ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/mcg en MCG Voxelizer http://www.scriptspot.com/3ds-max/mcg/mcg-voxelizer <p>&nbsp;</p> <p>Bob the Boxelizer added some bells and whistles to Christopher Diggins' Voxelizer in the Sample Pack. Probably more useful to mographers....or use Bottom up method to illustrate 3D printing..</p> <p><img src="/files/u15473/voxelizer.jpg" alt="" width="638" height="635" /></p> <p>Video here: <a href="http://1drv.ms/1Itid08" title="http://1drv.ms/1Itid08">http://1drv.ms/1Itid08</a></p> <p><strong>Ver 1.01.00</strong>: the voxels are now 'cubic', ie. uniform in all dimensions, not oblong if your orig geo was oblong. Also added option to pick building block instead of default 'box'.</p> <p><img src="/files/u15473/voxelizer2.jpg" alt="" /></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-voxelizer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-voxelizer#comments MCG MCG Voxelizer Thu, 30 Jul 2015 07:24:56 +0000 vusta 12830 at http://www.scriptspot.com MCG Mesh Contours http://www.scriptspot.com/3ds-max/mcg/mcg-mesh-contours <p>What's there to say really...</p> <p>Installation for Max 2016/17: (2018 can be just drag+drop)</p> <p><a href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html" title="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html">https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...</a></p> <p>Then can be found in Create&gt;Shapes&gt;Vu.</p> <p><img src="/files/u15473/meshcontours1.jpg" alt="" width="638" height="475" /></p> <p><img src="/files/u15473/pigheads.jpg" alt="" width="638" height="492" /></p> http://www.scriptspot.com/3ds-max/mcg/mcg-mesh-contours#comments MCG MCG Mesh Contours Wed, 14 Jun 2017 00:13:23 +0000 vusta 14164 at http://www.scriptspot.com MCG Simple Branches http://www.scriptspot.com/3ds-max/mcg/mcg-simple-branches <p>No....not L-system. Instructions here, don't ask me to hold your hands...the very least you can do is read a bit... <a href="http://area.autodesk.com/learning/mcg-whats-new-2018--sample-pack" title="http://area.autodesk.com/learning/mcg-whats-new-2018--sample-pack">http://area.autodesk.com/learning/mcg-whats-new-2018--sample-pack</a></p> <p>If you're ultra lazy, you can just drag 'n drop the <strong>mcg</strong> into the viewport.</p> <p>(of course, it can be done with 2016/17 too..but I ain't going backwards..)</p> <p><img src="/files/u15473/simplebranches1.jpg" alt="" width="638" height="396" /></p> http://www.scriptspot.com/3ds-max/mcg/mcg-simple-branches#comments MCG MCG Simple Branches Mon, 22 May 2017 05:40:15 +0000 vusta 14135 at http://www.scriptspot.com RPM Controller http://www.scriptspot.com/3ds-max/mcg/rpm-controller <p>A RPM rotation contoller with affect multiplier.</p> http://www.scriptspot.com/3ds-max/mcg/rpm-controller#comments MCG Fri, 21 Apr 2017 06:29:46 +0000 Ihno 14100 at http://www.scriptspot.com Loops from Surface http://www.scriptspot.com/3ds-max/mcg/loops-from-surface <p>Simple example of growing loops from open-ended surface. As such, it only looks for the first border and expands from there. Here it is shown on Cylinder with caps removed (default <a href="http://www.scriptspot.com/3ds-max/scripts/advanced-sweep">advanced sweep</a> output would also work):</p> <p><img src="/files/u1362/surfaceloops.gif" alt="" width="521" height="303" /></p> http://www.scriptspot.com/3ds-max/mcg/loops-from-surface#comments MCG Fri, 21 Apr 2017 16:40:43 +0000 Swordslayer 14102 at http://www.scriptspot.com MCG Animate Visible To Camera http://www.scriptspot.com/3ds-max/mcg/mcg-animate-visible-to-camera <p>Since you can't animate the Visible To Camera property...(well not that I know of a way...) use this to 'control' it. Watch the vid.</p> <p>Eureka !!!!!!!!!!!!!!!!!!!!!!!!!!! At last, an MCG modifier that modifies SELF NODE !!!! This may open a whole giant can of giant worms....</p> <p><img src="/files/u15473/vistocammod1.jpg" alt="" height="398" width="638" /></p> <p><strong>&nbsp;I suggest you use the modifier version, VisToCamMod, IMO is the most userfriendly..</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-animate-visible-to-camera" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-animate-visible-to-camera#comments MCG MCG Animate Visible To Camera Sat, 11 Feb 2017 06:18:56 +0000 vusta 13992 at http://www.scriptspot.com MCG Quad Angle Selector http://www.scriptspot.com/3ds-max/mcg/mcg-quad-angle-selector <p>Tool to select quad faces where the angle of the 2 tris is more than Tolerance level. This is a SELECTOR only, what you do with the result is up to you, it does not auto-alter your geometry.</p> <p><img src="/files/u15473/quadangleselector1.jpg" alt="" height="480" width="638" /></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-quad-angle-selector" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-quad-angle-selector#comments MCG MCG Quad Angle Selector Concave Convex Concavity Convexity Mon, 27 Feb 2017 00:04:56 +0000 vusta 14017 at http://www.scriptspot.com MCG Spline Conform http://www.scriptspot.com/3ds-max/mcg/mcg-spline-conform <p>Get your spline to wrap onto a mesh or multi-meshes... Yes it is a bit rough around the edges, so it is what it is...</p> <p><img src="/files/u15473/splineconform1.jpg" alt="" width="638" height="787" /></p> <p><strong>ver 1.01</strong>: bit more stable when tumbling around...</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-spline-conform" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-spline-conform#comments MCG MCG Spline Conform Fri, 24 Feb 2017 05:25:09 +0000 vusta 14011 at http://www.scriptspot.com MCG Zoolinderrr http://www.scriptspot.com/3ds-max/mcg/mcg-zoolinderrr <p>Annoyed that the default Cylinder doesn't allow more than 200 in Height/Sides/Caps seg count ? Stooooooopid, Zoolinderrr is waaaay betterrrrrerrrr... (ok, there is a limit of 9999 but who's counting ? Especially male supermodels)</p> <p>Use in cases where you need to stretch your longfellow along a really really long path and you need lots and lots of segs...</p> <p>(The Weld in MCG is crap so use a Welderrr instead)</p> <p>No there's no video !!! Just print out this picture and slap it on your bedroom wall....Zooweet dreams...</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-zoolinderrr" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-zoolinderrr#comments MCG MCG Zoolinderrr cylinder tube box unlimited segments mugatube hugo boxx Tue, 07 Feb 2017 08:32:37 +0000 vusta 13986 at http://www.scriptspot.com VA Mesh Conform http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform <p><img src="https://static.wixstatic.com/media/ec9ef1_c700ec5aee894282afee941fee03bfe0~mv2.jpg?dn=MCG+Mesh+Conform.jpg" alt="VA mesh conform" width="725" height="385" /></p> <p>Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.</p> <p>I created this modifier using MCG, it has all sort of options you might want such as:</p> <p>- Projection direction: world axis or source object normals.</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform#comments MCG conform mesh modifier Sat, 18 Feb 2017 12:35:46 +0000 Alaa alnahlawi 13999 at http://www.scriptspot.com