ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/mcg en MCG Animate Visible To Camera http://www.scriptspot.com/3ds-max/mcg/mcg-animate-visible-to-camera <p>Since you can't animate the Visible To Camera property...(well not that I know of a way...) use this to 'control' it. Watch the vid.</p> <p>Eureka !!!!!!!!!!!!!!!!!!!!!!!!!!! At last, an MCG modifier that modifies SELF NODE !!!! This may open a whole giant can of giant worms....</p> <p><img src="/files/u15473/vistocammod1.jpg" alt="" height="398" width="638" /></p> <p><strong>&nbsp;I suggest you use the modifier version, VisToCamMod, IMO is the most userfriendly..</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-animate-visible-to-camera" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-animate-visible-to-camera#comments MCG MCG Animate Visible To Camera Sat, 11 Feb 2017 06:18:56 +0000 vusta 13992 at http://www.scriptspot.com MCG Quad Angle Selector http://www.scriptspot.com/3ds-max/mcg/mcg-quad-angle-selector <p>Tool to select quad faces where the angle of the 2 tris is more than Tolerance level. This is a SELECTOR only, what you do with the result is up to you, it does not auto-alter your geometry.</p> <p><img src="/files/u15473/quadangleselector1.jpg" alt="" height="480" width="638" /></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-quad-angle-selector" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-quad-angle-selector#comments MCG MCG Quad Angle Selector Concave Convex Concavity Convexity Mon, 27 Feb 2017 00:04:56 +0000 vusta 14017 at http://www.scriptspot.com MCG Spline Conform http://www.scriptspot.com/3ds-max/mcg/mcg-spline-conform <p>Get your spline to wrap onto a mesh or multi-meshes... Yes it is a bit rough around the edges, so it is what it is...</p> <p><img src="/files/u15473/splineconform1.jpg" alt="" width="638" height="787" /></p> <p><strong>ver 1.01</strong>: bit more stable when tumbling around...</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-spline-conform" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-spline-conform#comments MCG MCG Spline Conform Fri, 24 Feb 2017 05:25:09 +0000 vusta 14011 at http://www.scriptspot.com MCG Zoolinderrr http://www.scriptspot.com/3ds-max/mcg/mcg-zoolinderrr <p>Annoyed that the default Cylinder doesn't allow more than 200 in Height/Sides/Caps seg count ? Stooooooopid, Zoolinderrr is waaaay betterrrrrerrrr... (ok, there is a limit of 9999 but who's counting ? Especially male supermodels)</p> <p>Use in cases where you need to stretch your longfellow along a really really long path and you need lots and lots of segs...</p> <p>(The Weld in MCG is crap so use a Welderrr instead)</p> <p>No there's no video !!! Just print out this picture and slap it on your bedroom wall....Zooweet dreams...</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-zoolinderrr" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-zoolinderrr#comments MCG MCG Zoolinderrr cylinder tube box unlimited segments mugatube hugo boxx Tue, 07 Feb 2017 08:32:37 +0000 vusta 13986 at http://www.scriptspot.com VA Mesh Conform http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform <p><img src="https://static.wixstatic.com/media/ec9ef1_c700ec5aee894282afee941fee03bfe0~mv2.jpg?dn=MCG+Mesh+Conform.jpg" alt="VA mesh conform" width="725" height="385" /></p> <p>Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.</p> <p>I created this modifier using MCG, it has all sort of options you might want such as:</p> <p>- Projection direction: world axis or source object normals.</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform#comments MCG conform mesh modifier Sat, 18 Feb 2017 12:35:46 +0000 Alaa alnahlawi 13999 at http://www.scriptspot.com MCG AniFake http://www.scriptspot.com/3ds-max/mcg/mcg-anifake <p>This might get you out of a tight spot when you HAVE to animate some property that's not animatable (usually On/Off), similar to my VisToCamMod...but this is more generalised.