3ds Max | News

3ds max select by name slow/fast

10 votes

For those who find "select by name" dialog in max 2008 and later, too slow, HERE is nice tip how to revert it into "old style and fast" mode.

FumeFx Preset Tool

37 votes

UPDATE: v1.0Beta

Hi Again!

Thought i would give you guys a christmas Preset! ;) What better then to make fire whens its cold! Well unless your an aussie, as that would just be plain stupid ;)

EDIT:
Fixed two more Bugs:
ToolTip was incorrect on the animation controllers.
Animation wasn't keyed on the explosion, when the animation coller tick box was off.
EDIT: Fixed the saveOutput Bug.

Anyways the instructions are in the .rar file attached.

Merry Christmas

29 votes

Merry Christmas and Happy Holidays to all and thank you for visiting ScriptSpot!

Motiva SOAP First Public Release

29 votes

Motiva SOAP is a free realtime postproduction tool witch allows not only change colors of the entities but their influence in the whole scene.
Probably the best way to understand what's Motiva SOAP is look at this video.
Vimeo video (features): http://www.vimeo.com/5613002
Mirror in Youtube: http://www.youtube.com/watch?v=JLg3D_bi7lE
Why free?

Blur Studio releases Py3dsMax beta

27 votes

Amazing news for those of you looking to make the switch to Python.

"We have developed a way to run Python as a complete replacement of Maxscript in 3dsMax, utilizing Python and PyQt to develop tools, we're hoping to revolutionize the ability to develop fast, efficient and powerful utilities.

All the information you need to get going can be found at our new development website:

http://blur-dev.googlecode.com "

Read the full, original post by Eric Hulser on CGS - http://forums.cgsociety.org/showthread.php?t=816475

New Tool for 3ds Max - RenderFlow Beta

28 votes

David Holmedal has written a node based render manager for 3dsmax and is making it available immediately to anyone who is interested ...for free. More information is available on his website http://www.davidholmedal.com/renderflow.php

Description:
RenderFlow is a nodebased render manager. It allows you to setup your
render passes much like you would set up a composite in programs such as
Shake. This gives you a clear overview of what is going on in the scene. It
is easy to use, you decide the complexity as you go along.

My Blog Huh?

Actually I have already started a blog here: (can i put a link here?)

mertens3d - Blog

Hi

Hi all,

I am Akram Parvez, Technical Artist, working at FXLabs,India.

9 years of ScriptSpot

24 votes

May has come and is nearly gone but is a special month for ScriptSpot - this is the 9th year since ScriptSpot was created. 9 years... Wow. So - what does this mean? Not much this year but I do think next year should be big! I'm thinking everything from competitions to giveaways to a major site refresh. If you've got some ideas or just would like to help out over the coming year shoot me an email or leave a comment below.

Christopher Grant
ScriptSpot.com

SoulburnScripts Updated Dec 19th 2008

17 votes

(Copied from Neil Blevins' email list)

Updated several older scripts, here's the major updates:

splinePainter: Added ability to close the spline after creation.
sLib: Added sLibPowerNurbsFilter.
powerSolidManager: Also works on Power Nurbs now.
parameterManager: Added a progress bar to startup, hopefully it'll build it's list a little faster, or at least you'll know it hasn't crashed. Fixed a couple of crash bugs.
modifierUtilities: Changed the default modifiers. You can get the old set back by making your own custom set of default modifiers.
wireBundler: Modified the parameters of SplineMesher to create more consistent results.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.

- Neil

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