3ds Max | Scripts

xNormal Batch Baker

0 votes

xNormal Batch Baker for 3ds Max - Version BETA 1.3

xNormal Batch Baker tool for 3ds Max.

This tool will help 3D artist to improve the workflow between 3ds Max and xNormal baking maps.

Main Features

Modifier Auto-Select

46 votes

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.

Traffic generator for max 8-2012+

2 votes

Traffic generator

Instructions:

1.Traffic generator,One of the animation in a construction project, I used script.

Domino Rigger

28 votes

Easy and Procedural Domino Animation Tool for 3ds Max.

Domino Rigger is a simulation-free interactive domino animation solution. The script rigs any amount of dominoes guided by selected splines. Afterwards you can just use the slider on the master controller to make the domino animation instantly.

Book Rigger

162 votes

 

BOOK RIGGER V3.0

Book Rigger is the "one click" Page Turn solution for 3ds Max.

With Book Rigger it is extremely easy to make complex and accurate page and book animations inside 3ds Max in a few minutes if not seconds.

 

 

 

 

 

 

Main Features:

3ds Max password Creator

2 votes

Create password for 3Ds Max files

Create password for 3Ds Max files

warning: Do not forgot your passwords.This script allows the user to open and modify the existing file, but it can not be rendered.

rs_VrayProxy_replace

1 vote

It replaces the selected object to Vrayproxy

FakeVoxel Script

0 votes

MatIDTools

3 votes

BatchImportSTL

21 votes

This script was written by Larry Minton. It was originally called LoadAndSaveAll.ms.

I simply have made A FEW modifications to process .stl files.
The script imports all .stl files found in a given directory (and sub-directories, if desired), then saves them out as a .max of the root same name to the same source directory.
The import uses the most recent settings.

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