3ds Max | Scripts

Render Frame Adder

3 votes

Very simple little script - Allows you to set frames to be rendered. Scrub through your timeline and hit 'Add' to add the current frame to the render queue. Hit 'Update' when you're done - and the frames will be added to the queue.

Select By Name V3

4 votes

This script will create a rollout very similar to the default 'Select By Name' tool however with a few key features:
1) Non-Modal - so it can be left open and will update/sync with the selection.
2) Added Hide - Freeze and Delete to the rollout.

Pass Monkey

2 votes

The PassMonkey is the precursor to the RenderMonkey that is currently in development. This allows you to set your scene based off of your selection sets and your saved render presets. Has controls for environment background maps - toggling atmospherics and effects as well.

Dummy resizer

7 votes

I'm getting pretty fastidious about how I'm working and I think this script kind of proves it. I didn't want to scale dummies with 'affect object' (did I say I was getting fastidious?) and I got tired of typing '$.boxsize' so I wrote this script (my first ever written from scratch!). Very simple. Does what it says on the tin.

BumpReplace

4 votes

Replaces all Bitmap-Bumpchannels with a NormalBump.

Create_Point_At_Selected_Edges_Center.ms

10 votes

This script will create a point at the center of a selection of edges.

Inheritance_Position_X_On.ms

5 votes

Enable X Position Inheritance for the selected objects

Inheritance_Rotation_Y_Off.ms

0 votes

Disable Y Roration Inheritance for the selected objects

Inheritance_Toggle_All_For_Selection.ms

4 votes

Toggles all Move - Rotate and Scale Inheritance for the selected object(s)

PaintWeight_Brush_Increase_1.ms

5 votes

This script will increase the radius of the brush in skin while painting weights.

Syndicate content