3ds Max | Plugins

Octopus

26 votes

 

 

 

OCTOPUS 3 - RELEASED! 

CLICK HERE FOR MORE INFORMATION

DISCORD

StonTools

25 votes

Plugin for 3dsMax. Especially design for ShiVa, this tool improves compatibility between the two platforms.

With a precise analysis of scene and tools for auto correction of errors, passing a model from 3dsMax to ShiVa becomes child's play…

1. Compatibility check
2. UVW transfer
3. Character repair and optimize for export
4. Multi/sub object material simplification and conversion to standard

The tool, in version 0.85, will be regularly updated according to the innovations of Shiva game engine

Visual MaxScript Plugin Fix

24 votes

This is a fix for the small, yet incredibly irritating, bug in Visual
Maxscript Plugin where when you've finished editing a rollout in VMS it
would remove one line directly below the rollout block which, if not
manually fixed could lead to the rollout 'eating' your code away.

This is a modification from the original plugin from Discreet so all credit goes to them.

Avguard MAXScript Extension Package

24 votes

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer…
See included text file for complete change notes…

Shortcuts

23 votes

This plug-in allows you to bind keyboard shortcuts (hotkeys) to most MAXScripts.
It adds some MAXScript functions that reads Scribe data
directly into MAX. No DLL's required. Test Interface script
included.

AVGuard

22 votes

Lots-O-Extensions! (see avg_dlx.txt, or In Listener, type "avgHelp()"
for short descriptions). Minor update: "fixed cast in bit.shift method"

Helium

21 votes

Helium is a Schematic Framework that allows you to create Flow-chart
User Interfaces within 3dsmax, via maxscript. Please see the help file
and example scripts installed by the installer for further instructions
on how to use helium.

View a interface screenshot example

AutoModeller Pro

21 votes

AutoModeller Pro is an incredibly advanced, game-changing, native and heavily multi-threaded plugin(C++) for 3ds Max (2010-2022). It allows you to apply or paint a group of meshes as "geometry texture" onto your existing 3ds Max scene geometry.

SuperUtility

21 votes

SuperUtility implements Function Publishing
to provide access to MAXscript. It also has a TrackViewNode that will
load/save the paramblock the utility uses which is viewable in the
trackview

MAXScribe

20 votes

Here's MAXScript extension to use with Immersion Microscribe.
It adds some MAXScript functions that reads Scribe data
directly into MAX. No DLL's required. Test Interface script
included.

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