3ds Max | Scripts

Cobwebs (Modifier)

19 votes

Updated on April of 2013. There is now a new rewrite of the tool. It now is built as a modifier that supports realtime updating. Check it out on my website at jokermartini.com

https://vimeo.com/63669318

Now comes with help file.

ATTENTION: Anyone who uses this script feel free to email me your renders at "jokermartini(at)hotmail(dot)com" and I'll put your renders up on my website along with the appropriate credits. Thanks

Border Fill

30 votes

Fills a border with quads. Selects the newly created faces (sometimes you want to do an inset afterwards) and verts (sometimes you might want to relax them)

Grid Fill

Quick Attach

17 votes

This script quickly brings together a large number of objects. just this script can be used to reset Xforms.

Kloner - a Handy Cloner

1 vote

This is a handy cloner that i made for a job. Max has the MCG Cloner and the built-in Clone tools, but this one goes straight to the point for fast interaction.A with the cool feature of auto-offset the copies using the BoundingBox size.
And you can change this offset + Make group clones in any 90 degrees direction.
You can change it to transform/move mode to only move objects around, not cloning, which is handy too for building blocks when you have modular parts to build structures...

RealWorld Resizer

0 votes

Real-World size in texture aspect ratio

PolyDamage for 3dsMax

3 votes

PolyDamage plugin is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models make them look more realistic. PolyDamage is a quick alternative to manually sculpting damage with other software packages. PolyDamage adds an extra realism to concrete walls, grounds, stones, columns. PolyDamage quickly adds damage to corners and edges.

Universal Material Converter

3 votes

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.
Coming up: Maxwellrender, Octane

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.

Oriented Line

7 votes

Line segment aligned to follow the drag direction:

 

Extrude/Inset/Outline Faces Modifiers

13 votes

Set of simple modifiers that use the Edit Poly methods behind the scenes. Since the extrude modifier uses the poly extrude options and capabilities, it doesn't break on simple geometry like the FaceExtrude one does.

Extrude Faces Modifier

Compare with FaceExtrude:

 

 

Find And Bind - Vray Hdri & Sun

12 votes

Find And Bind maxscript will scan your hdri and find the sun location.
After that,it will create V-Ray sun in this position and bind it to V-Ray Dome light.
You can rotate the rig by rotation the dome light or in the VrayHDRI map(horz rotation).

L-nio

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