3ds Max | Scripts

ctrlmaker

3 votes

dynamically creates scripted custom attributes...
sliders and spinner with linked values laid in a group with optional color tag and progress bars.

- update -
now with preset spinners for position/ rtation/ scale

Base Pivot

3 votes

This script will set the pivot point of all selected objects to be at the centre of their bases.

Random Selector

47 votes

This script allow you to select random vertex-edge-border-face-element parts of the object (it works on Editable Poly converted objects), or objects in the scene. There are three different selection algorithms in vertex-edge-face modes.

Material Override Excluder

3 votes

Do you use the Vray Material Override to do chalk renders and wish that it would allow you to exclude certain materials? Like VRayLightMtl and any refractive materials like glass? Well now you can using this little script. It sets up a Shell Material which allows you to switch from one material setup to another. So even if those pesky VRayLightMtls and refractive materials are within Multi-sub materials then you’ll still be able to exclude them. Give it a go, test it out and let me know how it works for you!

Export Camera to UE4

0 votes

Just select cameras(without target) and run the script. Script will create "Bake Cameras". Then you will need to export all cam in fbx(-z) and import in UE4.

--Support Target Camera, Free, and animation FoV

Script is free

PolySelections

12 votes

Lets you select polys by the number of verts that compose them. So - in an editable poly object - it is easy to select all the polys that have 4 verts - or all the polys that have more than 3 verts - etc...

Holex

-9 votes

Holex is a scripted modifier plugin for 3ds Max which allows users to create various types of holes in polygon meshes. You can create multiple holes or rivets at the same time or individually across multiple objects.

holex_grate

Quad Chamfer

110 votes

Quad Chamfer is a 3Ds Max script that produce all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles.

Here are some of the benefits you get:

•You get better results if you use Quad Chamfer in conjunction with turbosmooth

•No more unwanted pinching

•Great topology

•And many more other benefits over the normal chamfer

Optimize Subdivs

0 votes

All materials in scene are influenced by parameters of Optimize Subdivs.
Script work with vRay Materials.
Do you need to change all Subdivs for all materials?
Optimize Subdivs help you.

Features:
- Optimize Reflection Subdivs of all Materials
- Optimize Refraction Subdivs of all Materials

Thanks for your feedback
netkingZ

Quick Vray Camera for 3dsMax2016 and Vray 3.xx

4 votes

Very simply script which allows the creation of  "hidden" Vray Physical Camera in 3dsMax2016 with Vray 3.xx

qvc

In the last release of Vray 3.2 for 3dsMax, the Vray Camera does not appear; VRay uses the physical camera of 3dsmax. If you write in maxscript: " vrayCreateVRayPhysicalCamera() " we can create the "hidden" Vray physical camera.

Quick Vray Camera, facilitates the work for us.

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