Arrow

15 votes
Version: 
0.03a
Author Name: 
Vojtech Cada

Arrow spline primitive, useful as a control object in rigging. Works only in 3ds max 2016 SP2 and higher.

Additional Info: 

Custom arrow shapes are now possible:

Installation: Copy the .ms file to your scripts\startup folder or run as a script if you want to try it out first. The object primitive will be available under Shapes -> Examples dropdown menu in the Create panel.

Version Requirement: 
3ds Max 2016 SP2.1
AttachmentSize
arrow.ms11 KB

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Lande3D's picture

i dunno if you where

i dunno if you where answering me or not but this was exactly how i was emagining/wanted it:-P but also with extra functionality i didnt think of. cudos

Swordslayer's picture

Custom arrow shapes are now possible

Most probably not the way you wanted it but definitely more versatile.

Swordslayer's picture

Try now

It should be fixed but I didn't test it thouroughly.

jonahhawk's picture

Super Cool! I'm always

Super Cool!
I'm always creating these from scratch. I'm not super familiar with scripted plugins. Is it possible to make the params animateable? I tried animating them, it made keys but the shape does not update.

obaida's picture

sorry my mistake , thank you

sorry my mistake , thank you for notifying , anyway you making very usefull scripts , thank you for your effort .

Swordslayer's picture

Only 3ds Max 2016 SP2.1+

Look at the version requirement, before this version there was no way to make new scripted shape primitives, you could only extend existing ones (i.e. only access and modify the parameters they expose).

obaida's picture

erro

thank you its nice script , but i got error message:
"compile error : unrecognized plugins superclass : simplespline -- in first line

Silver3D's picture

Love it!

Thanks, very nice script, i love it! :D

Lande3D's picture

Very nice

Another very useful scripted object. Only changes i can suggest is to add the option to pick a spline from the scene to use as the basis of the shape
example usage:
create a cylinder. Inset the cap twice. Select the loop created by the first inset. Deselect a single edge and create shape from selection.
Start your arrow primitive. Pick shape now you have an arrow arc that fits on top of the cylinder.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.