3ds Max | All

Viewport View Selector

1 vote

 

What this script do:

This script allow you to select viewport view using gestures and left/right mouse button.

How to use it:

 Assign shortcut. Press a button an interface will appear.

Isolate layer

2 votes

** currently only works when layer explorer is open **

Isolate layers by current selected layer or selected object.
Simple script utilizing macro recorder so its nothing fancy or elegant but it works well!

Installation
-----------------------
Run script
Assign shortcut
Done!

Usage
-----------------------
Select layer
press shortcut (for me its Shift+Q)
Done!

or

Select object in scene
press shortcut
Done!

Custom Shortucts List

4 votes

Simple dialog that shows all user-set hotkeys in one list. Hovering over each button shows the category and group of the action. Clicking the button executes the action - unless the button shows as disabled, which means that the action is not available (the macro might have got lost or it may belong to a plugin which is currently not installed).

Hotkey list

Vehicle Rigger

13 votes

This simple script allows you to rig your wheel based vehicle easily for creating nice vehicle animations in littile minutes

 

 

miauu's Materials Reducer

2 votes

Aligned Box

2 votes

Custom box primitive where you can choose where the pivot point will be located while creating the object. You can place the pivot point visually by picking the location on YZ and XZ plane:

Aligned box

Noors Normal Thief

6 votes

This script will transfer the normals from a source object to a target object, based on distance.

Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading...

Pick the source object, select the target object/faces and press steal !

  • Works with any geometry object.
  • Keeps the stack.
  • Adds an Edit Normals modifier.

Script will be found in the customize UI under category "Noors"

Rotate To Grid

3 votes

What this script do:

This script allow you to orient object along the edge.

Works both for Edit Poly and Editable Poly

How to use it:

Take an Editable Poly object or apply Edit Poly modifier. Select one edge. Call the script.

Object will be aligned to a closest axis along the edge using face normals almost the same way as Align to Edge works in Unwrap UVW but in 3d.

Modifier Preset Creator

16 votes

If you find yourself changing modifier parameters to the same same values over and over again, make your life easier and use the same modifier with preset values instead.

miauu's Transfer Edges: Poly <-> UVW

3 votes

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