Fume Object Source Manager

19 votes
Version: 
1.1
Date Updated: 
02/21/2008
Author Name: 
Ian Farnsworth

Rollouts for duplicating and managing multiple object sources since you can't instance object sources (because you can only have one object per source)

*Can duplicate object source and assign objects to selected geometry automatically
*Optionally add new sources to fume grid obj/src list
*Contains all functionality of the object src modify panel

Fume Src Manager

Additional Info: 

v1.01 -- Some bug fixes
-- Selection Sets now work properly when hitting "Do It" / also get selected in the dropdown after hitting "Do It"
-- Set so you can only have one rollout open now (may add in ability to have multiple windows open so you can modify multiple selection set at some point...)

--Also Note: In max 2010 there is a way to deal with multiple objects being combined as one (so you can use one object source for many objects if you want) using the new probooleans method of "attach"

To create object sources from a set of geometry, you first need an object source in the scene, and need an object selected in it's modify panel. *This is a current limitation of fume, and I will change the way this works when fume supports it.
After you have an object source in the scene, open the rollout and click "Select Object Source", then select the object source to use for duplication.
After that, select the geometry you would like to use as object sources, and click "Add Selected to List" Then click "Do It!" You should now have an object source at the center of each of your selected objects, it should have the object it's centered on as it's object in it's modify panel, and it should also be linked to it's object.
You can optionally select a fume grid for the script to add all the newly created sources to the src panel of fume when you click do it, but it may not work properly in Fume 1.0a (hence the reason it's optional). I've tested it in Fume1.1 and have not received any errors yet...

The other rollouts contain the funcionality of the modify panel for an object source. It works based on selection, so whatever sources you have selected will automatically change when you change a parameter. If you make a new selection, there are buttons for applying the current settings to the new selection.

Also note if you have one source selected, and have the modify panel open, you will notice some of the settings don't visually update until you reselect the object, but
this is just a visual thing, not a problem in the script.

Tested on Max9... should work in all versions.

*Added selection set options in latest version, so you don't have to have the srcs selected

Version Requirement: 
3ds Max 9.0 +
Video URL: 
AttachmentSize
FumeSourceManager_v1.01.ms26.61 KB

Comments

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raven's picture

thats handy. Thanks I don't

thats handy. Thanks

I don't suppose you could do the same for Dreamscape Dynamics. Selecting 200 objects can be a pain.

joescarr's picture
pierzak's picture

Good stuff:) Thanks Ian.

Good stuff:) Thanks Ian.

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