3ds Max | Scripts

SplineVertexTool

12 votes

spline and vertet edit

Polygon Creator

63 votes


This script is very useful for car exterior modelling. It allows you to create really smooth polygonal surface using splines or NURBS curves to control the shape of the surface. Also allows you to control the edge loops of the surface. With this script you have to draw only the borders of the surface you want. Watch the video or the help page for more information!

Vray Edgetext Controller

1 vote

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This script will change the bump value of those material that has VRayEdgeTex on their bump slot. and enable and disable them completely.
It was wrote to help somebody on chaos group forum, but feel free to use it.
...the default value is 100 ...
It will run on all object materials (multimaterial as well) and check the bump texture to be an edgetex and then change its value.

Maxwell Light Lister v2.0

0 votes

Maxwell Light Lister is a lights manager for 3ds Max in which you can change most of the significant parameters for the lights of the scene. The original creator, Eric Mehl, developed a script that allows the possibility of listing 3ds Max native lights and also lights from Maxwell Render.

Missing Assets Manager

0 votes

This script finds all missing assets in the scene and allows you to replace the paths of these files. Users can omit the notification or replace the path.

Organize Revit fbx into layers

2 votes

A typical Revit fbx import is not organized into layers.... Run this script and it does just that...

Delete Keys Range

0 votes

This script deletes all animation keys of a selected object in a time range. It allows choosing what type/s of key is going to be deleted (position, rotation, scale).

 

Script Runner

2 votes

Script Runner

Simple tool for manage your own scripts.

V01.2.0 .mse .msr .mzp files can be list too by script now

Direct Farsi Type

4 votes

Type the farsi text directly in 3DsMax viewport.

Update V01.1.0

Ignore upper modifiers

Vertex Color Adjuster

9 votes

This utility script gives you HSB and RGB sliders to shift the vertex colors on selected objects.

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