thu, 07 Sep 2017 00:57:28 +0000 vusta 14298 at MCG Mirror Morph <p>This MCG will mirror the form of your geometry across an axis for creating morph targets. The <strong>Form/Shape</strong> is mirrored, not the geometry itself or vert IDs as this would render the targets useless. The geometry's form/shape should be symmetrical (pivot centred) but vertex distribution does not have to be symmetrical, as can be seen with model with one eyebrow. Modify your target and the mirrored result is updated live, not like some static, dead end mirror/skinwrap method.</p> <p><strong>Requirements:</strong> Max 2016/17/18</p> <p><strong>Installation: </strong></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Mirror Morph Mon, 05 Mar 2018 08:19:01 +0000 vusta 14522 at MCG Fit BBox <p>This MCG will auto fit one mesh to the BBox of another. A simple usage would be a toy soldier and the plastic container. Either object could be the 'controller', ie. the toy should be a tiny bit smaller than the container...or the the container should be slightly bigger than the toy.</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Fit BBox Fri, 02 Mar 2018 00:06:14 +0000 vusta 14517 at MCG Shell Be Right <p>If you use Shell on a noisy surface, you'll get self penetrations. Even with Edit Normals, it will not correct it coz Shell uses face normals rather than vertex normals (I think).</p> <p>This MCG will correct the Shell with a surface that is the same with the underlying geometry, you can do this manually with an Extrude using Group Normals rather than Local Normals. This MCG provides the convenience so you can change the Shell and not having to redo the Extrude.</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Shell Be Right Thu, 01 Mar 2018 05:12:28 +0000 vusta 14513 at MCG Clonewolf <p>another cloner ??? This Clonewolf allows both local rotation AND offset rotation to work at the same time !!! It also 'fits' the clones together using bbox instead of you manually fiddling around, it also allows mesh alignment for rotation so you don't have to fiddle with your object's subobj level.</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Clone wolf Sun, 25 Feb 2018 06:04:41 +0000 vusta 14502 at MCG Circle Tangents <p>This MCG creates a circle that is cut off at the tangents to a point</p> <p><strong>Installation: <br /></strong><a href=""></a></p> <p>Then can be found under Create&gt;Shapes&gt;Vu</p> <p><img src="/files/u15473/circletangents1.jpg" alt="" width="638" height="527" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Circle Tangents Thu, 22 Feb 2018 05:01:26 +0000 vusta 14499 at MCG Muscle Node <p>This is a dynamic object that connects the open edges of two objects. You can choose which open edges to connect.</p> <p><img src="/files/u505/med_dynamicmuscle.jpg" alt="" width="120" height="120" /></p> MCG Tue, 20 Feb 2018 22:09:39 +0000 hotknife 14495 at MCG PathConstraintAxis <p>This MCG gets rid of the flipping problem as with the default Path Constraint. It also allows the constraint to be based on an axis of a controlling object.</p> <p>Supports multi-spline path.</p> <p><strong>Installation:</strong></p> <p><a href="" title=""></a></p> <p>Then controller can be found in Motion Panel&gt;Assign Controller</p> <p><strong>Ver 1.01:</strong> now includes Arc Length (Distance) mode</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Path Constraint Axis Mon, 12 Feb 2018 05:07:01 +0000 vusta 14484 at