3ds Max | Plugins


80 votes

Mathsurf version 3.0
Mathsurf is a scripted plug-in for 3ds Max to create and explore mathematical surfaces and geometries in form of the standard editable mesh.

Multi Mesher

12 votes

This is a quick FREE tool.
it acts like the Mesher, but instead of picking only one source object you can have a list of them.
And with some boolean options to intersect or subtract the meshes.

there is a add list for the boolean addition objects
and another one for the subtract objects

it keeps the animation...modifiers, and the uv's.

and the Source objects remains separate, so it'll not collapse it in one, like the boolean does.

you can also pick splines

installation :
1 : put the file in your script, startup folder.
2 : restart max


6 votes

Fast Animation Surface Tool Inspired by what Pixar showed on Presto, this tool will really speed up your rigging workflow, but most of all your animation efficiency. You don't need anymore to create additional object to control your rigs, everything is triggered by predefined mesh zones and your mouse movements. So the advantage here is that it doesn't slowdown your scene by adding more elements, and most of all, you can control your rig directly on the mesh, without any visual interference, painful Controller selection or separate UI. So everything becomes very obvious and intuitive.

XrayUnwrap 2.0 - Cowdfunding campaign help to founding

2 votes


Hello everybody, we launched a crowdfunding campaign to develop XrayUnwrap 2.0 for Autodesk Maya and 3ds Max. In the video we show the new features we would like to add to this great plugin! thanks for your support! Please visit our crowdfunding campaign here: https://www.indiegogo.com/projects/xrayunwrap2-0-quicker-auto-unwrapping...

3D Studio Max - Plug n Play Toolbox

2 votes

The plug and play toolbox allows you to easily browse and run scripts and plugins within your browser.

No need for complicated installs, simply browse click and play.

When you restart max non of the tools exist, only when you run them, so there's no chance you can get any startup errors or slow-downs.

To see the toolbox in action check the video link below :-

Check out the site below for download information.

Random Face ID's

1 vote

Have you ever wanted to randomize the face ID’s of an object based on elements, individual polygons, smoothing groups, or objects? Wait no longer. This modifier allows users to manipulate the face ID’s of an object in a non destructive way. Check out the images below where I demonstrate using this modifier to randomize the windows of a building.

New Re-topology tool: Wrapit

Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can


6 votes

Sketchfab uploader for 3ds Max

0 votes

Sketchfab allows you to share your models in an interactive 3D format anywhere online!

This plugin enables to publish 3ds Max models online in 1 click via 3ds Max.

It will add a menu item "upload to sketchfab" on 3ds Max.

You can download the plugin here: https://sketchfab.com/exporters/3dsmax


6 votes

TopoRelax is a 3DS Max modifier which relaxes meshes while preserving their volume unlike the normal relax modifier which shrinks the mesh.

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