3ds Max | Plugins

prorender PRM for V-Ray denoiser

0 votes

With the prorender PRM for V-Ray denoiser tool you can easily accelerate and distribute denoising jobs on your renderfarm. As you can see it in the screen recording video the GUI gives you control of the most important parameters.

With the prorender PRM for V-Ray denoiser tool it's very easy to submit denoising jobs on a renderfarm.
https://vimeo.com/175704925

scope of functions:
-accelerate and distribute V-Ray denoising jobs on a renderfarm
-easy GUI usage with drag'n'drop
-save/load presets for changing vdenoise settings quickly

AutoModeller Pro

12 votes

AutoModeller Pro is a brand new, incredibly advanced, game-changing, native (heavily) multi-threaded plugin(C++) for 3ds Max (2010-2017). It allows you to apply or paint a group of meshes as "geometry texture" onto your existing 3ds Max scene geometry.

MXSEditor global utility pugin

2 votes

This 3ds Max plugin provides a powerful Maxscript interface to the maxscript editor (MXSE) and the underlying Scintilla/SciTE editor component. Additionally it enables the Maxscript Editor to be used as an extended viewport.

FEATURES:

RelaxBySG (Relax By Smoothing Group)

3 votes

Modifier to smooth meshes without destroying hard edges defined by smoothing groups.

RelaxBySG works on the same principle as the standard Relax modifier, but offers a greater degree of control.
Rather than relying on the modifier to find boundaries and corners and hoping for the best, you can use smoothing groups to define them yourself.


MXSPyCOM

1 vote

A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.

In 2005 Simon Feltman released the first MXSCOM, a small Visual Basic 6 application that took commands and sent them to Autodesk's
3ds Max's internal COM server. This allowed users to choose their own external code editor for editing MaxScript and to be able to
have their MaxScript code execute in 3ds Max by way of having the code editor utilize MXSCOM to send the file into 3ds Max and have it

OverMorpher WorldSpace

1 vote

 

That’s a new 3dsmax plugin for animation.

It gives you all the freedom that even the best rig can’t.

You can sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations.

VoroFrag

30 votes

VoroFrag is a free modifier that allows to make voronoi fragmentation. It handles convex and concave objects, as well as hollow meshes and open surfaces. It offers a "Box Mode" for quick fragmentation. Support for mapping coordinates, material ID and normals.

!! Update 2.5a for 3ds Max 2015 !!

You will find the full documentation (in pdf), the change_log and the plugin in the attached file (VoroFrag_v2.5.zip)

ImpressObjects

3 votes

ImpressObjects is a plugin for 3ds Max that allows two intersecting meshes to be pressed against one another so that their respective vertices do not overlap.

HOW TO USE:
1) Use the "Select Node A" and "Select Node B" pickbuttons to choose two overlapping meshes.
2) Press the "Create Target" button to create a target helper. This determines the directions in which intersecting vertices will be moved.
3) Adjust the target helper as desired.
4) Click "Impress".

FEATURES:
- Non-destructive to mesh topology

Weight Pro v2.0

1 vote

WeightPro is a 3ds Max c++ plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices.
It allows you to make adjustments during posing in realtime.

Available for 3ds Max versions: 2013, 2014, 2015, 2016.

ProjectShowcase Now Free

4 votes

You can fast archive with projectshowcas and you can recall the scene visually archives.

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