3ds Max | Scripts

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Subobjects Converter

7 votes

v3.02
Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges
Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.

v3.01
If Esc+Key of script keyboard pressed and current subobjectlevel is 4 or 5 (Face or Element) and selected all faces then will run Smoothing Groups floater (a separate special window)

Please help to fix

Hi all ,

http://www.scriptspot.com/3ds-max/realtime-spring

This is link to a very useful maxscript - realtime spring.

Unfortunately it is not working in 3ds max 9.

Anybody have any idea????

Hide | Unhide MtlID Faces

2 votes

••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.2

With this tool you can easely hide-unhide, set-get or select E-Poly object faces by material ID.

Random Wire Color

11 votes

Allows you to set upper and lower ranges for the R G and B randomness, then lets you assign random wire colors to selected objects.

ghostTown Lite

484 votes

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


UniConnector

23 votes


v3.8: Added through connect 2 edges. Добавлен сквозной коннект пары рёбер

All this works by single hotkey.

Edge Loop Regularizer EditPoly

8 votes

Edge loop regularizer for Edit Poly. This script is an extended version of the well known edge loop regularizer script. This version has a ported part of the original script that can handle edit poly objects. The only drawback is that it can be slower when you are planning to use it on an edit poly object, because how max is handling edit poly modifiers. If you are planning to use it on an edit poly modifier, it might better to detach the part you want to regularize, and than attach it back when you finished the modification.

Deformed Edges

19 votes

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.1
deformededges1
With this tool user can deform selected edges of Editable Poly objects.
This will give your model a more natural look with raw edges.
For example: wooden or concrete pillars or walls, pieces of clay or ice, rude metal etc.

UniRemover

19 votes

v.9.39

If 0 objects selected then run Maximize Viewport Toggle
Resetxform by attach to mesh works correctly for more objects

Если 0 объектов выделено то сработает Maximize Viewport Toggle
Сброс xform путем присоединения к сетке работает правильно для большего количества объектов

And all this works by single button

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