FilePathFinder Pro & Light versions

410 votes
Date Updated: 
Author Name: 
Alexander Kramer (Kstudio)

FilepathFinder - is a most advanced tool for working with asset files in 3ds Max.
With FilepathFinder you can easy find, collect and work with asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
FilePathFinder helps you quickly select objects in your scene or find the necessary materials and textures and place them in the Materials Editor.
Also with this tool you can easily archive the 3ds Max scene.



FilepathFinder PRO v3.76.14

New Features & Fixes for FilePathFinder Pro

  • Speeds up the relinking of asset files approximately in 7 times!
  • Adds support to 3ds Max 2019
  • Display progress bar when Copy and Relink assets
  • Adds an ability to rename Asset link + file on Hdd in more simple way - using menu-item or shortcut (SHIFT+F2)
  • Simplifying Deployment. New capability for installation plugin and creation the identification files in silent mode.
  • Fixes a minor issue with relinking background images
  • Fixes a bug with crashing the plugin in scenes which contains VRayOSLTex and VRayGLSLTex textureMaps
  • Fixes an issue with generating preview for some .PSD files.
  • Fixes a potential issue with generating bug-reports.
  • Fixes some another minor issues.
  • Fixes some potential issues with compatibility with other 3ds Max plugins.
  • Fixes some another minor issues.
  • Fixes some minor interface issues
  • Fixes an issue with flickering toolTips in Windows 7

New Features & Fixes for tool Batch Render&Relink

  • Adds capability to render in batch mode using Maxwell Renderer
  • More accuracy find compatible renderer by material
  • Fixes an issue with using Vray Frame Buffer for rendering thumbnails in Vray Next.
  • Uses real World and mapChannel settings from materials when rendering preview for materials.( Avalable only with default material's studio)
  • Fixes a bug whith rendering some 3d models. [Batch Render&Relink]
  • Fixes a bug when rendering preview works very slowly when Vray material contains displacement
  • Fixes a logical mistake in using variables "FilePath" and "FileName" in "Batch Render&Relink" tool

See full list of history changes on this page - Update History.


Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Ability to exclude files from collecting by type of file
  • Rename the links by mask
  • Removing the maps from scene
  • Ability to collect the Asset files via clipboard and drag&drop method
  • Includes the “Batch Render&Relink” tool for organize the Asset files into the 3d Models and Materials Libraries in the batch mode
  • Support to xRef files.
  • Support to almost all known renderers and plug-ins.

Select objects, work with materials and textures

  • Selecting the objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show\Hide bitmap in viewport
  • Opening the files into the external application.

Misc Features

  • Autocheck for updates
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and other)
  • Various methods of display files in list: by type of files, linked to selected objects, by status, by mask of name
  • Independent from 3dsMax caching of thumbnails
  • The “Batch Render&Relink” tool for rendering the thumbnails for 3ds Max scenes, Material Libraries and IES files
  • Unostentatious and "Transparent" demo-version
  • User-Friendly interface

Additional Info: 

Commercial script.
Installation and generation of id-file video 
Note: Please use latest updates for your version of 3ds max
3ds Max Updates & Service Packs

Demo-version Limits:

The Demo version allows to work only with limited number of files.

Version Requirement: 
3ds Max 2012 and above (32 and 64 bits)
Video URL: 


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Kstudio's picture

Backup needed only in case

Backup needed only in case of a malfunction in the processing of 3dsMax parent scene and included xRefs.

trick's picture

Alexander, OK. I thought


OK. I thought when you process 1 Max-file this Max-file is also backed up so you will have all assets in one location, ready for backup and/or transporting, if neccessary.

Kstudio's picture

> And one very, very small

> And one very, very small thing: the first tab should be "search" instead of "searh" ;)

Thank you - will be fixed. :)


Backup max file - Quote from Help:

Creating the Back-up – before the operations of 3dsMax file processing, files are copied to the Backup folder along with the textures, or, if the textures can not be collected, to the project file folder.
In Incremental mode, the Backup folder’s name is added with the time when process of file’s operating has been started, for example “Backup_Th.15.5.2009.09h.50min.”

Please kindly note, the Backup folder is created only when several 3dsMax scenes are worked on in automatic mode.
Creation of backup folder is no purpose when working on single scene
(there are standard tools for such matters).

trick's picture

Alexander, Great! Looking


Great! Looking forward to that :) If you keep developing at this speed I don't need to work anymore ;)
Did you find out why Max backup does not work ?
And one very, very small thing: the first tab should be "search" instead of "searh" ;)

Kstudio's picture

The next update will have

The next update will have the opportunity to display in the list, linked to selected objects of files.

Thanks Erik Clemens for the idea.

Also, version 3 will be completely resizeable
and add the ability to view thumbails for bitmaps.

Kstudio's picture

Thanks Eric. Further the

Thanks Eric.

Further the utility becomes even more powerful and will perform all job instead of the user.Smile

trick's picture

Alexander, I have been using


I have been using FPF on some fairly large projects now and I must say it's a very professional and solid utility. Especially showing the associated objects makes tracking errors and issues a breeze. It really tracks all used VRay assets without a hickup. Being able to collect all assets from my data disks and bring them over to my office/renderfarm and back makes those trivial tasks real fun. And of course listening to (and solving) my licensing "nagging" makes you my hero ;)

trick's picture

Track, Sorry if I expressed


Sorry if I expressed myself not so clearly. I never had problems with the network card in my Dell machines. I just said that network cards are integrated. I did however have some persistent problems with NVidia graphics cards and dual monitors, which were related to the motherboard, so in the end they were replaced 4 times in a row, before the problem was solved. So you can imagine the trouble with all my licenses !!

Anyway: I know I will love your tool, I just hope I don't have to fight your licensing. Consider me your client ;)

Kstudio's picture

Really computers Dell such

Really computers Dell such unreliable?
For 10 years of use non-brand computers at me only 2 times broke motheboards.
Upgrade workstation as a rule happens not more often than an once in a year.

If your computer breakage, you can address to me for a new key earlier

then half a year , certainly if computers do not break too often.

trick's picture

That is a nice move ! But

That is a nice move !

But why not make some sort of transfer tool. Autodesk offers 2 authorisations when you are on subscription and also offers the PLU utility to transfer licenses yourself. So obviously there should at least be the possibility to do this for plugins. You can also build in a check whether one license with the same serial is used twice on the network, and therefore can not run. You can even generate a personalized key that can only be run on the network once: if this key is illegally used you simpy lose your license !!

I only need 1 license with 2 authorizations for work and home. But when I have computer trouble I really hope problems can be solved and are not limited by past authorizations !! Especially since network adapters in my DELL machines are integrated on the motherboard !! I did not have PC problems for quite some while but WHEN I have them they mostly come in waves.

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