3ds Max | Plugins

Radial Symmetry

Radial Symmetry is the first and only 3DS Max modifier which allows you to model radial structures and see the end result.

alf float controller

float driven by a simple line quite handy for animation loop

Bubble Modifier

Works like sculpt deform in Maya.

A SimpleMod scripted plug-in modifier which inflates or pinches
an object according to the transformation of the modifier's gizmo, the radius and falloff parameters.

The Radius is the length of the offset a vertex would get if it's distance
from the gizmo evaluates as zero. This parameter can be set to a negative value as well to create a pinch effect.

display callback to spot the degenerated faces

an utility for debug purpose , add a warning along a degenerated face normal this plugin is an utility plugin to register a drawing callback in 3ds max viewport the sorce code is also available

Release the KRAKEN!

This plug in was made as a final project for our animation class.
It is designed for easy access to complete tentacle system adjustments and parameter setup. A single controller afects the whole system, however, there is a noise parameter to give every single tentacle its very own movement and personality.

Este plug in fue hecho como proyecto final de nuestra clase de animacion.

Autogamma

This is a script that simplifies the working process for a linear workflow.

The script applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours.

Lastpixel works on lots of large projects with multiple xrefs being created by several staff members so to avoid problems of having to manually apply colour corrects we use this script.

We developed this script about 6 months ago and its great I leave it turned on all the time
with remove CC's after each render (so I dont have to click through colour corrects in my material editor )

New Re-topology tool: Wrapit

Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can

Please help to fix

Hi all ,

http://www.scriptspot.com/3ds-max/realtime-spring

This is link to a very useful maxscript - realtime spring.

Unfortunately it is not working in 3ds max 9.

Anybody have any idea????

VRayVFBMaxScript

This plugin gives MaxScript access to some of the properties of the V-Ray frame buffer. Currently only the rendering region is exposed, but more parameters will be added.

See included readme for installation

Disclaimer

This plugin is provided *as is* - it is not a part of the official V-Ray installation and no official support for it is provided. It is only guaranteed to work on V-Ray 1.5 SP5. For any problems or questions please use the V-Ray forum at http://www.chaosgroup.com/

SciExtLexer.dll

This is an external lexer for the scintilla based maxscript editor that ships with 3dsmax 2008 and later.

It adds syntax highlighting for C++, C#, Python and Ruby source code to the editor. This comes in handy if you are doing just-in-time compilation of external source through .NET.

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