3ds Max | Scripts

objectDetacher

8 votes

Takes selected objects (meshs - polys or splines) and seperates all their elements into seperate objects.

Syntax highlighting file for Crimson Editor

10 votes

This is a replacement syntax highliting keyword file for Crimson Editor. It contains nearly all functions - system globals - structs - and a decent number of the major classes as of Max 7. More than 1470 keywords are defined in all -- it's big.

InstanceMoveLink

4 votes

Little utility to copy/instance and parent many objects at once

Tweak Component Tool

6 votes

This is all-in-one manipulation mode like a XSI 'Tweak Component Tool' for fast freeform modeling allows you to move - rotate or scale verts - edges and faces.

Replacer

4 votes

Replace a selection of objects with another set of objects.

Rollout Browser

1 vote

Floating utility you can look through all MAXScript defined rollouts and create a floater with it inside.

LightCleaner

6 votes

"Turns on or off various parameters in all selected lights (show attenuation - show cone - etc). This lets you quickly ""clean"" your viewport of unneeded mess when you have lots of lights in your scene."

RandomFaceRemover

6 votes

Takes any mesh object - converts it to an editable mesh - then randomly removes faces based on a weight your specify (0 means no faces are removed - 100 means all faces are removed - 50 means that a face has a 50% chance of going away. Made to remove random

Keyshift

7 votes

"Implements a ""waterfall offset"" to the controllers and keyframes set for selected objects."

Mat Renamer

4 votes

Automatically renames all or a selection of materials to match the name of the object it´s applied to. Useful when merging to avoid duplicate mat replacement.

Syndicate content