3ds Max | Plugins

AutoModeller Pro

18 votes

AutoModeller Pro is a brand new, incredibly advanced, game-changing, native and heavily multi-threaded plugin(C++) for 3ds Max (2010-2019). It allows you to apply or paint a group of meshes as "geometry texture" onto your existing 3ds Max scene geometry.

Octopus

5 votes

I have released Octopus, which is a really cool menu system. It is highly customizable and gives you huge flexibility whatever you are doing inside 3dsmax. For further informations, go and check my website, where you can get it. Current features: :) 

Here you can download DEMO VERSION of Octopus!

MoCapture

0 votes


MoCapture is the plugin for 3dsMax, that uses video-based technology for motion capture and animation directly inside a 3dsMax. Forget about expensive equipment, sticky markers, endless importing and exporting from and to several 3D programs. With MoCapture, all you need is sit down in front of a webcam, act out the expressions you want to apply to your 3D character and watch it happen in real time within your 3dsMax.

Realtimer

5 votes

Realtimer main poster

The Realtimer plugin allows you to capture your object manipulations as an animation with ability to change smoothness and speed. You can record it slow for more accuracy or you can make it fast as a timelapse. Use your imagination faster than ever before. It's an animation by your rules! Watch trailer for more details.

New Re-topology tool: Wrapit

Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can

Sculpt - Fast Attach

0 votes

Sculpt is our Poly Tools Utility Plugins for 3ds Max. Within the last update, we have upgraded our old functions + added brand new functions.

One of these features is the Attach Objects. Sculpt has different ways that you can attach your Objects from attching by material or even attaching by similar objects. The most attractive feature to our new attach is how fast it is. Where some objects would take over 30 minutes to attach everything via max, ours takes only 15 seconds (12000% increase in speed). If you don't believe me, then watch the small video below.

Scribe - Fixing Overlapping Splines

0 votes

Scribe is our Spline Tools plugin for 3ds Max. With our newest update V1.10, we have updated all old functions + added brand new functions aswell.

Radially - pie menu editor for 3ds Max

1 vote

Radially is a plugin for 3ds Max that lets you add any actions to a so-called pie menu which you can assign to a certain keyboard shortcut. You can call any 3ds Max actions simply by pressing a shortcut, hovering desired action with your cursor, and then letting go shortcut keys. Very fast and with no mouse clicks!

CodeUmbrella

0 votes

Write your plugin in C++\CLI, combine it with Jscript.net, C# or Visual Basic extensions, and wrap everything in LUA or MAXScript code, while being able to attach/detach and update all of your runtime compiled dll files, without having to restart your 3DS Max/Design application. CodeUmbrella provides an interface for code editing, compiling, and automatic .NET class wrapping in MAXScript, making sure that all Native Windows and 3DS Max wrappers are available to your .NET and C++\CLI plugins and MAXScript out of the box.

• Run any code in safe sandbox environment within 3DSMAX

HiddenDOSCommand

9 votes

For those of you that maintain your own dlx with a grab bag of
maxscript extensions (like Larry's avg_dlx), I've attached source for a
function that will launch a dos command in a hidden window. You may
find it useful in your toolbox.

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