3ds Max | Scripts

Change textures Extensions

2 votes

This small script will allow you to change the assigned texture extensions from one type to another either globally or to selected objects, the reason why I created this tool is you might face one of the following scenarios:

Save your time: ULTIMATE skin solution with 2 spinners (Skin++)

14 votes


OOHHH !! what I have done!! I uploaded my stuff !!
It could return a lot of money !!

I ended skinning sufferance for ever :)

Hello evry one

Finaly ! skinning task will be much quicker and easy

the script category: "Mohamed Sami Hadef"

its free , Enjoy :)


5 votes

"This nifty little Polygoncounter works in the same maner as the already assigned (Built in) polygoncounter in max 4 (Q) but it also displays how many polygons you selected in subobject mode in my case i assigned it to Ctrl+Q "

Normal Tools

2 votes

Wall Worm's Normal Tools make it easier to work with Normals inside Max. The tools fill the gap with some of the limitations with the current Edit Normals modifier included in 3ds Max.

The Normal Tools give you several way to set the Normals via type in values, using a tape helper for a vector, or pointing normal at a target.

Parametric Cabinet

6 votes

Plugin for 3ds max. Under development.

The plug-in allow user to make a parametric cabinet with many options to change. Include load and save from/to library.

I would appreciate help in the English translation of the user interface.(Words techniques of carpentry)

Install notes:

Unzip the downloaded file
Put the file contents in the folder: \ Scripts \ Startup (usually in C: \ Program Files \ Autodesk \ 3ds Max Design 2014 \ Scripts \ Startup)
Start 3ds max
You can locate the plug-in in: Geometry under the category Furniture
Enjoy it!

Furniture maxscript plugin

5 votes

FurnitureEdit: Demo version is available on our download page.

Furniture is a collection of four scripts for 3ds max that makes easier creation of furniture elements within 3ds max software package.Furniture plugin consists of four sub-scripts with which you can easily create, modify and manipulate:

 - cabinets with doors,

 - cabinets with drawers,

 - combined cabinets,

 - shelfs (vertical or horizontal)

by Albero Art


21 votes

Version 3.0

Script for simple animation appearance / disappearance of the object.

Render Optimizer V5

438 votes

Bug Free !!! Wink

Hi Guys,

Welcome to Render Optimizer V4. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new Light-Method, Sampling-Method and RAM-Managment. 

Modifier Modifier Zorb

265 votes

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

v 2.7.07 Added "Edit Bitmap Gamma" to Materials right click menu to edit the gamma values on bitmap texture maps

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

Polyline Pro

9 votes

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