FilePathFinder Pro & Light versions

410 votes
Date Updated: 
Author Name: 
Alexander Kramer (Kstudio)

FilepathFinder - is a most advanced tool for working with asset files in 3ds Max.
With FilepathFinder you can easy find, collect and work with asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
FilePathFinder helps you quickly select objects in your scene or find the necessary materials and textures and place them in the Materials Editor.
Also with this tool you can easily archive the 3ds Max scene.



FilepathFinder PRO v3.76.14

New Features & Fixes for FilePathFinder Pro

  • Speeds up the relinking of asset files approximately in 7 times!
  • Adds support to 3ds Max 2019
  • Display progress bar when Copy and Relink assets
  • Adds an ability to rename Asset link + file on Hdd in more simple way - using menu-item or shortcut (SHIFT+F2)
  • Simplifying Deployment. New capability for installation plugin and creation the identification files in silent mode.
  • Fixes a minor issue with relinking background images
  • Fixes a bug with crashing the plugin in scenes which contains VRayOSLTex and VRayGLSLTex textureMaps
  • Fixes an issue with generating preview for some .PSD files.
  • Fixes a potential issue with generating bug-reports.
  • Fixes some another minor issues.
  • Fixes some potential issues with compatibility with other 3ds Max plugins.
  • Fixes some another minor issues.
  • Fixes some minor interface issues
  • Fixes an issue with flickering toolTips in Windows 7

New Features & Fixes for tool Batch Render&Relink

  • Adds capability to render in batch mode using Maxwell Renderer
  • More accuracy find compatible renderer by material
  • Fixes an issue with using Vray Frame Buffer for rendering thumbnails in Vray Next.
  • Uses real World and mapChannel settings from materials when rendering preview for materials.( Avalable only with default material's studio)
  • Fixes a bug whith rendering some 3d models. [Batch Render&Relink]
  • Fixes a bug when rendering preview works very slowly when Vray material contains displacement
  • Fixes a logical mistake in using variables "FilePath" and "FileName" in "Batch Render&Relink" tool

See full list of history changes on this page - Update History.


Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Ability to exclude files from collecting by type of file
  • Rename the links by mask
  • Removing the maps from scene
  • Ability to collect the Asset files via clipboard and drag&drop method
  • Includes the “Batch Render&Relink” tool for organize the Asset files into the 3d Models and Materials Libraries in the batch mode
  • Support to xRef files.
  • Support to almost all known renderers and plug-ins.

Select objects, work with materials and textures

  • Selecting the objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show\Hide bitmap in viewport
  • Opening the files into the external application.

Misc Features

  • Autocheck for updates
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and other)
  • Various methods of display files in list: by type of files, linked to selected objects, by status, by mask of name
  • Independent from 3dsMax caching of thumbnails
  • The “Batch Render&Relink” tool for rendering the thumbnails for 3ds Max scenes, Material Libraries and IES files
  • Unostentatious and "Transparent" demo-version
  • User-Friendly interface

Additional Info: 

Commercial script.
Installation and generation of id-file video 
Note: Please use latest updates for your version of 3ds max
3ds Max Updates & Service Packs

Demo-version Limits:

The Demo version allows to work only with limited number of files.

Version Requirement: 
3ds Max 2012 and above (32 and 64 bits)
Video URL: 


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peprgb's picture


Hi, after searching long the there any possible way of unisntalling this script? would appreciate some info on this


simmsimaging's picture

Thanks. No antivirus


No antivirus installed on this machine, and I use UNC path names (\\server\x\y\ etc)

Again, it only seems to be happening with FPP. Asset manager and Relink Bitmaps do not seem to hit this slowdown. Any other thoughts?


Kstudio's picture

Possible reasons: 1.

Possible reasons:
1. antivirus application.
2. The network path is specified on by ip-address (eg \\192yu168.0.1)

Maybe you should change your antivirus.
Or change the network paths to such \\servername ...

simmsimaging's picture

The super slow linking of

The super slow linking of network pathed images continues to be an issue. It can literally take 10 minutes to re-link an image that is on the same drive, but a different directory. Any clues? It's a great script in terms of functionality, but can be unusable for me like this.

(It's not always that slow btw - but not sure what triggers it since all jobs and my texture archives are all on the same drive in the same network location.)


simmsimaging's picture

I have emailed the bug

I have emailed the bug report. Noted in the email as well, but I am not sure what "non-standard programs" would include. There are many things installed on the system, but I have another script (relink bitmaps) which I also use and it doesn't seem to run this slowly, at least it hasn't in the past.

Kstudio's picture

Open scene before relinking

Open scene before relinking and run FilePathFinder.
Open preferences dialog (menu customize) and generate bug-report.
Also write about not standard programs installed on your system.

simmsimaging's picture

Very slow re-linking of images

I found using the search/collect function, without collecting, was running extremely slowly, like 10-15 minutes to go through two folders and re-link maybe 20 bitmaps, so I tried using the manual option (f4 on a single bitmap). This took 1min 50 seconds to re-link, even though I pointed FPF PRO right to the image. The same process in Asset Manager is instant.

Is there some setting that might be causing it to run super slowly?


simmsimaging's picture

I watched the video but it is

I watched the video but it is not clear to me what is going on there. What is actually being replaced? I have no idea what I'm looking at there :)

The find/replace function seems to do the trick. Is it possible to add a function so that you can just click on another bitmap to fill in the replace slot? Or maybe drag one from the thumbnails to the slot? It would save the manual retyping of the name every time you want to try quick iterative tests with different maps.

Kstudio's picture

Several methods to replace the links

There are several methods to replace the links to texture
Find & Replace
Set Path

About using "Replace Selection" watch video
at time (5 min 25 sec)

simmsimaging's picture

replace texture ?

So far the script seems great!

I seem to remember in one of the videos that it was possible to select a texture in FPF Pro and replace it with another one (which I supposed would replace all instances in the file?). I can't seem to do it - although there is a greyed-out option called "replace selection" in the right-click menu for all the textures in my current scene.

Is there a trick to enabling it, or am I just wrong about what it is for?

Thanks /b

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