3ds Max | Scripts

miauu's Live Measure Pro

matReplace

This script will allow you to replace the materials in your scene with materials from a library or max file in mass. Use the match name button if the names of your materials are similar.

Quick Z-Depth (mental ray)

With this useful and simple script, you can create a non-destructive quick map Z-Depth in mental ray.

rollout Quick Z-depth

Enjoy!!

 

Game Models Tools

This script lets you perform various texture map batch operations and batch import and map various game object formats. You can batch populate and rename the filepaths for different map slots ( as well as set other common properties ). If you have many bitmaps named according to a naming convention, you can quickly populate the appropriate maps accordingly.

At the current moment, there is no help documentation.

Simply run the script from the maxscript menu.

Works with Standard and Multimaterial

Best Regards joqqy

LOD Creator

Here's my version of LOD creation script, it uses multiRes modifier. It works on multiple geometry and retains the geo type. It retains the skin modifier too, so you can run on a skinned character as well. Feel free to use this script and lemme know if you want me to add any feature to it or if it has any bugs.

ghostTown Lite

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


SteamRoller

Unwraps all objects in a selection using Max's built-in flatten function based on the specified parameters. Intended mainly for texture baking.

Rollout Screenshot

Some minor additional functionality is planned for later releases. I'd like to keep this very simple and straightforward, but I'm open to feature requests.

Installation:
- Run the script using MaxScript -> Run Script
- Go to Customize -> Custom User Interface
- It can be found in a category called "# Scripts" under the group "Main UI."

Batch Merge

Quick script to merge multiple files in a scene quickly.

Changelog from 1.3: Added support for many file formats for merging including

fbx, prj, dwg, dxf, ige, igs, iges, max, 3ds, shp, skp, stl, obj

 

MAXScript mobility

MAXScript mobility helps you manage your maxscript properties files. This is convenient if you want to copy a maxscript editor colorscheme or maxscript abbreviations from one version of 3ds Max to another version. You can also use the script to create backups of your maxscript properties files.

 

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