Tagged 'mcg'

Modifier Set Z height from spline

0 votes

My first experiment with MCG. This modifier will stretch an object along its z axis to the length of the selected spline.

MCG Simple Braid

5 votes

MCG to make simple 3 strand braid.

If you want to do the inverted braid (Dutch?)...simply use negative Frequencies...or if you want to bend it 360deg and weld the ends (with an edit spline), use a WHOLE number for Freq.

Pro version available..see link below..please note video is for Pro version.

MCG ImagePlane

3 votes

This MCG create a plane for apply image of background.

http://fagmario.com/site/wp-content/uploads/2015/04/capaMCG-1024x584.jpg

MCG StoreMorphs

2 votes

I honestly don't know how useful this is going to be...but someone might find a use for it. This MCG/script stores the topology of your object in the UV channels of a copy of said object..ie. morph targets. It is a bit clunky as I have to use maxscript to force the MCG to take effect immediately (ie. collapsing the MCG modifier). The only realistic use I see for this is doing a bunch of facial morphs...storing them, then later go back and pick the best few out of them.

MCG - stackMesh

6 votes

stackMesh will add another mesh on top of current mesh by keep watching the height from bounding box. it can be use for anything but for this example you can see the idea for mix and match the building just buy stacking one onto another. as result we can create model in non destructive way. also the great thing in max modifier is it so simple to arrange the order .

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