3ds Max | Plugins

Character_set

3 votes

This Script helping you to manage your characters.

01.Hide/Unhide entity by one click.
02.Easy to layering.
03.Auto replace on render.
04.Prerender script run.
05.Easy rename all relate entity.
06.Directly clone(and rename) character one scene.
07.Destroy all relate entity by one click.
08.Auto link.
09.No problem whit nodes rename.
10.Network render support.

Universal Track Selector

5 votes

(NEW)On sale from now till the end of the year! Check it out.

ShaderFX

65 votes

ShaderFX is a full-featured real-time shader editor for 3ds Max. It allows
artists with no previous programming experience to build complex HLSL
FX shaders for use in Max's viewport and in external game engines.

Note: this is a commercial script

Proxy Manipulator

53 votes

Proxy Manipulator

 

Proxy Manipulator

 

 

I had this idea for a simple controller that would filter manipulations and pass them on to other objects. It is based on the 'Gizmo Transform' controller that comes with CAT, but this one is a lot more sophisticated, and can do a few more tricks.

Target VRay Light Scripted Plugin

70 votes

TargetVRayLight Plugin

 The plugin creates VrayLight with Target. Convenient for the creation of different studios for the subject of visualization.

History:

-- v2.0 First release.

-- v2.1(3)


  •  Now supported by V-Ray Light Lister!
  • Added some parameters.

Installation:


  • Copy plugin in stdplugs\stdscripts or scripts\startup;

Mathsurf

77 votes

snaillshel-mathsurf
Mathsurf version 2.0
Mathsurf is a scripted plug-in for 3ds Max to create and explore mathematical surfaces and geometries in form of the standard editable mesh.

alf float controller

31 votes

float driven by a simple line quite handy for animation loop

Bubble Modifier

43 votes

Works like sculpt deform in Maya.

A SimpleMod scripted plug-in modifier which inflates or pinches
an object according to the transformation of the modifier's gizmo, the radius and falloff parameters.

The Radius is the length of the offset a vertex would get if it's distance
from the gizmo evaluates as zero. This parameter can be set to a negative value as well to create a pinch effect.

display callback to spot the degenerated faces

30 votes

an utility for debug purpose , add a warning along a degenerated face normal this plugin is an utility plugin to register a drawing callback in 3ds max viewport the sorce code is also available

Release the KRAKEN!

71 votes

This plug in was made as a final project for our animation class.
It is designed for easy access to complete tentacle system adjustments and parameter setup. A single controller afects the whole system, however, there is a noise parameter to give every single tentacle its very own movement and personality.

Este plug in fue hecho como proyecto final de nuestra clase de animacion.

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