3ds Max | Scripts

UnrealGrid

6 votes

Opens a floater that adjusts the spacing of a Grid Helper based on a dropdown - just like in the Unreal ED.

WkAnimeland

3 votes

This script simulates the typical cartoon black outline around the target object by doubling and flipping its mesh. Some options can add noise to get funny results. If target object already has a lot of faces - it can become very heavy and may take time to render. If it doesn t have a lot of sharp angles - the other script - WkAnimeLandMaterial - is more adapted.

Layer Bar

8 votes

"Layer Bar extends 3dsmax 5's layer system and simplifying its ui at the same time. Give this tool a try if you dont like the dropwdown interface. Features:

  • Dockable screen width bar to effectively manage scene object without consuming screen space.
  • One click operation to hide/unhide - lock/unlock - as well as multiple layer hiding/locking.
  • Muscle Editor

    7 votes

    "Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

    Bakersfield

    6 votes

    Fancy a go on this? I've re-written the texture baker - as I didn't like the way it went about things.

    Scale Checker

    7 votes

    A VERY simple script that checks for non-uniform scaled objects in your scene and prints them onto a script file for analysis. A rather simple utility I popped for one our guys.

    Biped Worker

    3 votes

    "A biped tool that incorporates biped selection - key library and editing - and set key functionality.
    Features:

  • Selection Sets
  • Biped List
  • Bip Part Selector
  • Edit Keys
  • Property Library
  • Click here for the online docs."

    Organise Scene Selection Sets

    4 votes

    This tool creates a floating window listing all of the selection sets in your current scene. You can then toggle the visibility of each set by checking the appropriate check. If you decide to add more selection sets simply re-run the script and the dialogue box will update to reflect the changes. This makes managing large files much easier!

    CenterPivot2Origin

    2 votes

    "This one was made by request. It's really simple. It just centers the pivot of every object and moves it to the origin."

    Normal Thief

    10 votes

    "This will copy the normals from a master object and apply to various target objects - based on vertex distance between them.

    Syndicate content