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Edge Loop Regularizer EditPoly

8 votes

Edge loop regularizer for Edit Poly. This script is an extended version of the well known edge loop regularizer script. This version has a ported part of the original script that can handle edit poly objects. The only drawback is that it can be slower when you are planning to use it on an edit poly object, because how max is handling edit poly modifiers. If you are planning to use it on an edit poly modifier, it might better to detach the part you want to regularize, and than attach it back when you finished the modification.

Deformed Edges

19 votes

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.1
deformededges1
With this tool user can deform selected edges of Editable Poly objects.
This will give your model a more natural look with raw edges.
For example: wooden or concrete pillars or walls, pieces of clay or ice, rude metal etc.

UniRemover

19 votes

v.9.39

If 0 objects selected then run Maximize Viewport Toggle
Resetxform by attach to mesh works correctly for more objects

Если 0 объектов выделено то сработает Maximize Viewport Toggle
Сброс xform путем присоединения к сетке работает правильно для большего количества объектов

And all this works by single button

Octopus

5 votes

I have released Octopus, which is a really cool menu system. It is highly customizable and gives you huge flexibility whatever you are doing inside 3dsmax. For further informations, go and check my website, where you can get it. Current features: :) 

Here you can download DEMO VERSION of Octopus!

Substance and Element 3D material preparation tool

1 vote

This script creates an standar material per object and puts the same object name on the
material. This is ideal if you plan sending your model to substance painter or Element 3D plugin for after effects.

Instructions:
Drag the script
Go to Customize > Customize User interface
Toolbars
Category: Substance

Drag the tool to an empty space on any toolbar, or create a new one.

Before using the tool make shure thares nothing selected on the scene, the scripts selects all for you.

ES:
Este script crea un material estándar por objeto y pone el mismo nombre de objeto en el

InstantRig

12 votes

 

Pose Manager

Auto Overlap

Auto Skin

miauu's Script Pack vol.2

11 votes

 

Batch Man: Your friendly neighbourhood batch exporter

2 votes

Batch Man is an easy to use batch export tool. Batch Man stores your selected export location on the objects in question stopping the need for redefining export locations multiple times!

Core functionality:

- Enables user to exporter masses of objects
- Enables user to export objects to different locations simultaneously
- Stores the export location on the object eliminating the need for constant re-definition of export location
- Very easy to use
- Includes documentation

Maxscript Encrypt and Protect

4 votes

......
I wrote a tool to protect the script source code from being easily viewed.
It's free, and you can use it in your business scripts.
Enjoy:)
This is the first time I posted a post in this forum,Merry Christmas and a happy newyear.

>>> A
Load source code into memory to run,You can't use these keywords in your code :
getSourceFileName ,getThisScriptFilename ,getSourceFileOffSet ,getSourceFileLine

>>> B
!!! QuickBMS can't decrypt this encryption, because it is the
.Ms format!
.Ms format!

Attach Object To Vertices

2 votes

This script allows you to bind any object to vertices geometry using simple expressions.

Category: "GregoryMaxScript"

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