ScriptSpot - 3ds Max - Sort Updated en MCG Muscle <p>I'm calling this Muscle deform because that's what I set out to use it for but it can deform one mesh with another. Requires a vertex colour modifier underneath this modifier to enable it. The Bool is to determine if the deform happens with Red colour vert or green colour vert's.</p> MCG deform mcg Mesh Deform muscle Tue, 03 Oct 2017 19:39:35 +0000 hotknife 14333 at MCG Flatpack Fold/Spline <p>So Mythbusters proved you can't physically fold anything on itself more than 7 times...well you can use this MCG and fold stuff however many times you long as you've got enough verts !!!</p> <p>A picture won't do what does a flatpack look like.....? a flat you'll have to watch the video to see the effect.</p> <p>Iterations is how many times you've folded it. Why is it not an integer ? you could animate 'fraction' of a fold, that's why.</p> <p><strong>Installation:</strong></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Flatpack Fold Spline Thu, 28 Sep 2017 05:46:02 +0000 vusta 14326 at MCG Sweep Scale <p>You can use a Sweep to loft on multi-curve spline....but you lose the Scale functionality of the normal Loft. Enter this....MCG Sweep Scale.</p> <p><strong>Installation:</strong></p> <p><a href="" title=""></a></p> <p>Then can be found in modifier list (naturally, you should add a Sweep first)</p> <p><img src="/files/u15473/sweepscale1.jpg" alt="" height="477" width="638" /></p> <p><strong><br /></strong></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Sweep Loft Multi Curve Scale Thu, 07 Sep 2017 00:57:28 +0000 vusta 14298 at MCG Path Finder <p>This MCG finds Paths between Starting Points and End Points using Waypoints.</p> <p><strong>Installation:</strong></p> <p><a href="" title=""></a></p> <p>Then can be found in Create&gt;Shape&gt;Vu</p> <p><img src="/files/u15473/pathfinder1.jpg" alt="" height="571" width="638" /></p> <p><img src="/files/u15473/pathfinder2.jpg" alt="" height="576" width="638" /></p> <p><img src="/files/u15473/pathfinder3.jpg" alt="" height="586" width="638" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Path Finder Thu, 21 Sep 2017 03:35:54 +0000 vusta 14321 at MCG Wire Fence <p><strong>Installation:</strong> Scripting&gt;Install Max Creation Graph...</p> <p>Creates a simple wire fence with splines</p> <p>If you want to bend so top meets bottom, bend it to 359, then enable Close...I can't be stuffed finetuning</p> <p>the last bit to drop the last verts...sorry there's no video as I'd like to save some juice for doing a step by step tutorial for this...but it's pretty easy to use...</p> <p><img src="/files/u15473/wirefence1.jpg" alt="" height="718" width="638" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Wire Fence Wed, 06 Jan 2016 05:05:44 +0000 vusta 13161 at MCG Pipes <p>&nbsp;</p> <p><strong>Installation</strong>: Scripting, Install Max Creation Graph...</p> <p>Creates industrial pipes on a spline path. $5 USD, you know the drill, email me, <a href=""></a></p> <p>Works with multi-curves.</p> <p><img src="/files/u15473/pipes1.jpg" alt="" width="638" height="401" /></p> MCG MCG Pipes Industrial tube Thu, 22 Sep 2016 06:59:59 +0000 vusta 13716 at MCG Mesh Contours <p>What's there to say really...</p> <p>Installation for Max 2016/17: (2018 can be just drag+drop)</p> <p><a href="" title=""></a></p> <p>Then can be found in Create&gt;Shapes&gt;Vu.</p> <p><img src="/files/u15473/meshcontours1.jpg" alt="" width="638" height="475" /></p> <p><img src="/files/u15473/pigheads.jpg" alt="" width="638" height="492" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Mesh Contours Wed, 14 Jun 2017 00:13:23 +0000 vusta 14164 at MCG BSh <p>This MCG creates a bounding shape around your Spline. It was originally designed for splines...but you may use it for Mesh as well. This has the advantage over BBox as BBox cannot conform to the contours of your objects.</p> <p><strong>Installation:</strong> Scripting&gt;Install Max Creation Graph...</p> <p>Then can be found in Create&gt;Shapes&gt;Vu</p> <p>Use it to obtain a 'footprint' of the object...or feed that footprint to Utility&gt;Measure and get the length of the Bounding Shape.</p> <p><img src="/files/u15473/bsh1.jpg" alt="" width="638" height="278" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG BSh Bounding Shape Mon, 28 Aug 2017 01:23:16 +0000 vusta 14284 at MCG Looper <p><strong>Requirements:</strong> Max 2016 + Ext1/2 + SP3. Max 2017/18</p> <p>This MCG will blend the last few frames of your (vertex) animated mesh so that it will create a seamless loop. Works directly on your mesh as a modifier, no need for 'cloning' around. You can also adjust Start/End of animation easily.</p> <p><strong>Installation:</strong></p> <p><a href="" title=""></a></p> <p>Then can be found in modifier dropdown list.</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Looper Animation Tue, 22 Aug 2017 07:58:42 +0000 vusta 14278 at Wavy pattern <p>Tool for creating patterned grids<br /> <img src="/files/u46244/pattern.jpg" alt="Wavy pattern" height="546" width="800" /></p> MCG mcg pattern Fri, 18 Aug 2017 16:59:52 +0000 Maxis 14272 at