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SimpleScatter

2 votes

In addition to basic mesh scattering functionality - there is a new Spline Scatter function which lets you scatter objects along multiple splines in a single SplineShape in several ways (Per Knot - Fixed Count - Fixed Space).

PopUp Menu

3 votes

Provides a popup menu for zoom commands

Clear Dead UV's

7 votes

Scripto version of remove dead uv's. Only works on a blank stack.

Spline Tools

3 votes

Spline Tools are a collection of MaxScripts to help you in the process of creating and editing spline objects. Their main focus is the creation and editing of 'Spline Cages' - which can be used in the creation of patch models. To fully harness the power of

RamPreview

6 votes

Nothing fancy - very simple script loads your last standard preview into Ramplayer rather than playing with mediaplayer. Intended as a toolbar button

SelectbyTargetObject

5 votes

"SelectByTargeObject  does the inverse of "Select Target" in the Lights/Cameras QuadMenu.

  • Select a single TargetObject and use the script to select its "master".
  • In the current version - only the "master" will become selected. 
  • ClearMedit

    4 votes

    "Clears slots in the materials editor with a default standard or raytraced material.
    version 1.60 Cleaned some code."

    NewNoise

    6 votes

    The same as the regular noise modifier - except it strips away some unnecessary features (not unnecessary in all situations - just in most) and binds the x y z of strength into a single spinner that affects all axes equally.

    RemoveModifier

    5 votes

    Any selected objects will have their modifier stacks checked - and any modifier that you specify in there will be deleted. Current Modifers: Meshsmooth - UVW Mapping - Bend and extrude.

    WireJumble

    8 votes

    "Makes a user definable number of wires (lines) of variable thickness that travel through various target objects.

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