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This script lets you perform various texture map batch operations and batch import and map various game object formats. You can batch populate and rename the filepaths for different map slots ( as well as set other common properties ). If you have many bitmaps named according to a naming convention, you can quickly populate the appropriate maps accordingly.
At the current moment, there is no help documentation.
Here's my version of LOD creation script, it uses multiRes modifier. It works on multiple geometry and retains the geo type. It retains the skin modifier too, so you can run on a skinned character as well. Feel free to use this script and lemme know if you want me to add any feature to it or if it has any bugs.
MAXScript mobility helps you manage your maxscript properties files. This is convenient if you want to copy a maxscript editor colorscheme or maxscript abbreviations from one version of 3ds Max to another version. You can also use the script to create backups of your maxscript properties files.