3ds Max | Scripts

Vehicle Rigger

13 votes

This simple script allows you to rig your wheel based vehicle easily for creating nice vehicle animations in littile minutes

 

 

miauu's Materials Reducer

2 votes

Aligned Box

2 votes

Custom box primitive where you can choose where the pivot point will be located while creating the object. You can place the pivot point visually by picking the location on YZ and XZ plane:

Aligned box

Noors Normal Thief

6 votes

This script will transfer the normals from a source object to a target object, based on distance.

Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading...

Pick the source object, select the target object/faces and press steal !

  • Works with any geometry object.
  • Keeps the stack.
  • Adds an Edit Normals modifier.

Script will be found in the customize UI under category "Noors"

Group It

2 votes

This script makes a group from selected objects, it inherit orientation from first selected object.

There is a bug when objects are already part of a group, i'll try to fix it soon...

update 1.1: the bug with existing groups is solved, it doesn't crash anymore but it needs to explode existing groups before grouping, so it doesn't allow nested groups, i'll try to find a work around for next version.

update 1.2: the update 1.1 created some new bugs... version 1.2 should be ok

Rotate To Grid

3 votes

What this script do:

This script allow you to orient object along the edge.

Works both for Edit Poly and Editable Poly

How to use it:

Take an Editable Poly object or apply Edit Poly modifier. Select one edge. Call the script.

Object will be aligned to a closest axis along the edge using face normals almost the same way as Align to Edge works in Unwrap UVW but in 3d.

Modifier Preset Creator

15 votes

If you find yourself changing modifier parameters to the same same values over and over again, make your life easier and use the same modifier with preset values instead.

miauu's Transfer Edges: Poly <-> UVW

3 votes

Clay Mode Advanced

-1 vote

Clay Mode Advanced is a 3ds Max script that allows users to mimic the viewport shading seen in popular modeling applications like ZBrush and Mudboxx. This script makes a ShaderFX shader with matcap uv on the fly and assign the material as override material and turn on Rendering Setting mode. It is designed as a toggle mode.

.: Compatible with 3dsMax 2018 & higher

.: Comes with 30 matcaps

.: Users can easily use their own matcaps in the Matcaps textures folder

.: Editor: Wuan Hyu

Road Markings Generator

0 votes

ROAD MARKINGS GENERATOR is a script that is efficient in automatically creating 2D Mask of road markings in 3dsMax. It can be applied flexibly in Archviz projects while saving a lot of time for 3D artists.

Some of its features are:

Creating Custom pedestrian crossing lines that are editable.

Editable Street side and middle dashed and continuous lines.

Using custom maps that have a texture with correct UVs applied.

Readymade Presets, with the ability to change the elevation height.

.: Compatible with 3dsMax 2018 and higher

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