</p> <p>Who knows, you could probably even use it as some sort of Pre-Render script...but I'm not a scripter so can't do too advanced explorations there....</p> <p><img src="/files/u15473/anifake1.jpg" alt="" width="638" height="969" /></p> http://www.scriptspot.com/3ds-max/mcg/mcg-anifake#comments MCG MCG AniFake Animate non-animatable Tue, 14 Feb 2017 03:07:34 +0000 vusta 13996 at http://www.scriptspot.com MCG Rotating Piston http://www.scriptspot.com/3ds-max/mcg/mcg-rotating-piston <p>another one that needs video to be watched as a pic can't really illustrate...</p> <p>Thread: <a href="http://forums.cgsociety.org/showthread.php?f=6&amp;t=1434497" title="http://forums.cgsociety.org/showthread.php?f=6&amp;t=1434497">http://forums.cgsociety.org/showthread.php?f=6&amp;t=1434497</a></p> <p><img src="/files/u15473/rotatingpiston1.jpg" alt="" width="638" height="433" /></p> <p><strong>ver 1.01</strong>: choose to shoot ray for collision from Above or Below</p> <p><img src="/files/u15473/rotatingpiston2.jpg" alt="" width="638" height="490" /></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-rotating-piston" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-rotating-piston#comments MCG MCG Rotating Piston Wed, 25 Jan 2017 00:35:11 +0000 vusta 13962 at http://www.scriptspot.com MCG Hologram http://www.scriptspot.com/3ds-max/mcg/mcg-hologram <p>What good is a picture gonna do ?...just watch the video.. and don't write in and say...well, technically this and technically that...I like my world weird and wacky...</p> <p><strong>ver 1.01:</strong></p> <p>- Changed View Plane to Depth Axis.</p> <p>- The Depth Axis is also in Local mode rather than World mode so it works with hologram facing any direction in the world.</p> <p>- Added Depth Offset so you can place the hologram behind the frame.</p> http://www.scriptspot.com/3ds-max/mcg/mcg-hologram#comments MCG MCG Hologram Tue, 24 Jan 2017 05:09:37 +0000 vusta 13958 at http://www.scriptspot.com MCG ConnVerts http://www.scriptspot.com/3ds-max/mcg/mcg-connverts <p><img src="/files/u15473/connverts1.jpg" alt="" width="638" height="489" /></p> <p>(if anyone even contemplates suggesting me calling it Plexus...you can GAGF)</p> <p>PF + Mesher + Connverts:</p> <p><a href="https://www.facebook.com/vustarama/videos/1727204060941423/" title="https://www.facebook.com/vustarama/videos/1727204060941423/">https://www.facebook.com/vustarama/videos/1727204060941423/</a></p> <p><strong>ver 1.01:</strong> for use with Particles (whether PF or Sprays) + Mesher, use Every Nth so that you treat each mesh as a 'particle' rather than multiple verts in a mesh.....but there's nothing to stop you from using it on a normal mesh like plane, box, teapot.....to achieve different effects...</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-connverts" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-connverts#comments MCG MCG Connect Vertices Thu, 03 Nov 2016 23:05:01 +0000 vusta 13813 at http://www.scriptspot.com MCG Preserve Components http://www.scriptspot.com/3ds-max/mcg/mcg-preserve-components <p>Preserve (aka. Restore) Components of your geo. Like Preserve but with Axis controls.</p> <p>Use this <strong>above</strong> a Relax is effectively a Relax with Axis controls.</p> <p><img src="/files/u15473/preservecomponents1.jpg" alt="" width="638" height="341" /></p> <p><strong>ver 1.01:</strong> added Soft Sel option</p> <p><img src="/files/u15473/preservecomponents2.jpg" alt="" width="638" height="298" /></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-preserve-components" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-preserve-components#comments MCG MCG Preserve Restore Components Thu, 19 Jan 2017 01:24:34 +0000 vusta 13951 at http://www.scriptspot.com