3ds Max | Scripts

Camera Cone

6 votes

Camera-bound geometry controlled by target distance, far-clipping plane distance or custom distance (animatable). Particularly useful for volume-select-based selections.

: Camera Cone

ASvoe_ViewHotBox_MENU

0 votes

Creates a quick menu for changing views and other useful features of the viewport. Assign the key to z.
double-clicking on z will display the standard 3ds MAX function.
See the attached file for more information.

Select Last Merged Objects

0 votes

This script allows you select last merged objects again.
Script category:"Osetrov-3D"

Installation: drop script file into 3ds max viewport and assign hotkey or button in toolbar. Alaso you can find this script in global serach (hotkey "x") if you type "Last merged".

PolyDamage for 3dsMax

3 votes

PolyDamage plugin is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models make them look more realistic. PolyDamage is a quick alternative to manually sculpting damage with other software packages. PolyDamage adds an extra realism to concrete walls, grounds, stones, columns. PolyDamage quickly adds damage to corners and edges.

Batch Camera Render

268 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Uni-Hide/UnHider

4 votes

v1.12
Added: Will Hide all Layers except of the layer of an object allocated, If Esc+button of "Hide Unselected" command pressed.
Добавлено: Скроет все слои, кроме слоя выделенного объекта, если нажата команда Esc+кнопка "Hide Unselected".

Works on objects, selection objects and subojects
Edit_Poly
Editable_poly
Edit_mesh
Editable_mesh
line
SplineShape
Edit_Spline
ObjectSet
Unwrap_uvw

DesignToolBox - tools for architecture & design

5 votes

 

Design Toolbox is a collection of tools specially designed to accelerate and simplify basic modeling tasks for architectural models, furniture design and other tasks where accurate modeling is needed. Professionals used to CAD or precision software will find it very familiar some of the included transformation tools, like reference rotation, scale and position, measurement tools and reference guides.

Ability to place snapping points at polylines intersections, visual rulers, fast UVW mapping and randomizations, cloning tools, scene management, panel grids, fast pivot placement and workplanes are some of the tools included, and new ones are added with each update.

Material Texture Loader

4 votes

The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.

Features

UV Tools 3

9 votes

Easy to use uv mapping tools for Archviz and not only

More info here

Preview Maker

5 votes

Preview Maker

Preview Maker

Simple script to create good animation preview from 3ds Max viewport.

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