AutoSmooth selected
Version:
1.0
Date Updated:
11/04/2016 A little script which set autosmooth to selected objects.
Version Requirement:
3DS Max 2010 and higher Attachment | Size |
---|---|
autosmooth_selected.mse | 1.19 KB |
A little script which set autosmooth to selected objects.
Attachment | Size |
---|---|
autosmooth_selected.mse | 1.19 KB |
Comments
This would be handy
This would be handy
Thanx
Waiting for updates :)
Thanks
Thanks
Yes. I'll update it soon.
Yes. I'll update it soon.
Crea3D, will you make a new
Crea3D, will you make a new version to fix this things?
Anyway this is a good tool.
Anyway this is a good tool.
there's good piece of cake
there's good piece of cake from poly3d unwrap tool....
Swordslayer, thank you for
Swordslayer, thank you for information. I'll keep it on mind.
Come on, you are making it too easy... I was expecting there'd at least be some form of obfuscation but the decompiled dll will give you everything on a silver plate:
Bonus points for making all the methods public.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
Ahhh, I'm an idiot, the vd34be7cb98f7_v1.dll is a file that gets generated by calling strfgighjjghjhayToBytes (strToBytes) on the 77,90,144,0,3,0,0,0,4,0,0,0,255,255 succession - and since I'm like most users and don't allow access to the max root folder, it won't get written there so there's no way to load the assembly and that error is thrown.
And then there's the mxc string which contains the encrypted contents that is decrypted and run by via .NET
So for those who have no idea how to decrypt .mse files, the values are readily decrypted and in global scope after running the script. Hmm, now the only thing that remains is to get the original code from the encrypted string.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters