FilePathFinder Pro & Light versions

410 votes
Version: 
4.00.00
Date Updated: 
06/01/2021
Author Name: 
Alexander Kramer (Kstudio)

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2022

and many new features that simplify managing scene assets

FilePathFinder Pro version 4.00.00

  • Adds support to 3ds Max 2022
  • Adds an ability to convert and resize images [PRO version]
  • Ability to mass-rename links ( menu Tools => Mass Rename Tool )

Batch Render&Relink [PRO version]

  • Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
  • Adds an ability to Find & Replace part of paths in batch mode
  • Adds an ability to specify output filename on rendering previews for models
  • Setup multiple custom studios for rendering 3d models and material libraries
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave

See the full list of history changes on this page - Update History.

Features:

Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Archiving a 3ds Max scene
  • Ability to exclude files from collecting by type of file
  • Advanced Asset Renamer
  • Removing links from a scene
  • Ability to collect Asset files via clipboard and drag&drop method
  • PRO version includes the “Batch Render&Relink” tool for organizing Asset files for 3d Models and Materials Libraries in the batch mode
  • Support to xRef files
  • Batch Relink multiple files using “Fast Mode”
  • Support to almost all known renderers and plug-ins.

Selecting objects, work with materials and textures

  • Convert & Resize Images [PRO version]
  • Select objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show/Hide bitmap in the viewport
  • Opening the files into the external application.

Misc Features

  • Auto-check for updates
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and others)
  • Various methods of display files in list: by type of files, linked to selected objects, by status, by mask of name
  • The “Batch Render&Relink” tool for rendering the thumbnails for 3ds Max scenes, Material Libraries and IES files
  • Collect the preview thumbnails with source files
  • Unostentatious and “Transparent” the demo-version
  • User-Friendly interface
 

Additional Info: 

Commercial script.
Installation and generation of id-file video 
Note: Please use the latest updates for your version of 3ds max
3ds Max Updates & Service Packs

Demo-version Limits:

The Demo version allows working only with a limited number of files.

Version Requirement: 
3ds Max 2014 and above
Video URL: 

Comments

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simmsimaging's picture

I watched the video but it is

I watched the video but it is not clear to me what is going on there. What is actually being replaced? I have no idea what I'm looking at there :)

The find/replace function seems to do the trick. Is it possible to add a function so that you can just click on another bitmap to fill in the replace slot? Or maybe drag one from the thumbnails to the slot? It would save the manual retyping of the name every time you want to try quick iterative tests with different maps.

Kstudio's picture

Several methods to replace the links

There are several methods to replace the links to texture
Browse
Find & Replace
Set Path
Rename

About using "Replace Selection" watch video http://www.youtube.com/watch?v=x2LwASVQEfs
at time (5 min 25 sec)

simmsimaging's picture

replace texture ?

So far the script seems great!

I seem to remember in one of the videos that it was possible to select a texture in FPF Pro and replace it with another one (which I supposed would replace all instances in the file?). I can't seem to do it - although there is a greyed-out option called "replace selection" in the right-click menu for all the textures in my current scene.

Is there a trick to enabling it, or am I just wrong about what it is for?

Thanks /b

Kstudio's picture

Hi Chico! Thanks for nice

Hi Chico!
Thanks for nice comment
And nice proposition - welcome to Odessa, Ukraine!

Francisco Hermida's picture

Great script! lots of

Great script! lots of features, we should work together :)

Kstudio's picture
KOKEKO's picture

That's A MUST HAVE! I just

That's A MUST HAVE!
I just forgot about all stuff that i used before for painful process of maneging files in Max))))copy pasting round and round links...or relinking...
the material assigning feature is mind blowing)
I hope that this script will become a part of distributive of autodesk products line.It's more "complete" then standard max tools for such tasks)))

Kstudio's picture

I found and fix a problem due

I found and fix a problem due to a bug in Max 2011 with decimal divider.
Thank the harum.scarum for helping.

Kstudio's picture

Thanks Philipp. Here you can

Thanks Philipp.
Here you can view the latest screenshots of a future version of FilePathFinder Pro.
Latest screenshots Alfa-version
Due to the visual presentation of data will be easier to work with the scene.

philhxc's picture

just bought it and its worth

just bought it and its worth every penny!

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