3ds Max | Scripts

Prism

12 votes

Find Coinstances

24 votes

Find CoInstances works in two ways:

1. With Multiple Objects selected it will find objects that are cloned on top of each other resulting in animation flickering

2. With a Single object selected it will find and select faces that are coinstanced

3dmax Vray To Unreal Engine Converter and Vertex Color Baker

1 vote


This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

Contour Generator

53 votes

UIA small tool which creates cross-section splines of one or several objects in the scene.

miauu's Batch Load xRef Scenes

0 votes

Batch Load multiple xRefs scenes at once.

 

- Only the scenes, whose checkboxes are turned ON will be loaded.

Rigid Animation to Skinned Mesh

1 vote

This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.

Copy Paste Image

13 votes

Just simple script to paste image form windows clipboard to 3ds MAX (as reference plate)

It can be used to copy paste selected from Photoshop, screenshot or web page

It reads proportion of image and creates plate with correct aspect ratio.

Vray Mat Lister

4 votes

Hi everyone,

I'd like to share a script I have made.
It's for Vray and it makes a list of all your VrayMtl (and of the main parameters) you have in your scene.

UPDATE Version 0.5 for vray 3.xx

This tool allow you to modify all your vray materials parameters quickly. Globally it works like the Vray Lightlister

Create Holes

19 votes

Modifier for creating holes from selected vertices or polygons.

Available Lite version.

Animators Tool Kit (ATK)

15 votes

*NEW* Utilities in ATK 1.174
VIDEO 'Flippin' Flaps': One click animate the unfolding of your mesh faces.
VIDEO 'PathRig': Generate paths that are guided by target nodes, these paths can act as trajectories, path deforms or both.
TreeLinker': Link objects together by distance from an object to the next object.

Click the GIF for demos:

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