3ds Max | News

SoulburnScripts Updated Mar 31st 2008

9 votes

(Copied from Neil Blevins' email list)

Just a quick update with a few bug fixes and small updated features.

Max script update:

Updated several scripts, here's the major updates:

splinePainter: Fixed issue that would turn the paint button off even though you could still paint. Added Surface Offset Value, to place the spline a specified distance away from the surface. Added a way to rename the splines.
objectPainter: Added a way to add a prefix to the name of the objects.
makeObjectsUnique: Added options for refining what you want to make unique. Works on instanced controllers now (note: A max bug prevents all controllers from getting uninstanced, but it does work on most controllers.)

SoulburnScripts Updated Mar 24th 2008

10 votes

(Copied from Neil Blevins' email list )

Yes, I know it's only been 4 days since the last collection, but I wanted to get a number of bug fixes out to you ASAP, and a few new useful features. So here's the news...

Added 1 new script:

splinePainter: This script lets you paint splines on the surface of another piece of geometry.

Updated a bunch of scripts, here's the major updates:

modifierUtilities: Fixed a Defaults Loading bug.
objectReplacer: Fixed a bug when trying to remove objects from a blank replacer list.
wireBundler: Fixed a bug when trying to remove objects from the various lists. Added weights to deform objects. Increase the weight of an object to have it chosen more frequently.
splineManager: Added controls for the Rectangular Renderable Splines.
objectPainter: Fixed a bug when trying to remove objects from the 2 lists. Added weights to paint with objects. Increase the weight of an object to have it chosen more frequently. Added scatter, so now your brushsize can determine the distance an object can be scattered. Added group support.
materialMover: Added an Unused mode, so you can, for example, only move materials to the material editor slots that don't currently contain scene materials. Or you can apply materials from your Material Library to only scene objects that do not currently have a material.

3ds Max 2009 Announced

11 votes

Interesting news if you haven't heard. 3ds Max 2009 has been announced and will be split into an Entertainment and Design version corresponding to the creative needs of the different markets. In addition VIZ is being discontinued to be replaced by 3ds Max Design.

This has created quite a stir amongst the community on CGTalk and on Ken
Pimentel's blog

...

For the latest industry news - visit MaxUnderground.

Polyboost 4.0 Released

14 votes

News from the Polyboost website:

PolyBoost 4.0 has now been released! Almost all parts of PolyBoost have now been converted to c++ using the 3ds max SDK which means a lot for the speed and efficiency of the tools. They are now just as fast as native max tools would be! New tools in this release include Symmetry Tools, Texture Wrap, Cavity, Density, Dust and SubSurface Map, UV Space, SurfaceSelect, SymmetrySelect, StepLoop and surface offset for the PolyDraw tools. View the preview video here and read more about the update here. The upgrade is free for existing users.

For more info visit www.polyboost.com

Max to Sunflow Exporter v0.24 released

I've released another new version of the SunFlow Exporter. This one adds a few features and bugfixes:

- adds support for Hair and Fur modifiers
- adds support for the Amb-Occ shader
- adds support for Multi/Sub-Object materials
- adds a "Skip geometry" checkbox. Useful if you've already exported your geometry, and just want to fiddle with the materials or sunflow settings

Max to Sunflow Exporter v0.22 released

I've released a new version of the SunFlow Exporter. This one adds a number of small features and bugfixes:

- adds the "Enable Jitter" option to the Sampling settings
- adds support for spherical cameras (the old exporter only had support for the fisheye camera)
- adds an option for importance sampling to the IBL settings
- adds a setting for SunSky turbidity

HP xw4400 DCC Workstation Raffle

8 votes

3ds Max 2008 is shipping

11 votes

From the Autodesk announcement email:

"Autodesk® 3ds Max® 2008 is now shipping! This release makes working with complex scenes easier than ever. Dramatic performance improvements – in areas such as viewport interaction, selection and material assignment, as well as new, artist-friendly UI and scene management features, result in significantly enhanced productivity. Click below to find out about all the new features and enhancements of this exciting new release."

See What's New in 3ds Max 2008

ScriptSpot "RE-Launch" Giveaway #5 Winners

6 votes

Today I'm proud to say the top 3 contributors to ScriptSpot are being publicly recognized for their contributions and awarded a prize for their efforts! Their talent and contributions continue to help the ScriptSpot community to grow and flourish. To that end - ScriptSpot, in coordination with the developer of Orionflame, would like to recognize their efforts and reward each with a FREE copy of Orionflame 4 valued at $149 USD!


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