FilePathFinder Pro & Light versions

410 votes
Date Updated: 
Author Name: 
Oleksandr Kramer (Kstudio)

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.


The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.

The new version of FilePathFinder is released with support to 3ds Max 2022

and many new features that simplify managing scene assets

FilePathFinder Pro version 4.00.83

  • Extremely speeds-up collection files on batch relink [Batch Render&Relink]
  • Fixes some minor issues with the Converting Images tool
  • Fixes a bug with opening the plugin on scenes that contained Anima objects
  • Fixes an issue with applying an activation key


FilePathFinder Pro version 4.00.76

  • Adds support to batch archive 3ds MAX files and Material libraries with assets [Batch Render&Relink]
  • Adds support to paths longer than 256 characters
  • Adds an ability to convert images to TX format [Convert Images tool]
  • Some optimizations and speed improvements
  • Fixes an issue with renaming links on xRef scenes using Advanced Asset Renamer
  • Fixes a bug on relinking and collecting assets
  • Fixes an issue with relinking paths longer than 256 characters
  • Fixes an issue with refreshing assets after relinking in version 4.00.26
  • Allows to setup desired view for studios without a camera [Batch Render&Relink]
  • Fixes an issue with relinking OSLMap
  • Fixes an issue with slow opening right-menu in some scenes
  • Fixes a bug setting path for links contained illegal characters


FilePathFinder Pro version 4.00.00

  • Adds support to 3ds Max 2022
  • Adds an ability to convert and resize images [PRO version]
  • Ability to mass-rename links ( menu Tools => Mass Rename Tool )

Batch Render&Relink [PRO version]

  • Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
  • Adds an ability to Find & Replace part of paths in batch mode
  • Adds an ability to specify output filename on rendering previews for models
  • Setup multiple custom studios for rendering 3d models and material libraries
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave

See the full list of history changes on this page - Update History.


Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Archiving a 3ds Max scene
  • Ability to exclude files from collecting by type of file
  • Advanced Asset Renamer
  • Removing links from a scene
  • Ability to collect Asset files via clipboard and drag&drop method
  • PRO version includes the “Batch Render&Relink” tool for organizing Asset files for 3d Models and Materials Libraries in the batch mode
  • Support to xRef files
  • Batch Relink multiple files using “Fast Mode”
  • Support to almost all known renderers and plug-ins.

Selecting objects, work with materials and textures

  • Convert & Resize Images [PRO version]
  • Select objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show/Hide bitmap in the viewport
  • Opening the files into the external application.

Misc Features

  • Auto-check for updates
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and others)
  • Various methods of display files in list: by type of files, linked to selected objects, by status, by mask of name
  • The “Batch Render&Relink” tool for rendering the thumbnails for 3ds Max scenes, Material Libraries and IES files
  • Collect the preview thumbnails with source files
  • Unostentatious and “Transparent” the demo-version
  • User-Friendly interface

Additional Info: 

Commercial script.
Installation and generation of id-file video 
Note: Please use the latest updates for your version of 3ds max
3ds Max Updates & Service Packs

Demo-version Limits:

The Demo version allows working only with a limited number of files.

Version Requirement: 
3ds Max 2014 and above
Video URL: 


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Kstudio's picture

The new version of

The new version of FilePathFinder Pro in development.
Alfa version of FilePathFinder Pro.
Current version: 2.7.78 alfa

New Futures:

  • DotNet interface.
  • Image preview list and other.

  • AttachmentSize
    Alfa.jpg 100.54 KB
    Alfa.jpg 100.54 KB
    Kstudio's picture


    FilepathFinder v2.5.08

    • Fixes issues with retarget files speed
    • Fixes issues with «Image view» mode

    Kstudio's picture

    Lifted some restrictions on

    Lifted some restrictions on the demo version.
    Only from 3 of August to 10 of August you can buy FilePathFinder Pro with 40% discount.
    The price of this week 15$.

    Kstudio's picture

    Backup needed only in case

    Backup needed only in case of a malfunction in the processing of 3dsMax parent scene and included xRefs.

    trick's picture

    Alexander, OK. I thought


    OK. I thought when you process 1 Max-file this Max-file is also backed up so you will have all assets in one location, ready for backup and/or transporting, if neccessary.

    Kstudio's picture

    > And one very, very small

    > And one very, very small thing: the first tab should be "search" instead of "searh" ;)

    Thank you - will be fixed. :)


    Backup max file - Quote from Help:

    Creating the Back-up – before the operations of 3dsMax file processing, files are copied to the Backup folder along with the textures, or, if the textures can not be collected, to the project file folder.
    In Incremental mode, the Backup folder’s name is added with the time when process of file’s operating has been started, for example “Backup_Th.15.5.2009.09h.50min.”

    Please kindly note, the Backup folder is created only when several 3dsMax scenes are worked on in automatic mode.
    Creation of backup folder is no purpose when working on single scene
    (there are standard tools for such matters).

    trick's picture

    Alexander, Great! Looking


    Great! Looking forward to that :) If you keep developing at this speed I don't need to work anymore ;)
    Did you find out why Max backup does not work ?
    And one very, very small thing: the first tab should be "search" instead of "searh" ;)

    Kstudio's picture

    The next update will have

    The next update will have the opportunity to display in the list, linked to selected objects of files.

    Thanks Erik Clemens for the idea.

    Also, version 3 will be completely resizeable
    and add the ability to view thumbails for bitmaps.

    Kstudio's picture

    Thanks Eric. Further the

    Thanks Eric.

    Further the utility becomes even more powerful and will perform all job instead of the user.Smile

    trick's picture

    Alexander, I have been using


    I have been using FPF on some fairly large projects now and I must say it's a very professional and solid utility. Especially showing the associated objects makes tracking errors and issues a breeze. It really tracks all used VRay assets without a hickup. Being able to collect all assets from my data disks and bring them over to my office/renderfarm and back makes those trivial tasks real fun. And of course listening to (and solving) my licensing "nagging" makes you my hero ;)

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