Copitor

105 votes
Version: 
3
Date Updated: 
10/05/2017
Author Name: 
zOffTy

Copitor allow you to quick copy/paste selected objects to another Max scene or in another Max if you have 2 3dsMax open. I also like to use it like as a "quick backup" for try something, and to be sure to loose nothing :)

Installation: Drop The file in max viewport and go to Customize ==> Customize User Interface ==> Category: zOffTy Tools ==> Copitor

How to use Copitor

Additional Info: 

What's new:

04/10/2017 v3
-Added Option button for toggle merge material from Copitor
-Fixed some issues when running copitor for the first time

04/08/2017 v2.5
-Slot6 ONLY can have a special folder to use it on lan network with NAS

03/07/2017 v2.3
-tested on Max 2018, all seem to be ok

08/05/2017 v2.2
-fix the undo state hidding grid and wire no more!
-thumbnail ratio change
-add 1 more slot

28/11/2016 v2.1
-Position of Copitor is now saved. If you want reset the position of copitor, go in your autoback folder, and open "copytor.ini" then delete 2 lines of [DialogPosition]
-Fix Thumbnails size
-Fix the undo state always hidding grid and wire

05/05/2016 v2
-Better ui for 3dsmax 2014 and newer
-add 5e slots
-Fix some crash

07/03/2011 v1.61
-Added on Scriptspot http://www.scriptspot.com/3ds-max/scripts/copitor
-Fix some crash

16/11/2010 v1.5
-Add a 4e slot

02/11/2010 v1.4
-Fix some crash

30/10/2010 v1.3
-Fix some crash

29/10/2010 v1.0 !
-Launch !

Version Requirement: 
Max 8 to 2018 !

Comments

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titane357's picture

could be nice to have option

could be nice to have option like in merge tool : rename object or material name,... sometime it is a bit dangerous to paste in a file.

Naxos's picture

Must-have tool...

Many thanks for this one !!

zOffTy's picture

hi @obaida @amisima, Thanks

hi

@obaida @amisima, Thanks ;)

@kyle108: weird..What is your Max version?

kyle108's picture

seems like after using

seems like after using copitor once, if i close and reopen the menu it appears blank with no buttons. is anybody else having this issue?

obaida's picture

Thank you

Thank you very much "zOffTy" its important script . and thank you again for making it open source , so for that I modified it to add clean button (By holding SHIFT and pressing on image button) it will reset (paste button) and (delete the photo and max file) .

amisima's picture

Great :)

Thank you for this! And another thank you for the source :) I've added "saveAsVersion:2011" at the end of "saveNodes" and now i can move stuff between 2011 and 2012 seamless :) Maybe it's a good idea to build those in :) Best regards

zOffTy's picture

Thanks all :)

@omid3098, weird :/ Have you deleted all files in your #autoback folder?

@Barbiturat, mmmh I've not planned to add a clear button

@titane357, you can keep the grid if you want, just edit the script and comment these lines:
--viewport.setGridVisibility 1 off -- Cache la grille, cest moche!

omid3098's picture

Unknown system exeption

it seems there is something wrong here:
just copied a model from my scene and pasted into another clear scene.
it was working, but today I can not make it work any way.
I guess it may be related to scene units, because first time this happened was this difference. or maybe I'm wrong :-??
here is what listener says:

"I'm a virgin button !"
"I'm a virgin button !"
"I'm a virgin button !"
-- Error occurred in Pasteselected1.pressed(); filename: C:\Users\Consul1\AppData\Local\Autodesk\3dsMax\2011 - 64bit\enu\UI\usermacros\zOffTy Tools-Copitor.mcr; position: 3321; line: 64
-- Frame:
>> MAXScript Rollout Handler Exception: -- Unknown system exception <<

Barbiturat's picture

Thanks! Very useful

Thanks! Very useful script!
Can you make "clear" button for Copy/Paste slots?

vbn's picture

Great script! Just a minor suggestion...

Great script, zOffTy! Very handy for merging objects.

I have just one recommendation for improvement. I see that this script makes files in the project autoback folder. After I close the script and 3ds Max the files are still there. Wouldn't it be tidier and less resource consuming to make the script so that it deletes these temporary files after the objects are merged (or when 3ds max is closed)? I don't know if it's possible but just a suggestion :)

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