ScriptSpot - 3ds Max - Sort Updated en MCG ConnVerts <p><img src="/files/u15473/connverts1.jpg" alt="" width="638" height="489" /></p> <p>(if anyone even contemplates suggesting me calling it can GAGF)</p> <p>PF + Mesher + Connverts:</p> <p><a href="" title=""></a></p> <p><strong>ver 1.01:</strong> for use with Particles (whether PF or Sprays) + Mesher, use Every Nth so that you treat each mesh as a 'particle' rather than multiple verts in a mesh.....but there's nothing to stop you from using it on a normal mesh like plane, box, achieve different effects...</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Connect Vertices Thu, 03 Nov 2016 23:05:01 +0000 vusta 13813 at MCG Preserve Components <p>Preserve (aka. Restore) Components of your geo. Like Preserve but with Axis controls.</p> <p>Use this <strong>above</strong> a Relax is effectively a Relax with Axis controls.</p> <p><img src="/files/u15473/preservecomponents1.jpg" alt="" width="638" height="341" /></p> <p><strong>ver 1.01:</strong> added Soft Sel option</p> <p><img src="/files/u15473/preservecomponents2.jpg" alt="" width="638" height="298" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Preserve Restore Components Thu, 19 Jan 2017 01:24:34 +0000 vusta 13951 at MCG PosConstraint XYZ <p>Position Constraint....with Axis controls...</p> <p>If you want an Offset, simply add a PositionList first, then in Available slot, add Vu_PosContraintXYZ...then even tho it is constrained, you can still move your object to whatever 'offset'position you like.</p> <p><img src="/files/u15473/posconstraintxyz1.jpg" alt="" width="638" height="508" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Position Constraint XYZ Thu, 19 Jan 2017 23:34:09 +0000 vusta 13953 at MCG Visibility <p>Control Visibility with a modifier. This way if you create some keys, then come back at some later stage, the modifier stays with the object and you can continue/change the don't have to find the 'script' that you first used with to create them and drag it back into the viewport.</p> <p>It works for a selection of objects but I would advise you to be careful with it as it works fine at first but if at some later stage you comeback and select not the same selection...and do some edit, the new keys will apply only to the new selection.</p> <p><a href="" target="_blank">read more</a></p> MCG MCG mxs maxscript Visibility Modifier Sun, 15 Jan 2017 22:56:56 +0000 vusta 13945 at MCG Normalise Spline <p><img src="/files/u15473/normalisespline1.jpg" alt="" width="638" height="604" /></p> <p>(The 'internal' compound you see there in the zip file is for ppl who wants to use this compound in their MCG, ie. you may create your own internal Spline rather than picking an external node)</p> <p><strong>ver 1.02:</strong> exposed Samples parameter. When you have 'drastically' different seg lengths, you'll notice missing divisions at the end of the normalised spline, just crank up the Samples to correct this.</p> <p><img src="/files/u15473/normalisespline2.jpg" alt="" width="638" height="516" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Normalise Spline Tue, 06 Dec 2016 03:51:44 +0000 vusta 13873 at MCG Hidden Lines <p>not much to explain here...except that not only it renders but it actually lobotomises your geo...right there in your viewport...</p> <p><img src="/files/u15473/hiddenlines1.jpg" alt="" width="638" height="383" /></p> MCG MCG Hidden Lines Edges Dash Dot Sun, 08 Jan 2017 04:36:31 +0000 vusta 13934 at MCG FlatLiner <p>First, I do not even know 100% the requirements of this request. I'm doing it 2nd hand via a post on FB.</p> <p>The thread on Chaosgroup is here:</p> <p>!-quot-for-vertexes</p> <p>I don't have access to read so as said, I rely on 2nd hand pictures and tried my best to interpret...anyway, enough words...</p> <p><img src="/files/u15473/splinegetinline2.jpg" alt="" width="638" height="328" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG FlatLiner Spline Flatten Thu, 05 Jan 2017 03:10:08 +0000 vusta 13932 at MCG Holy Twisted Wires <p>Creates twisted wires with holes... see here <a href=";t=1430827" title=";t=1430827">;t=1430827</a></p> <p>Anyone using this to make money off me...I have no probs but show some courtesy and shout me a beer, my <a href=""></a> accepts paypal.</p> <p><img src="/files/u15473/holytwistedwires1.jpg" alt="" width="638" height="272" /></p> MCG MCG Holy Twisted Wires Wed, 04 Jan 2017 05:20:49 +0000 vusta 13929 at Delete Random Elements <p>Modifier which deletes random mesh elements by percentage.</p> MCG delete elements random Wed, 21 Dec 2016 12:08:06 +0000 Swordslayer 13906 at MCG LaserRayser <p>This MCG creates a laser printing not on paper method...but more like a 3D printer.</p> <p><img src="/files/u15473/laserrayser1.jpg" alt="" width="638" height="309" /></p> <p><img src="/files/u15473/laserrayser2.jpg" alt="" width="638" height="577" /></p> MCG MCG LaserRayser Laser Print Wed, 21 Dec 2016 00:04:02 +0000 vusta 13905 at