3ds Max | Plugins

Multi Mesher

17 votes

This is a quick FREE tool.
it acts like the Mesher, but instead of picking only one source object you can have a list of them.
And with some boolean options to intersect or subtract the meshes.

there is a add list for the boolean addition objects
and another one for the subtract objects

it keeps the animation...modifiers, and the uv's.

and the Source objects remains separate, so it'll not collapse it in one, like the boolean does.

you can also pick splines

installation :
1 : put the file in your script, startup folder.
2 : restart max

mxscom

29 votes

The REZN8 Productions MAXScript / COM Bridge. This script and executable allows you to run scripts externally.

Install for Crimson Editor
0. Modify the entry in maxscript6.reg and or maxscript7.reg to point to the
directory where your 3dsmax.exe resides.
1. Place 'RegisterOLEControl.ms' into your folder.

MXSEditor global utility pugin

8 votes

This 3ds Max plugin provides a powerful Maxscript interface to the maxscript editor (MXSE) and the underlying Scintilla/SciTE editor component. Additionally it enables the Maxscript Editor to be used as an extended viewport.

FEATURES:

MXSPyCOM

1 vote

A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.

In 2005 Simon Feltman released the first MXSCOM, a small Visual Basic 6 application that took commands and sent them to Autodesk's
3ds Max's internal COM server. This allowed users to choose their own external code editor for editing MaxScript and to be able to
have their MaxScript code execute in 3ds Max by way of having the code editor utilize MXSCOM to send the file into 3ds Max and have it

My Blog Huh?

Actually I have already started a blog here: (can i put a link here?)

mertens3d - Blog

New Re-topology tool: Wrapit

Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can

Octopus

26 votes

 

 

 

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OverMorpher MeshSpace

1 vote

OverMorpher Mesh Space is the release of what I showed a few years ago: http://hocuspocus-studio.fr/tools/overmorpher/

That’s a new 3dsmax plugin. It works like a morpher, but on top of an animated mesh.

It can be placed over a skin modifier, or anything like a point cache or an alembic…etc

OverMorpher PoseSpace

2 votes

 

OverMorpher PoseSpace is a 3Dsmax plugin dedicated to Pose Space Deformation.

It is pretty similar to the SkinMorph, Corrective poses driven by your Rig.

Except the poses interpolation is more reliable.

The SkinMorph modifier drives the poses depending on the angle between 2 bones.

OverMorpher WorldSpace

1 vote

 

That’s a new 3dsmax plugin for animation.

It gives you all the freedom that even the best rig can’t.

You can sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations.

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